alek
66b45ed3f5
- Adjust *DEPENDS
...
- Bump PKGNAME
ok pvalchev@
2005-02-27 09:38:11 +00:00
naddy
3f04f8f321
SIZE
2005-01-05 16:22:24 +00:00
espie
6bec6cc34b
WANTLIB markers
2004-11-23 11:22:00 +00:00
espie
f28f2a833d
switch to new plist, killing a few install scripts along the way.
2004-09-14 23:43:54 +00:00
naddy
f16b99d84d
The sparc64 compiler is gcc3 now; don't require the gcc3 module.
2004-02-25 02:35:15 +00:00
sturm
a87af9517f
use gcc3 on sparc64
2003-11-21 21:02:57 +00:00
pvalchev
439b34130d
Update to gengameng-4.1
2003-01-21 09:35:50 +00:00
fgsch
6256399a40
and more..
2002-12-29 20:19:09 +00:00
pvalchev
3a91becead
repair more dependencies
2001-12-28 23:25:49 +00:00
pvalchev
79727d327b
change SDL dependency entries to simply match latest in-tree version, any flavor
2001-12-28 22:11:58 +00:00
pvalchev
ed02acae86
Update to gengameng-4.0
2001-12-28 21:34:18 +00:00
wilfried
1e459a788a
use in-tree libtool patches, ok maintainer
2001-11-01 08:27:14 +00:00
pvalchev
3712b15c99
homepage does not exist anymore, remove references to it
2001-09-02 04:15:01 +00:00
pvalchev
de2e82f0ca
changed MASTER_SITES
2001-09-02 03:48:06 +00:00
pvalchev
317edc2f99
import of gengameng-3.0
...
The Generic Game Engine library supports the double-buffering
animation technique: one visible X11 pixmap where an image is
prepared, and one visible X11 window to which a prepared image
is copied at every animation period.
WWW: http://sites.netscape.net/sarrazip/
2001-08-07 05:04:23 +00:00