Commit Graph

11 Commits

Author SHA1 Message Date
jakemsr
77e7feb02b use the the same basic sndio backend code as found in other quake
ports
ok claudio@ (maintainer)
2010-09-01 00:29:06 +00:00
espie
90d29551f7 Carmack may be brilliant, but fuck this. Low-level programmers, indeed.
roll-your-own offsetof, disgusting.

fix on LP64 + gcc4
2010-06-07 16:03:40 +00:00
jasper
d0b2434c7a - unbork patch, spotted by naddy 2010-05-28 14:58:06 +00:00
jasper
8a855e0787 - fix crash when selecting "software" renderer (= svgalib) from
options by disabling the driver in the list.
- also remove 3dfx wrapper driver that is nonexisting and doesn't make sense.

from antti harri
ok claudio@ (MAINTAINER)
2010-05-26 16:27:32 +00:00
naddy
0151933d3c fix build with new X11 headers 2010-04-30 13:57:05 +00:00
jakemsr
614e8f7a06 use SDL for audio output by default; drop OSS backend
ok claudio@ (MAINTAINER)
2010-04-26 16:37:24 +00:00
jakemsr
d357eb8343 oops, forgot to add this one 2008-06-28 02:54:30 +00:00
jakemsr
147b8f032b - fix oss audio output by making sure block_size is a power
of two.
- drop the snd_solaris module, it's brojen and seemingly unmaintained
  by upstream.  if the default oss output doesn't work, sdl should
  work ok.
- regenerated PLIST brings in @bin marker

ok, reminder jdixon@, claudio@ (MAINTAINER)
2008-06-28 02:50:59 +00:00
jsg
8879afdc8c Enable building of GLX and SDLGL renderers.
ok oga@, claudio@ (maintainer)
2008-05-25 02:54:58 +00:00
claudio
1804589d50 Use better defaults in baseq2 config.cfg for audio and cdrom devices.
From Juha Erkkila a long time ago. OK jasper@
2007-05-29 14:49:16 +00:00
claudio
462c12e2ae quake2: well known first person shooter
Requires the original version of Quake2 data files in order to function.
With SDL graphics it is fast enough on my X40 to kill some boring hours.

With help and OK jasper@
2007-03-16 18:26:01 +00:00