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The game of Zangband is a single player dungeon simulation. A player
may choose from a number of races, classes and magic realms when
creating a character (see charattr.txt [3]), and then "run" that
character over a period of days, weeks, even months. Deep down
inside, the real objective of the game is to increase your experience,
and certain other characteristics, and also to collect useful items,
to give you a decent chance against the great Serpent of Chaos, who
lurks somewhere in the depths of the dungeon.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeon where fantastic adventures await
his coming!
Flavors:
no_x11 - build without X11 support
WWW: http://www.zangband.org/
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omega is a complex rogue-style game of dungeon exploration. Unlike
other such games, there are a number of ways to "win", depending
on various actions taken during play. The ways you can get your
name on the hiscore board include becoming the highest ranked head
of a guild, sect, college, etc., as well as gaining the most points
figured from possessions and experience. The game (via the oracle)
may impose some structure on your exploration, but you need not
follow all of the oracle's advice. There *is* a "total winner"
status, by the way.
omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar
to rogue, hack, ultrarogue, larn, and other such games. The player
is represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
humans are represented by a non-highlighted "@". It is recommended
that the novice read the man pages for rogue or some other such
game and perhaps play a few games before playing omega.
WWW: http://www.alcyone.com/max/projects/omega/
This library implements the Atlas protocol, for use in
client-server game applications. This library is suitable
for linking to either clients or servers.
libuta is a Graphical User Interface library for C++ that uses SDL as
its output layer. It allows application and game programmers to put
together portable graphical applications easily. libuta has a range
of already implemented widgets and uses libsigc++ as a signal
dispatching system. It also performs resource management and has a
sound system.
WWW: http://libuta.sourceforge.net/
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Chrootuid makes it easy to run network services at a low privilege
level and with restricted file system access. This utility employs
both chroot and su to confine users to specified areas by assigning
appropriate userids.
Chrootuid was written by Wietse Venema; this port includes Phil
Pennock's initgroups patch.
WWW: http://www.porcupine.org/
MAINTAINER= Jason Peel <jsyn@openbsd.org>
An initial port skeleton was donated by the farmer who uses BSD.
Problem is, this breaks the definition of WRKDIR, whereas
we need separate WRKDIR for compilation with distinct flavors
to work.
-> only FULLPKGNAMEs need to be tweaked.
To be 100% correct, we actually probably should do
FULLPKGNAME=xmms-${VERSION}${FLAVOR_EXT:S/-no_esd//:S/-no_vorbis}
because at some point there might be hidden flavors...
* * *
Xprobe is a tool automating the X logic.
X is a logic developed from the various Active Operating System
Fingerprinting methods discovered during the "ICMP Usage In
Scanning" research project.
http://www.sys-security.com/