that we need to adjust to. OpenRA update the language version to 7.3,
which seems to not compile with our mono/msbuild combination, hence
downgrade to 7.2 and re-work one part of the code that relies on 7.3
semantics. OpenRA now depends on nuget, so there's a new distfile that
contains the nuget dependencies. Furthermore, add a workaround for the
dllmap config files.
Committing on behalf of thfr@
Tested by and ok bket@ tobhe@
Tested by patrick@ on arm64
Tested by thfr@
Unbreaks crash when toggling fullscreen in openjk_sp (singleplayer
binary). openjk (multiplayer binary) is linked with -lGL -lGLU, but
openjk_sp lacks these flags.
see: https://github.com/JACoders/OpenJK/pull/1037
ok bcallah@ and tobhe@
Upstream issue: https://github.com/TurningWheel/Barony/issues/580
SDL bisect done by Nam Nguyen to find which SDL change introduced the
texture issue in Barony.
Barony fix sent upstream by Sylvain Becker
https://github.com/TurningWheel/Barony/pull/582
Patches for the port done by Nam Nguyen <namn at berkeley.edu>
thanks everyone for fixing this issue
ok sthen@ brynet@ and maintainer (David Carlier)
Now supports WMA2 audio, for example for the game Unholy Heights
Tested with Unholy Heights, Celeste, Rogue Legacy
Update Notes:
New Features:
Added XMA2 SoundEffect support, for Xbox 360 data
Update to FNA3D 21.04
Update to FAudio 21.04
Fixes:
Fixed support for high-DPI on Wayland
Fixed the Emscripten DllImport names for WASM builds
Design: Add spaces between struct members when generating strings
GamePad: Trigger/Axis-to-Buttons conversion is now done in GamePadState,
not FNAPlatform
SoundEffect: Fix reading content with with no cbSize in the wave format
header
Chiaki is a Free and Open Source Software Client for PlayStation 4 and
PlayStation 5 Remote Play for Linux, FreeBSD, OpenBSD, Android, macOS,
Windows, Nintendo Switch and potentially even more platforms.
Tested over wifi on amd64 against a PS4.
Unfortunately, PS5 support could not be tested.
Based on a port of chiaki 1.2.0 by abieber@ in openbsd-wip.
ok abieber@
There was a typo in the big endian specific code, leading to an undefined
reference at build time. While here, remove trailing whitespaces in DESCR.
OK kmos@ (who also tested on sparc64, thanks!)