Commit Graph

7 Commits

Author SHA1 Message Date
jakemsr
77e7feb02b use the the same basic sndio backend code as found in other quake
ports
ok claudio@ (maintainer)
2010-09-01 00:29:06 +00:00
jakemsr
614e8f7a06 use SDL for audio output by default; drop OSS backend
ok claudio@ (MAINTAINER)
2010-04-26 16:37:24 +00:00
jakemsr
147b8f032b - fix oss audio output by making sure block_size is a power
of two.
- drop the snd_solaris module, it's brojen and seemingly unmaintained
  by upstream.  if the default oss output doesn't work, sdl should
  work ok.
- regenerated PLIST brings in @bin marker

ok, reminder jdixon@, claudio@ (MAINTAINER)
2008-06-28 02:50:59 +00:00
jsg
8879afdc8c Enable building of GLX and SDLGL renderers.
ok oga@, claudio@ (maintainer)
2008-05-25 02:54:58 +00:00
claudio
02d3f43b64 Fix path in MESSAGE where data and music files should be put and
bump PKGNAME. Found by Markus Schatzl.
2007-07-26 08:27:20 +00:00
steven
1aa2582992 USE_LIBTOOL, SHARED_ONLY, clean up 2007-04-07 12:13:41 +00:00
claudio
462c12e2ae quake2: well known first person shooter
Requires the original version of Quake2 data files in order to function.
With SDL graphics it is fast enough on my X40 to kill some boring hours.

With help and OK jasper@
2007-03-16 18:26:01 +00:00