Commit Graph

15 Commits

Author SHA1 Message Date
naddy
9433d2a35f drop RCS Ids 2022-03-11 19:04:03 +00:00
patrick
bb5dddc6a1 Update to the latest upstream code for OpenJK. This gives us a change in
the CMakefile to add -fsigned-char for clang as well, which fixes platforms
with unsigned chars like arm64 and ppc.

ok namn@
2021-05-11 18:51:46 +00:00
namn
31f2329ab2 Add -lGL and -lGLU to openjk_sp
Unbreaks crash when toggling fullscreen in openjk_sp (singleplayer
binary). openjk (multiplayer binary) is linked with -lGL -lGLU, but
openjk_sp lacks these flags.

see: https://github.com/JACoders/OpenJK/pull/1037

ok bcallah@ and tobhe@
2021-05-06 20:54:50 +00:00
bcallah
2014bd54b8 Update to the latest upstream code for OpenJK. Among other things, fixes
-fno-common issues.
2021-02-07 18:59:12 +00:00
bcallah
755dbc7f52 Update to the latest openjk snapshot; openjk-0.0.0.20191129
Mostly bugfixes for multiplayer mode
2019-12-15 18:03:30 +00:00
bcallah
a4c3ccf8d4 Update to openjk-0.0.0.20190622 2019-07-18 23:33:11 +00:00
sthen
484cf3de0c replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:45:45 +00:00
bcallah
a5314af03f Update to openjk-0.0.0.20190428
This builds with gcc-8, so change COMPILER to base-clang ports-gcc
2019-05-09 18:22:18 +00:00
bcallah
60d6ef5fba Bugfix update to openjk-0.0.0.20190221 2019-03-06 02:20:40 +00:00
bcallah
5cf56ea3d6 Update to latest OpenJK code; mostly audio improvements. 2018-09-24 02:35:31 +00:00
espie
f4b7f81318 convert to PKGSTEM 2018-09-04 12:46:09 +00:00
bcallah
96b00dd352 Update openjk to 0.0.0.20180608 -- no real functional difference but some
patches were upstreamed so they can go away
2018-06-20 20:06:22 +00:00
bcallah
a56125a3a2 Update to lastest OpenJK code. Has better support for SDL 2.0.8 and many
multiplayer fixes.
2018-04-26 02:15:18 +00:00
bcallah
922d60f929 Update OpenJK to the latest code. 2018-02-13 07:13:37 +00:00
bcallah
2fd91787c6 Import games/openjk, an open source reimplementation of Jedi Academy game.
ok bentley@

OpenJK is an effort by the JACoders group to maintain and improve the
game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games
run on, while maintaining full backwards compatibility with the
existing games. This project does not attempt to rebalance or otherwise
modify core gameplay.

Our aims are to:
* Improve the stability of the engine by fixing bugs and improving
  performance.
* Provide a clean base from which new JO and JA code modifications can
  be made.
2018-01-28 16:07:58 +00:00