PolicyKit-gnome provides:
* an Authentication Agent for PolicyKit that integrates well with the
GNOME desktop environment
* a shared library to easily integrate usage of PolicyKit into GTK+
applications
* a proof-of-concept applet (that is subject to change) for managing
authorizations
WIP: it does not work... seriously, don't send me mails!
- tweak DESCR and COMMENT
- SHARED_LIBS should being at 0.0
- better HOMEPAGE
- add gettext and intltool MODULES
- explicitely set some CONFIGURE_ARGS
- remove bogus dbus-uuidgen which is already ran by the dbus pkg
- better HOMEPAGE
- add gettext MODULES
- tweak some CONFIGURE_ARGS and put pid file under /var/run so we don't
need to create a special directory for it
- don't create PREFIX/var/...
- add a /var/log/ConsoleKit/ @sample directory
speech recognition trainer and decoders (Sphinx-II, Sphinx-III, and
PocketSphinx), as well as some common utilities for manipulating
acoustic feature and audio files.
at the right place this time.
ok ajacoutot@
from Carnegie Mellon University. It includes both an acoustic trainer
and various decoders, i.e., text recognition, phoneme recognition,
N-best list generation, etc.
ok ajacoutot@
speech recognition trainer and decoders (Sphinx-II, Sphinx-III, and
PocketSphinx), as well as some common utilities for manipulating
acoustic feature and audio files.
tweaks and ok ajacoutot@
port-modules(5) will be tweaked accordingly when all ports are converted
to using this new module.
"i like the idea" wcmaier@
"i like it" landry@
some input and ok jasper@
ConsoleKit is a framework for defining and tracking users, login
sessions, and seats. The primary motivations for this framework are to
facilitate fast-user-switching and multi-seat capabilities, and to
enable more sophisticated policy decisions for desktop sessions.
this is not hooked up to the build just yet, just like policykit
Supported rendering modes are:
* Bitmaps
* Anti-aliased pixmaps
* Texture maps
* Outlines
* Polygon meshes
* Extruded polygon meshes
FTGL uses the Freetype font library to open and decode standard font
files. It then takes that output and stores it in a format most
efficient for OpenGL rendering.
FTGL is designed to be used in commercial quality software. It has been
written with performance, robustness and simplicity in mind.
FTGL is free software. You may use it, modify it and redistribute it
under the terms of the MIT license or the GNU LGPL, at your option.
ok merdely@
keynav is a piece of an on-going experiment to make pointer-driven
interfaces easier and faster for users to operate. It lets you move the
pointer quickly to most points on the screen with only a few key
strokes.
Ported because i was too bored writing and reading perl.
- sky is blue, grass is green and examples get installed under
%D/share/examples/prognam/, stating the obvious doesn't help, remove
MESSAGE
Stuart, whatever you were smoking at the time of the import, I want some!