POE::Component::Client::MPD is a perl module for developing MPD (Music
Player Daemon) clients (or any other scripts that control the MPD
server) based on the POE framework.
- roll in some patches from ubuntu via freebs:
- parse ~/.cups/lpoptions
- check whether the printer URI starts with http://,
ipp://, or smb:// to test whether its local or not
- do not warn on stderr in case of IPP_NOT_FOUND
- replace IPP_SET_PRINTER_ATTRIBUTES with CUPS_ADD_MODIFY_PRINTER
- fix a mem leak in gnome_cups_request_add_requested_attributes()
- fix PPD retrieval for printers picked up with cups browsing
(still broken, but these patches won't hurt anyway)
- add additional patches to (fix CVE-2007-3257):
fix a remote code execution vulnerability in the IMAP provider;
fix maildir support (bug #352346);
tested ajacoutot@ and jasper@ (who verified no regression w/ kerberos
for the update)
ok jasper@
Zap a -O3 from packages/semweb and honor our CFLAGS instead (also
noticed by steven@). No ok (or any feedback at all) for this. But I'm
pretty sure it doesn't break *%&$#@
FreeDroidRPG is a free isometric RPG game inspired by elements of Diablo
and Fallout. Originally based on FreeDroid Classic, this project now has
vastly deviated from its parent.
This game tells the story of a world destroyed by a conflict between the
bots and their human masters. Play as Tux in a quest to save the world
from the murderous rebel bots who know no mercy...
... Or maybe just spend your time wandering around the land while the
people are slaughtered. You get to choose which path you wish to follow,
and freedom of choice is everywhere in the game.
FreeDroidRPG comes with an innovative system of magic, with features
such as forced casting and over 20 spells. You can use over 50 different
kinds of items and fight countless enemies on your way to your destiny.
We have an advanced dialogue system, with it's aim to be at least on par
with Fallout's. Our battle engine supports both ranged and close combat
in real time. Finally, if guns are too inaccurate and blades too messy,
you can always take over your enemies and have them fight on your side.
- joint work with FreeDroidRPG developer Arthur Huillet <ahuillet at freedroid dot org>
- thanks to Joachim Schipper <j.schipper at math.uu dot nl> for all the
feedbacks and testing
- disable on sparc64 ("Bus Error" on startup, I'll try to work on it)
This is a library for handling page faults in user mode. A page fault
occurs when a program tries to access to a region of memory that is
currently not available. Catching and handling a page fault is a useful
technique for implementing:
* pageable virtual memory,
* memory-mapped access to persistent databases,
* generational garbage collectors,
* stack overflow handlers,
* distributed shared memory,
based on a submission by Scott Vokes <vokes.s at gmail.com> (MAINTAINER)
with lots of tweaks by me and kurt@
help and ok kurt@
* Option --owner can be used in copy-out mode, allowing to uniformly
override ownership of the files being added to the archive.
* Symlinks were handled incorrectly in copy-out mode.
* Fix handling of large files.
* Fix setting the file permissions in copy-out mode.
* Honor umask when creating intermediate directories, not specified
in the archive.
contain the correct revision of patch-ltmain_in (thanks to CVS tag and
yours truly's stupidity)
gnome-applets,gstreamer-0.8 and gdm should be able to build correctly now
thanks to kurt@ for discovering my brain damage...