port-modules(5) will be tweaked accordingly when all ports are converted
to using this new module.
"i like the idea" wcmaier@
"i like it" landry@
some input and ok jasper@
ConsoleKit is a framework for defining and tracking users, login
sessions, and seats. The primary motivations for this framework are to
facilitate fast-user-switching and multi-seat capabilities, and to
enable more sophisticated policy decisions for desktop sessions.
this is not hooked up to the build just yet, just like policykit
Supported rendering modes are:
* Bitmaps
* Anti-aliased pixmaps
* Texture maps
* Outlines
* Polygon meshes
* Extruded polygon meshes
FTGL uses the Freetype font library to open and decode standard font
files. It then takes that output and stores it in a format most
efficient for OpenGL rendering.
FTGL is designed to be used in commercial quality software. It has been
written with performance, robustness and simplicity in mind.
FTGL is free software. You may use it, modify it and redistribute it
under the terms of the MIT license or the GNU LGPL, at your option.
ok merdely@
keynav is a piece of an on-going experiment to make pointer-driven
interfaces easier and faster for users to operate. It lets you move the
pointer quickly to most points on the screen with only a few key
strokes.
Ported because i was too bored writing and reading perl.
- sky is blue, grass is green and examples get installed under
%D/share/examples/prognam/, stating the obvious doesn't help, remove
MESSAGE
Stuart, whatever you were smoking at the time of the import, I want some!
plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).
WAD files for DOOM II. You need an official copy of DOOM II to play
these plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).
This is the shareware WAD file for DOOM I, consisting of the first
episode "Knee-Deep in the Dead" of the full Doom game. This datafile
can be used with games/chocolate-doom and/or games/prboom.
from MAINTAINER Paul de Weerd
"please commit" jasper
from the days of DOS. The author, Simon Howard, has worked to insure
Chocolate Doom, which is nothing more than a directly modified version
of the released iD Software source code, has zero changes that affect
gameplay, look, or feel, and also re-created a DOS-like setup program to
configure the game much like the original setup.exe.
from MAINTAINER Ryan Freeman