update games/godot to 3.4.4
Maintenance release, see the announce here: https://godotengine.org/article/maintenance-release-godot-3-4-4 quickly tested with oddventure, paralunar and joyspring.
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@ -2,7 +2,7 @@ BROKEN-powerpc = fails at runtime, the UI is totally blank
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COMMENT = 2D and 3D game engine
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V = 3.4.3
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V = 3.4.4
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GODOTSTEAM_V = g34-s152-gs311
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DISTNAME = godot-${V}-stable
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PKGNAME = godot-${V}
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@ -1,4 +1,4 @@
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SHA256 (godot-3.4.3/g34-s152-gs311.tar.gz) = hjoW9t+RN6JTjWn2RhEZ2H7EljJ5tV5ybU4JwK/6wpc=
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SHA256 (godot-3.4.3/godot-3.4.3-stable.tar.xz) = ZG56zh93N/52F0xUk52yDC98BQ2NhzYc+BZNQFnmVF0=
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SIZE (godot-3.4.3/g34-s152-gs311.tar.gz) = 197461
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SIZE (godot-3.4.3/godot-3.4.3-stable.tar.xz) = 22413508
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SHA256 (godot-3.4.4/g34-s152-gs311.tar.gz) = hjoW9t+RN6JTjWn2RhEZ2H7EljJ5tV5ybU4JwK/6wpc=
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SHA256 (godot-3.4.4/godot-3.4.4-stable.tar.xz) = m7pqixkVAwTyICsB4Eeg9lnFyAh0JN7JyuDpRCtWrdc=
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SIZE (godot-3.4.4/g34-s152-gs311.tar.gz) = 197461
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SIZE (godot-3.4.4/godot-3.4.4-stable.tar.xz) = 22417584
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@ -17,7 +17,7 @@ Index: core/project_settings.cpp
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Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level");
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@@ -1237,12 +1235,8 @@ ProjectSettings::ProjectSettings() {
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@@ -1233,12 +1231,8 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
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custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
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@ -12,7 +12,7 @@ Index: platform/x11/os_x11.cpp
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if (!xrandr_handle) {
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err = dlerror();
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// For some arcane reason, NetBSD now ships libXrandr.so.3 while the rest of the world has libXrandr.so.2...
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@@ -4055,6 +4055,11 @@ void OS_X11::update_real_mouse_position() {
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@@ -4056,6 +4056,11 @@ void OS_X11::update_real_mouse_position() {
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}
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OS_X11::OS_X11() {
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