ok solene@
DESCR:
Python-based tool for downloading your GOG.com game collections and extras to
your local computer for full offline enjoyment.
By default, game folders are saved in the same location that the script is run
in. You can also specify another directory. Run gogrepo.py -h to see help or
read more below. Each game has its own directories with all game/bonus files
saved within.
Features:
* Ability to choose which games to download based on combinations of OS
(windows, linux, mac) and language (en, fr, de, etc...)
* Saves a !info.txt in each game folder with information about each game/extra
item.
* Creates a !serial.txt if the game has a special serial/cdkey (I know, not 100%
DRM-free, is it?). Sometimes coupon codes are hidden here!
* Verify your downloaded collection with full MD5, zip integrity, and expected
file size checking.
* Auto retrying of failed fetch/downloads. Sometime GOG servers report temporary
errors.
* Ability to import your already existing local collection.
* Easy to throw into a daily cronjob to get all the latest updates and newly
added content!
* Clear logging prints showing update/download progress and HTTP errors. Easy to
pipe or tee to create a log file.
Inherited from devel/llvm. Only kdevelop and qt-creator depend
on clang-tools-extra, so free up some build slots until "parallel" is
deemed useful here. No objections from rsadowski@ (maintainer)
PREFIX.
Specifically:
- stop tweaking PREFIX for build-debug-info
- have build-debug-info use -B instead
- generate Makefile with full paths
- tweak the sequence in bsd.port.mk to NOT pass FAKE_SETUP around
This fixes got
it was checksummed.
(noticed on a port where EXTRACT_ONLY was a full file name and no longer
in distinfo, but still in DISTDIR)
thx naddy@ for making sure it didn't break in a bulk
takes MAINTAINER.
OK sthen@
Comment:
name-based proxying of HTTPS without decrypting traffic
Description:
Proxies incoming HTTP and TLS connections based on the hostname
contained in the initial request of the TCP session without decrypting
traffic. This enables HTTPS name-based virtual hosting to separate
backend servers without installing the private key on the proxy machine.
- Supports IPv4, IPv6 and Unix domain sockets for both back end
servers and listeners.
- Supports multiple listening sockets per instance.
- Supports HAProxy protocol to propagate original source address to
backend servers.
Homepage:
https://github.com/dlundquist/sniproxy
Maintainer:
Renaud Allard <renaud@allard.it>
Dino currently requires version 2.3.2, citing compat issues with
libsignal-protocol-c patch releases. 2.3.3 is safe, no API and ABI
change. Tweak to accept any 2.3.x release for now, to let dino build.