Commit Graph

679 Commits

Author SHA1 Message Date
kevlo
28f5d74dc8 update HOMEPAGE 2001-11-08 10:52:15 +00:00
jcs
b0dd0446ed NO_REGRESS=Yes 2001-11-02 17:52:58 +00:00
pvalchev
001ad86852 hm 2001-10-30 04:23:38 +00:00
kevlo
194c837a03 +kslide 2001-10-30 03:05:41 +00:00
kevlo
6f19bbc862 Initial import of kslide 0.83.
KSlide is a simple puzzle game compatible with the K Desktop Environment.
The playing principle of KSlide is very simple. From a square set of tiles,
one is removed, allowing at least two adjacent tiles to be shifted.
This way, the puzzle is scrambled by the program, and the player's goal
is to restore the original order.
2001-10-30 03:05:09 +00:00
pvalchev
ac457aa92a use gtk module 2001-10-29 05:39:50 +00:00
espie
100196f27a Zap default MAINTAINER from Makefile.
Especially now that the default line is more verbose.
2001-10-28 13:05:44 +00:00
espie
f28492bfe6 Use full path for libqt and libqt2
Bump need version.
2001-10-28 12:30:13 +00:00
naddy
bd65d380bf +zoom 2001-10-28 02:25:36 +00:00
naddy
e010ef2f44 Import of zoom 0.9.99beta3.
Submitted by Jose Nazario <jose@crimelabs.net>.

Zoom is a Z-Machine, which means that it plays text adventure games
written in ZCode.  The original games were written by a company called
'Infocom' in the 80's.  It is designed to run under X11.
2001-10-28 02:24:23 +00:00
wilfried
a4ea75b758 update homepages 2001-10-26 22:21:44 +00:00
wilfried
3eacd8597d define regress tests 2001-10-25 22:34:48 +00:00
pvalchev
87b48636a4 Update to xpilot-4.4.2 2001-10-25 05:56:05 +00:00
brad
e902847391 use gettext module. 2001-10-25 02:19:12 +00:00
lebel
8e38a8e9ad NO_REGRESS=Yes 2001-10-24 14:37:24 +00:00
espie
49d27ed1e4 Complete lib dependencies 2001-10-24 12:14:50 +00:00
lebel
8cdca07917 add patch for compatibility with sparc64. from wilfried@ 2001-10-07 21:37:57 +00:00
kevlo
af39cb12f1 oops, forgot to add $OpenBSD$ tag 2001-10-06 03:35:19 +00:00
lebel
7d2e2f16e3 update games/zangband to 2.6.2; see http://www.zangband.org/changes.html#2.6.2
for a list of changes.
2001-10-05 16:17:13 +00:00
kevlo
c7b1dae9cc add eboard 2001-10-03 07:54:10 +00:00
kevlo
df77b9ec49 Initial import of eboard 0.3.3.
Eboard is a GTK+ chess interface.  It provides a chess board
interface to ICS (Internet Chess Servers) like FICS and chessd,
and to chess engines like GNU Chess, Sjeng and Crafty.
2001-10-03 07:53:34 +00:00
pvalchev
be54d47d8c CONFIGURE_STYLE=gnu w/ proper MODGNU_CONFIG_GUESS_DIRS
needed for the powerpc -> macppc name change
2001-09-28 06:02:12 +00:00
pvalchev
867cee72a1 CONFIGURE_STYLE really is gnu, not simple. needed for MODGNU_CONFIG_GUESS_DIRS 2001-09-28 03:57:44 +00:00
wilfried
24a358874b use gettext module 2001-09-24 09:27:52 +00:00
pvalchev
85848ff5ec use gettext module 2001-09-23 06:57:14 +00:00
pvalchev
6e0abe76a3 Update to amphetamine-0.8.9 2001-09-22 21:01:14 +00:00
espie
3a0cf8ed4d Update dependencies (kill first part when needed).
Update japanese/README... 2.4 is looong past.
2001-09-19 16:03:09 +00:00
fgsch
b62c4e8d28 Update to gnugo 3.0.0. 2001-09-10 13:18:04 +00:00
naddy
229904c4e2 remove leading "the" from COMMENT 2001-09-09 18:14:51 +00:00
wilfried
06e7a32dc0 make buildable if we have build windowmaker with i18n flavor 2001-09-07 11:32:54 +00:00
espie
fa3fa449a9 Update (bug fixes) 2001-09-05 08:40:23 +00:00
pvalchev
bd3ad5930c + gemdropx 2001-09-02 05:03:12 +00:00
pvalchev
a05db4eb9e Import of gemdropx-0.7
one-player puzzle game for X11
2001-09-02 05:01:53 +00:00
espie
e3e00e8def let the qt fragment pass values through 2001-08-27 09:54:48 +00:00
espie
5cd875b42f Use qt2 module 2001-08-27 09:46:31 +00:00
naddy
4688ecb2f1 Update to 1.12.0. 2001-08-24 01:59:19 +00:00
pvalchev
928b33c4dd Do not pack in junk. 2001-08-23 06:26:51 +00:00
pvalchev
c741d2d251 Update to heroes-0.12 2001-08-23 06:17:41 +00:00
pvalchev
ea29ce9725 /usr/X11R6 -> ${X11BASE}, tar -> ${TAR} 2001-08-17 02:38:44 +00:00
pvalchev
ad2b2f22b6 show the correct path to the score file in the manual page 2001-08-15 17:22:57 +00:00
pvalchev
ec1c62a310 Update to icebreaker-1.2.1
- added easy and hard difficulty settings
- added options for sound
- added option for auto pause (which makes the game stop when the window
loses focus -- note that it always pauses when minimized regardless of
this setting).
- added fullscreen option
- fixed busy waits in dialog.c
- code cleanup
2001-08-15 17:18:14 +00:00
pvalchev
940aeb270b make sure this doesn't pick iconv dependency 2001-08-12 06:22:18 +00:00
pvalchev
a197dc1928 do not compile the game with debugging symbols 2001-08-11 20:11:04 +00:00
pvalchev
0e7d8d78b2 fix a typo and simplify/clean 2001-08-11 17:22:11 +00:00
lebel
2f62e89795 modify angband in order to use /var/games/zangband for
user modifiable files (like score, bone and save files). Add
pkg/INSTALL and pkg/DEINSTALL to manage them.

Also, sync the installation with the way zangband does it.

Instead of "No", specify that the license is unclear for distribution
rights on CDROM.
2001-08-11 17:18:50 +00:00
pvalchev
b303a22b77 whee, score file in /var/games 2001-08-11 16:47:19 +00:00
lebel
e9933d29cb modify zangband in order to use /var/games/zangband for
user modifiable files (like score, bone and save files). Add
pkg/INSTALL and pkg/DEINSTALL to manage them.
2001-08-11 16:30:13 +00:00
lebel
b115294f4f remember to always 'add' files to cvs before commiting... gee. 2001-08-11 03:23:46 +00:00
lebel
2fd6a8a77d - modify moria to use /var/games/moria/scores for its score file
- then, add pkg/INSTALL and DEINSTALL to manage the score file.
2001-08-11 03:22:54 +00:00
brad
bf2c4bc9d1 - remove one unnecessary patch and replace with use of
MAKE_FLAGS/ALL_TARGET
- rename patches
- store the score file in /var/games instead of ${PREFIX}/lib/connect4
- add proper INSTALL/DEINSTALL scripts to setup the score file and to
remind to remove it on deinstallation.
2001-08-11 03:17:12 +00:00
brad
5e6c15667a something quite a bit better then the original which just had junk and a
reference to the man page.
2001-08-11 02:59:38 +00:00
pvalchev
7d913c2500 careful with CFLAGS 2001-08-11 01:24:49 +00:00
pvalchev
0d740fb342 + lgeneral 2001-08-11 01:02:21 +00:00
pvalchev
6d7d22f41b oops 2001-08-11 00:59:59 +00:00
pvalchev
5a5e454990 import of lgeneral-0.5.0
turn-based strategy engine
2001-08-11 00:58:26 +00:00
pvalchev
6420136dc4 + heroes 2001-08-10 17:02:32 +00:00
pvalchev
9765d1d25c import of heroes-0.11
Heroes is similar to the "Tron" and "Nibbles" games of yore, but
includes many graphical improvements and new game features. In
it, you must maneuver a small vehicle around a world and collect
powerups while avoiding obstacles.

Flavors:
        sdl     - build with the Simple DirectMedia Layer library
                and SDL_mixer for the sound interface
        ggi     - build with the Generic Graphics Library
                no sound support
2001-08-10 17:00:16 +00:00
pvalchev
4d80d99705 Fix a typo: ERROR -> ERRORS 2001-08-10 02:53:55 +00:00
naddy
72330bae9d fix ggi dependency 2001-08-09 22:29:21 +00:00
pvalchev
79cdde28ee USE_X11 if no_x11 flavor isn't specified 2001-08-08 23:39:12 +00:00
lebel
6d826eb5e0 update games/angband to 2.9.3; from maintainer, Carsten Ilchmann <ci2@gmx.net> 2001-08-08 23:36:28 +00:00
pvalchev
1b61d25a74 + burgerspace 2001-08-07 05:15:16 +00:00
pvalchev
a199df33a3 import of burgerspace-1.5
Burgerspace is a BurgerTime clone for X. You are a chef and must walk
over hamburger ingredients (buns, meat and lettuce) to make them fall
from floor to floor, until they end up in the plates at the bottom of
the screen.

Uses the gengameng library by the same author, which uses SDL itself.
2001-08-07 05:13:34 +00:00
fgsch
3f622ff3b2 Add missing Yes after USE_X11=. 2001-08-06 12:55:28 +00:00
fgsch
fcce8e7a66 - Update to xboard 4.2.3.
- regenerate patch.
angelos@ ok.
2001-08-06 12:53:29 +00:00
fgsch
1c047b4132 Add missing sections to the header, so doing info shows the gnugo entry. 2001-08-06 10:08:27 +00:00
jsyn
cadc654103 Fix EXTRACT_CASES as workaround to handle poorly-named distfiles
ok espie@ in general, ok brad@
2001-08-05 20:46:50 +00:00
naddy
bdb223791a MASTER_SITES{,0} 2001-08-04 00:37:12 +00:00
fgsch
6391b98a29 * Update to xmahjongg 3.5.
* Regenerate patch.
2001-08-03 17:25:45 +00:00
espie
9b6f37e6ed +quake 2001-08-03 13:04:44 +00:00
espie
39429549e3 Quake. Needs you to have datafiles to be useful.
Original by Maurices Nonnekes, a few tweaks (sound, i386 optimizations,
longer save menus) by me.

The client/server part probably still needs some work... 
and it is definitely unaudited.

Packaging might be changed to account for docs...

In fact, I really need `common' package files and reference counting...
2001-08-03 13:02:16 +00:00
jsyn
23fe5a610f - remove gunshar dependencies
- change EXTRACT_CASES to match bsd.port.mk SHAR fix
ok pjanzen@
2001-07-30 21:03:16 +00:00
pvalchev
2ecd8f92db o Cheat on GNU autoconf/automake so that they do not get ran automagically,
as they are not required.
o Install the README as there is no other piece of documentation; heko@iki.fi
2001-07-29 01:43:42 +00:00
naddy
1568879cff add lincity, alphabetize 2001-07-29 00:11:17 +00:00
naddy
58b752e2ae Import of LinCity 1.11; submitted by Wilbern Cobb <cobb@vedge.com.ar>.
LinCity is a city/country simulation game.  You are required to build
and maintain a city.  You must feed, house, provide jobs and goods for
your residents.  Etc.
2001-07-29 00:07:34 +00:00
lebel
3c45b96cdf darn, conflict with teTeX binary bin/omega. Rename the binary bin/Omega;
pointed out by Jim Zajkowski <jim@jimz.net>
2001-07-28 17:05:01 +00:00
lebel
41c3baa4f2 +omega, +zangband and +zangband,no_x11 2001-07-28 16:35:07 +00:00
lebel
5a41929849 initial import of zangband-2.6.1:
--
The game of Zangband is a single player dungeon simulation. A player
may choose from a number of races, classes and magic realms when
creating a character (see charattr.txt [3]), and then "run" that
character over a period of days, weeks, even months. Deep down
inside, the real objective of the game is to increase your experience,
and certain other characteristics, and also to collect useful items,
to give you a decent chance against the great Serpent of Chaos, who
lurks somewhere in the depths of the dungeon.

The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeon where fantastic adventures await
his coming!

Flavors:
	no_x11	- build without X11 support

WWW: http://www.zangband.org/
2001-07-28 16:33:39 +00:00
lebel
b4fc3ab902 initial import of omega-0.90.4:
--
omega is a complex rogue-style game of dungeon exploration.  Unlike
other such games, there are a number of ways to "win", depending
on various actions taken during play. The ways you can get your
name on the hiscore board include becoming the highest ranked head
of a guild, sect, college, etc., as well as gaining the most points
figured from possessions and experience. The game (via the oracle)
may impose some structure on your exploration, but you need not
follow all of the oracle's advice. There *is* a "total winner"
status, by the way.

omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar
to rogue, hack, ultrarogue, larn, and other such games. The player
is represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
humans are represented by a non-highlighted "@". It is recommended
that the novice read the man pages for rogue or some other such
game and perhaps play a few games before playing omega.

WWW: http://www.alcyone.com/max/projects/omega/
2001-07-28 16:31:47 +00:00
pvalchev
b1439c7223 + sdlzombies 2001-07-26 19:14:46 +00:00
pvalchev
9461bd4a05 Import of sdlzombies-1.0.0
SdlZombies is based on a very old game that runs on ZX81
(Sinclair).

http://hocwp.free.fr/sdlzombies.html
2001-07-26 19:11:51 +00:00
pvalchev
f6de5a2259 - Install the README as there is no other piece of documentation
- Respect CC/CFLAGS and disable a hardcoded gcc optimization flag
heko@iki.fi
2001-07-25 17:23:50 +00:00
pvalchev
6dea3126f0 Update to icebreaker-1.1
* added manual page
* tiny change to error message when high score file can't be read
2001-07-25 08:52:06 +00:00
pvalchev
97f9561dda sync with sdl update here, too 2001-07-25 08:15:37 +00:00
pvalchev
5e5e804143 Bump SDL library minor in dependency after an update. 2001-07-25 08:07:45 +00:00
pvalchev
5cf6209e25 + icebreaker 2001-07-20 02:12:05 +00:00
pvalchev
a9a81d3c27 Import of icebreaker-1.09
SDL game similar to Jezzball, staring the linux penguin

WWW: http://www.mattdm.org/icebreaker/
2001-07-20 02:09:42 +00:00
pvalchev
293bccfadb apparently, we shouldn't care about LDFLAGS; thanks brad 2001-07-19 17:13:59 +00:00
pvalchev
4999299b28 Do not overwrite LDFLAGS, just append the needed libraries and pass its
contents to the build system.
2001-07-19 03:12:44 +00:00
lebel
d001029af7 fix the last sentence to something that make more sense; pvalchev@ 2001-07-18 16:32:55 +00:00
lebel
e930690d08 +sdlroids 2001-07-18 15:26:11 +00:00
lebel
1fe4bc5fbf initial import of sdlroids-1.3.4:
--
SDLRoids is essentially an Asteroids clone, but with a few extra
features, and some nice game physics. It is based of xhyperoid,
which is a UNIX port of the 16-bit Windows game Hyperoid. Major
changes from xhyperoid are that it's using SDL for sound and graphics,
has a couple of extra powerups and and that the shield behaves
differently.

The game can either run in windowed mode or in fullscreen mode. You
can (usually) switch between them during play by pressing Alt-Enter.

The play area (apart from the score/lives/etc. display) is square
and centred, just like in the the original Hyperoid did. This might
not might not change, bug for now that is how it works.

WWW: http://david.hedbor.org/projects/sdlroids/
2001-07-18 15:25:07 +00:00
lebel
e65a49cc5b change MASTER_SITES to something a little bit more reliable. 2001-07-18 15:06:33 +00:00
espie
3c0b8b82f0 +xscavenger 2001-07-16 13:05:15 +00:00
espie
b81501be2e lode-runner clone. 2001-07-16 13:03:54 +00:00
naddy
49afc89ea6 MASTER_SITES fix by Heikki Korpela <heko@saitti.net>:
- Add ftp.funet.fi and ftp.sunet.se mirrors where available.
- Remove broken ftp.funet.fi references.
2001-07-13 11:23:37 +00:00
pvalchev
0bd2146e17 + amph 2001-07-13 04:32:39 +00:00
pvalchev
0b37c62e67 Import of amph-0.8.8
jump'n run game with unique video effects using SDL

WWW: http://www.dataway.ch/~lukasl/amph/amph.html
2001-07-13 04:28:26 +00:00
pvalchev
0e596ee1dc SDL library minor number cranked 2001-07-11 16:47:54 +00:00
pvalchev
4c0df9219c espie is the maintainer 2001-07-09 16:50:53 +00:00
pvalchev
31897c85e7 enable separate build 2001-07-06 16:36:56 +00:00
pvalchev
bd9dd9b4ee + newvox 2001-07-06 16:00:13 +00:00
pvalchev
e8cace4433 Import of newvox-1.0
Voxel-style landscape rendering.  Move around the landscape
by using the arrow keys.

WWW: http://www.libsdl.org/projects/newvox
2001-07-06 15:56:22 +00:00
pvalchev
bb6ef9b0d7 + fire 2001-07-06 00:06:42 +00:00
pvalchev
d48c568069 Import of fire-1.0
Fire is an organic fireworks demonstration using
the Simple DirectMedia Layer (SDL)

WWW: http://www.libsdl.org/projects/fire/
2001-07-06 00:02:59 +00:00
espie
422a0091f1 Add per-user config. 2001-07-05 14:25:04 +00:00
espie
63f0c66deb Remove gmake dependency 2001-07-05 13:57:54 +00:00
espie
160c715675 +falconseye 2001-07-05 13:35:47 +00:00
espie
c040d15127 Falcon's Eye is nethack on steroids: graphics and sound.
Preliminary port by Peter Valchev and me. A few details to fix,
such as having SDL sound AND using timidity concurrently...
2001-07-05 13:29:01 +00:00
pvalchev
48cfe14c74 Update to xpilot-4.4.1
Changes:
- When tuning text options at run time like the password the server
would crash.  This has now been fixed.
- Clients now support the firewall patch.
For this the client has two new options: -clientPortStart and -clientPortEnd.
- A new server option -passwordFileName gives the path to a file which
only contains a definition for the server password.  The advantage
of this is that you can set the file permissions so that others
cannot read its contents.
- Fix -blockFrictionVisible (didn't work)
- Ben Armstrong fixed a bug where ball ownership for all connected balls
would be reset whenever a player would leave.
2001-07-04 17:56:44 +00:00
lebel
98729530f6 +moria 2001-07-04 16:58:43 +00:00
lebel
649cd09245 initial import of moria-5.5.2:
--
The game is set in Moria and the goal is to kill off the balrog.
Apart from this, the game is almost completely based on Dungeons &
Dragons. The game is a true classic and every true gamer should
have played it.

It was originally written by Robert Alan Koeneke with some help
from Jimmy Wayne Todd. Further development of the game has almost
ceased, but The Pits of Angband, which is based on its code, is
still very much in development.

WWW: http://www-math.bgsu.edu/~grabine/moria.html
2001-07-04 16:57:50 +00:00
espie
a2573d4499 Oops. When commenting out flavors, tweak PLISTs as well.
Thanks, David.
2001-07-04 14:00:42 +00:00
espie
7b088e2760 +slash-em 2001-07-04 11:16:37 +00:00
espie
90f10c31d7 Yet another nethack variant. 2001-07-04 11:14:53 +00:00
lebel
619fd9b942 Twenty-two ports have HOMEPAGE in their Makefile, but not in DESCR;
from Jason Peel <jsyn@nthought.com>
2001-07-02 16:19:04 +00:00
pvalchev
7172dff8eb These do not have licenses, so we cannot distribute distfiles/packages.
Set PERMIT_* to "no license" for now.  Authors will be contacted so that
they are aware of the situation, but we cannot break the copyright law.
2001-06-27 20:56:24 +00:00
pvalchev
e8a2398d62 Remove deprecated LICENSE_TYPE and set appropriate # comments
with its contents.
2001-06-20 01:43:11 +00:00
pvalchev
faa495adda remove redundant gtk+ BUILD_DEPENDS 2001-06-15 02:08:03 +00:00
pvalchev
0b79b351bf update to v4.4.0 2001-06-14 05:00:20 +00:00
naddy
24ac680d27 sync package revision to -stable 2001-06-05 21:45:53 +00:00
brad
5aa62611c7 patching this area of the autoconf script is unnecessary since we're using
an external gettext.
2001-06-03 22:03:56 +00:00
brad
e6a721b336 remove redundant dependency entry. 2001-06-03 22:02:38 +00:00
naddy
eaf9d360a0 - readline requires linking against curses; problem reported by
Rick VanNorman <rick@neverslow.com>
- fix PLIST
2001-06-03 21:30:41 +00:00
wilfried
82efd3aa16 new wraster lib in Window Maker 2001-05-21 14:11:29 +00:00
pjanzen
0d717fcc95 Maintainer to me. 2001-05-11 22:54:15 +00:00
pjanzen
2928fc844c Mainly from FreeBSD: use random(), and X improvements 2001-05-11 22:52:54 +00:00
camield
b7e3be0dd2 - fix quoting in COMMENT, noted by <guidob@synnergy.net>
- remove LICENSE_TYPE
2001-05-11 09:58:38 +00:00
pvalchev
3c45f85455 Switch my email over @openbsd.org.
Insert all COMMENT lines into double quotes for consistency.
2001-05-09 23:26:16 +00:00
jakob
5828099a46 update to v4.3.2. ok MAINTAINER. 2001-05-06 20:21:13 +00:00
lebel
4d2d27e247 last few COMMENT-* removed. Mission accomplished. 2001-05-06 05:15:12 +00:00
lebel
8ba1321ed5 games: integrate COMMENT, bump NEED_VERSION. 2001-05-06 01:06:09 +00:00
fgsch
daf133f751 - Integrate COMMENT.
- bump NEED_VERSION.
- Add HOMEPAGE.
2001-05-05 22:15:01 +00:00
fgsch
945d369ed7 - Integrate COMMENT.
- Bump NEED_VERSION.
- Add HOMEPAGE.
- Use --no-split when creating info files.
2001-05-05 22:08:24 +00:00
espie
b186afd8b2 , -> : in flavor deps. 2001-05-05 21:28:04 +00:00
fgsch
919712eaae Update to 1.9.11; bump NEED_VERSION and Add HOMEPAGE.
Also integrate COMMENT.
2001-04-30 03:52:13 +00:00
espie
eef0f0e76b Fix USE_MOTIF, especially for those ports with `motif' flavors. 2001-04-18 15:01:02 +00:00
kevlo
d5bf0f4029 - don't hardcode /usr/local and /usr/X11R6
- integrate COMMENT
- bump NEED_VERSION
2001-04-18 04:13:12 +00:00
reinhard
4764ce3545 update to xpilot 4.3.1
Brief Changelog:
- New map generator which generates much better maps (wildmap).
- Fixed problem with mouse if client stopped receiving frames.
- Added button to the welcome screen with which you can ping all
the servers and sort them correctly.
- Added -serverHost to the server to manually specify the hostname and
IP address of the server if the machine has more than one net interface.
- Various other fixes concerning other Operating Systems.

from maintainer
2001-04-12 10:37:35 +00:00
espie
5d8bba1a09 Fix fake problem. Don't know why it affects slash and not nethack 2001-04-09 10:59:40 +00:00
espie
1ca30fc12a Add a version number 2001-04-09 10:50:46 +00:00
rohee
409752e3c9 modernize 2001-04-08 15:22:54 +00:00
naddy
0760eecb26 forgotten 2001-04-05 16:38:19 +00:00
espie
1c083d0cf0 nethack-qt needs moc2. 2001-03-30 14:28:38 +00:00
wilfried
853d7d06e7 - integrate COMMENT
- bump NEED_VERSION
- run ispell & fmt on DESCR
2001-03-28 09:59:37 +00:00
reinhard
9bd1a1dddb o) change maintainer's email address
o) move COMMENT into Makefile
o) bump NEED_VERSION
2001-03-24 12:51:47 +00:00
espie
edb2208d26 Update to nethack 3.3.1 2001-03-23 16:11:10 +00:00
brad
3e8d522623 - mkdir -> ${INSTALL_DATA_DIR}
- kill off FreeBSD-ism (NOPORTDOCS knob)
--
Patch from: Pete Fritchman <petef@databits.net>
2001-03-22 22:06:35 +00:00
naddy
90d6f1ea02 +moon-buggy 2001-03-18 20:09:44 +00:00
naddy
96c1421a7d Import moon-buggy 0.5.1.
Submitted by Felix Kronlage <fkr@grummel.net>.

Moon-buggy is a simple character graphics game, where you drive some
kind of car across the moon's surface.  Unfortunately there are
dangerous craters there.  Fortunately your car can jump over them!
2001-03-18 20:07:42 +00:00