12 Commits

Author SHA1 Message Date
jasper
7dc34200be fix build with clang6 2018-04-16 07:35:27 +00:00
kili
1900edc5d9 Make the broken scons checks for libGL a little less broken.
At least it now configures and builds correctlry even if you
have more than one libGL.so.* in /usr/X11R6/lib.

ok bentley@
2018-01-12 20:13:31 +00:00
sthen
5e964ab0df bump LIBCXX/LIBECXX/COMPILER_LIBCXX ports. 2017-07-26 22:45:14 +00:00
espie
8ac47fd9c6 use COMPILER_LIBCXX where applicable 2017-07-16 19:18:47 +00:00
espie
6def882e02 wrap dangerdeep's mutex into its own namespace so that it doesn't conflict
with std::mutex on modern compilers.
Fixes the build with clang, and still builds with gcc
2017-04-30 08:56:45 +00:00
espie
5d513c254f retval is a pointer 2017-04-30 08:26:07 +00:00
espie
1923e488e8 fix obvious bug 2017-04-30 08:25:47 +00:00
espie
df8371081d you have to define static members along with declaring them 2017-04-30 08:25:28 +00:00
espie
9004fb8263 more noise in clang, put ; on a separate line 2017-04-30 08:25:00 +00:00
espie
800620c170 shut up some noise in clang++, match struct against struct. 2017-04-30 08:24:33 +00:00
sthen
7b9fdbb2c9 use LIBCXX 2017-04-10 11:45:22 +00:00
bentley
53579218e3 Danger from the Deep (also known as dangerdeep) is a free, open source
World War II German submarine simulator with advanced sound and graphics,
multilanguage support, and multiplatform support. This game is planned as
tactical simulation and will be as realistic as the developers' time and
knowledge of physics allows.

ok landry@
2013-06-07 03:41:44 +00:00