Notable changes since 1.29.0:
- MD: Fixed glitches and hang in the Europe release of "Donald in Maui Mallard".
- PC-FX: Expanded external backup memory from 32KiB to 128KiB, to match the
amount of memory in an FX-BMP.
- PC-FX: External backup memory will now be saved to/loaded from its own file,
instead of being appended to the internal backup memory in the same file. For
backwards compatibility, there is support for initially loading data from a
combined 32KiB+32KiB file; however, the additional 96KiB of external backup
memory will be unusable by the game in this case due to existing filesystem
structures.
- SASPlay: Added support for "Air Walkers".
- SNES-Faust: Added mouse emulation.
- SNES-Faust: Fixed color math glitch in "Final Fantasy V" when Exdeath is
holding the opaque white sphere party hostage.
- SNES-Faust: Fixed broken ExLoROM support, used by a "Heartthrob Memorial"
translation patch.
- SS: Added experimental support for ST-V games that don't require decryption
chips or special hardware. Refer to the ST-V section of the documentation for
more details and a list of explicitly supported games.
- SS: Fixed missing and glitchy graphics in "Houkago Ren'ai Club: Koi no Etude".
- SS: Fixed graphical glitches in "Radiant Silvergun" at the start of a new game
begun after interrupting the attract mode, or game over, while a fancy rotating
background was present, such as during the AKA-O battle.
Notable changes since 1.28.0-UNSTABLE:
Added support for playing the SCSP-generated music from most Sega Model 2A, 2B,
2C, and 3 arcade games.
PCE: Fixed a memory initialization bug that could cause graphics glitches after
the explosion of the first boss in "R-Type".
PCE, PCE-Fast: Fixed unreadable black letters in "Order of the Griffon"'s
password entry screen.
SNES: Fixed broken emulation on little-endian PPC64 due to endianness
misdetection.
SNES-Faust: Fixed S-DSP pitch modulation being half as strong as it should be.
VB: Fixed a VSU modulation emulation inaccuracy that severely distorted some
sound effects in "Virtual Boy Wario Land".
dropped dependency on libsndfile since this version uses libFLAC only, also
removed a few other libs from WANTLIB since they are also not necessary
according to `make lib-depends-check'
tested by Micah Muer < micah at fastmail.net >
Follow the upstream recommendations for packagers and switch to
multi-packages:
devel/gettext -> devel/gettext,-runtime
devel/gettext-tools -> devel/gettext,-tools
(new) devel/gettext,-textstyle
Upstream now requires SDL2, so make the necessary adjustments.
Upstream added an openbsd sound driver, but it doesn't use
the sndio API, so switch the default sound driver to sdl which
does use sndio. Make the openbsd driver still work by default
by defaulting the audio device to /dev/audio0 in that case.
Both the sound driver and sound device are configurable in the
mednafen configuration file.
Based on a patch from anthk@disroot.org
Sound issues pointed out by Bryan Linton <bl@shoshoni.info>
Feedback from ratchov@
OK bentley@
Bump all dependent ports that need a bump.
Assign MAINTAINER of audio/libsamplerate and audio/libsndfile to Jan Stary.
ok landry@ sthen@ aja@ jasper@ jeremy@ Jan Stary (MAINTAINER)
Fortunately we build on i386 and vax which help us pick up portability problems.
ok jeremy@ (maintainer). no bump, doesn't affect machines where it did build.
Mednafen is a portable, utilizing OpenGL and SDL,
argument(command-line)-driven multi-system emulator with many advanced
features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC
Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and
WonderSwan (Color) are emulated. Mednafen has the ability to remap
hotkey functions and virtual system inputs to a keyboard, a joystick, or
both simultaneously. Save states are supported, as is real-time game
rewinding. Screen snapshots may be taken at the press of a button, and
are saved in the popular PNG file format.
OK landry@