(NB portgen usually gets this wrong; it also doesn't understand
dependencies that are restricted to only being used with certain
python versions. at this point you usually get better results
doing py-* ports by hand than with portgen)
This is due to a lack of backwards compatibility; all these and others
are full versions.
Separate versions can be installed at the same time; there are no file
conflicts. 1.9.9 will allow running Urtuk the Desolation.
At this point, remove the scripts libgdx-{setup,run} as they don't fit
in this layout anymore.
Discussed the gritty details of this with sthen, jca, espie...
ok sthen on initial diff, `make update-patches' done afterwards.
changelog: https://godotengine.org/article/maintenance-release-godot-3-4-3
As usual, no known incompatibilites with the previous Godot 3.4.X
releases and upstream encourage all users to upgrade to 3.4.3.
port-wise switch to devel/bullet instead of the bundled copy now that we
have an updated version.
The name is changed from games/multimc to games/blockgame due to MultiMC's new
guidelines for unofficial builds.
This new version introduces the long awaited support for Microsoft/Xbox
accounts.
OK kmos@
clang 13 is stricter and -O2 causes segfault. clang 11 worked with -O2.
As a workaround, override with -O0 until root cause is identified. Bump
revision.
Reproduced on FreeBSD by Vasily (upstream and author of FreeBSD port).
While here, take maintainership.
ok brynet@
https://github.com/FNA-XNA/FNA/releases/tag/22.01https://github.com/FNA-XNA/FAudio/releases/tag/22.01https://github.com/FNA-XNA/FNA3D/releases/tag/22.01
New Features:
Update to FNA3D 22.01
Update to FAudio 22.01
Added SetVideoTrackEXT extension
Added SrgbEXT extension
Fixes:
The FNA3D log is now hooked later in FNAPlatform initialization, to try and load SDL before FNA3D
Partially works around a regression in the new dyld in macOS Monterey
Fixed DDSFromStreamEXT mip loading to calculate each mip level in full
New Features:
Added support for SRGB textures/renderbuffers
Removed Features:
The Metal renderer has been removed, in favor of Vulkan/MoltenVK
Fixes:
Vulkan: Various fixes for device support checks
Image: Log errors from stb_image