Chroma can also play levels from the game Enigma. It features a "warts and all"
reimplementation based on a reverse engineering of the game engine, meaning
that, unlike various other conversions, solutions found with Chroma are
guaranteed to match those for the original game.
From Danil Levai on ports@ with tweaks by me, looks good to jasper@.
Chroma is an abstract puzzle game. A variety of colourful shapes are arranged
in a series of increasingly complex patterns, forming fiendish traps that must
be disarmed and mysterious puzzles that must be manipulated in order to give up
their subtle secrets. Initially so straightforward that anyone can pick it up
and begin to play, yet gradually becoming difficult enough to tax even the
brightest of minds.
From Daniel Levai on ports@ with tweaks by me, ok jasper@
major new features include completely redone graphics and sounds.
we redrew the missles, because they were hard to distinguish at the
more advanced levels
OK edd@, espie@
"The Mother Of All Games" on which it is based. Scorched 3D incorporates
a lively three dimensional landscape that includes animated jets, naval
vessels, water, and even birds, in addition to detailed tanks and
projectiles. Other enhancements include LAN and internet play and music.
Scorched 3D is totally free to play and is available for both Microsoft
Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating
systems.
OK edd@, armani@
physics, AI-player and many gametypes like pool carambol or snooker. Why
foo? Well, actually I had this logo (F.B.-Florian Berger) and then foo
sounds a bit like pool (Somehow I wasn't quite attracted by the name
FoolBillard) The main physics is quite mature but not yet perfect. If
you are a billard-pro and you're missing some physics, please tell me.
Cause I've implemented it like I think it should work, which might
differ from reality.
Major highlights for this release include an entirely new modern 3D
renderer option, a plugins system, PNG screenshots, Lua API
improvements, and bug fixes.