that was resulting in html within <noscript> tags from being disallowed,
fixing (amongst others) duckduckgo and startpage which weren't redirecting
to their non-JS sites correctly. From deserter666 at danwin1210 me, ok
maintainer
a report from Anindya Mukherjee
qutebrowser needs to identify the version of chromium used in the QtWebEngine
build; this appears to not be easily available via QtWebEngine/PyQtWebEngine
API so it does this by attempting to parse the ELF .so file, however it does
not know about OpenBSD ports shared library versioning.
The fix used here is to search for the highest numbered .so file and use that.
- fix error checking in dial_ssh()
- increase pack index cache size from 16 to 64 to improve performance
- fix off-by-one in got_repo_cache_pack() causing the wrong pack to be evicted
- cap pack file cache size at 1/8 of the current open file desciptor limit
- when reading a pack index byte-swap fields at compile-time where possible
- diff: reduce duplicate code (kn)
- fix "mandoc -T lint" WARNINGS and ERRORS, add missing word (kn)
- fix open file descriptor leak in error path of read_object_header_privsep()
Vger is a gemini server supporting chroot, virtualhosts,
CGI, default language choice, redirections and MIME types
detection.
Vger design is relying on inetd and a daemon to take care of
TLS. The idea is to delegate TLS and network to daemons
which proved doing it correctly, so vger takes its request
from stdin and output the result to stdout.
ok thfr@
Main change is the removal of the pb namespace introduced in 3.15.0 that
caused some breakage (as in audio/clementine). Other than that there are
version number bumps and autoconf churn. All consumers built on amd64.
Legacy.
Update Notes:
Fixes:
OpenGL:
Fix a possible conditional on uninitialized memory in ReadBackbuffer
Builds no longer require SDL_syswm.h, unless you're building for UIKit
VertexElementFormat.Color input should be normalized, even if VertexElementUsage is not also Color
Work around Wayland transparency issues by inaccurately forcing an RGB8 backbuffer, rather than RGBA8
D3D11: Various threading safety fixes, notably for shader programs and ReadBackbuffer
Fixed a tracing bug that caused data to get overwritten after calling ResetBackbuffer
Continued work on the Vulkan pre-release
Tested with Unholy Heights, Cryptark, Celeste, Rogue Legacy
Update Notes:
New Features:
Added support for SDL_GetAudioDeviceSpec, coming in a future SDL release
FACT: Implemented accurate Fast/Slow/SinCos RPC curve types
Added support for XMA2 audio, for Xbox 360 data
Fixes:
Voice filters/effects should be processed even when SendCount is 0
FACT:
Fix parsing/calculation of filter Q factors
Enforce STOPPING flag for fade-outs or RPC releases
Various fixes for parsing big-endian SoundBanks
Now supports WMA2 audio, for example for the game Unholy Heights
Tested with Unholy Heights, Celeste, Rogue Legacy
Update Notes:
New Features:
Added XMA2 SoundEffect support, for Xbox 360 data
Update to FNA3D 21.04
Update to FAudio 21.04
Fixes:
Fixed support for high-DPI on Wayland
Fixed the Emscripten DllImport names for WASM builds
Design: Add spaces between struct members when generating strings
GamePad: Trigger/Axis-to-Buttons conversion is now done in GamePadState,
not FNAPlatform
SoundEffect: Fix reading content with with no cbSize in the wave format
header