delivery man who is transformed into Captain 'S' after eating
radioactive sausages. The game's villain is Dr. Torrebruno, an eminent
nuclear physicist with a strange mental disease. The game can be played
in Spanish and in English.
ok rpointel benoit
arranging them in triplets. The idea of the game is loosely based
on games like Luxor, Zuma and Puzzle Bobble. The twists that make
Zaz stand out from other games of this type are that the balls have
to be picked from the path (insted of being randomly assigned for
the player) and that the player's "vehicle" is also attached to a
path which is different from level to level.
ok landry@ (after removing USE_X11 and after jasper fixed ftgl)
This is the same port as games/wormux and will update it, as upstream
was renamed.
Have the mascots of your favorite free software battle in the Warmux
arena. Using dynamite, grenades, baseball bat and others bazookas,...
exterminate your opponent in a 2D toon style scenery and a funny
environment.
"UFO: Alien Invasion" is a squad-based tactical strategy game in the
tradition of the old X-COM PC games, but with a twist. This game
combines military realism with hard science-fiction and the weirdness
of an alien invasion. The carefully constructed turn-based system gives
you pin-point control of your squad while maintaining a sense of pace
and danger.
prodded by oga@
from Antti Harri and Kirill Bychkov (maintainer) with several tweaks from me
ok jasper@
- Remove extraneous compiler flags that override CFLAGS
from ports (by disabling --enable-release)
- Fix X11 WANTLIB
- Fix GL build when GGI libs are installed
from antti harri
PLIST and delete everything under the @sample'd directory instead of the
directory itself to prevent a warning from pkg_delete(1) trying to
remove a non existing directory and to help preventing left-over files
and directories.
even exist, although reported as existing by SDL).
From Antti Harri <iku@openbsd.fi>.
- Don't pass -1 to a function expecting an unsigned int (ugly quick-fix
by adding a cast; I'll suggest upstream to fix this in a better way).
- Fix an sizeof (char *) error.
The latter two fix the build on arm.
Gamine is a game designed for 2 years old children who are not able to
use mouse and keyboard. The child uses the mouse to draw coloured dots
and lines on the screen and keyboard to display letter.
ok jasper@
files are always fetchable, even when new versions are published and the
old version is moved to archive/
Fetch breakage reported by Pascal Stumpf on ports@
Suggestion to add archive url to MASTER_SITES from phessler@
ok phessler@ jasper@
pointed out by ajacoutot@, naddy@, landry@
- while there, remove use of gcc4 module, and use x11/gnustep module
- fix compiler warning regarding 'struct in_addr' declared inside parameter list
- update MESSAGE file, to recommend using defaults tool, instead of handcrafting
gnustep defaults file
OK nicm@ (MAINTAINER), ajacoutot@
Chroma can also play levels from the game Enigma. It features a "warts and all"
reimplementation based on a reverse engineering of the game engine, meaning
that, unlike various other conversions, solutions found with Chroma are
guaranteed to match those for the original game.
From Danil Levai on ports@ with tweaks by me, looks good to jasper@.
Chroma is an abstract puzzle game. A variety of colourful shapes are arranged
in a series of increasingly complex patterns, forming fiendish traps that must
be disarmed and mysterious puzzles that must be manipulated in order to give up
their subtle secrets. Initially so straightforward that anyone can pick it up
and begin to play, yet gradually becoming difficult enough to tax even the
brightest of minds.
From Daniel Levai on ports@ with tweaks by me, ok jasper@