Update to mednafen 0.9.38.7

DESCR update from sthen@
Rest from Micah Muer
This commit is contained in:
jeremy 2016-01-17 21:12:14 +00:00
parent a3dab8196f
commit 48705ddc66
3 changed files with 17 additions and 14 deletions

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# $OpenBSD: Makefile,v 1.13 2015/12/04 20:47:53 landry Exp $
# $OpenBSD: Makefile,v 1.14 2016/01/17 21:12:14 jeremy Exp $
BROKEN-hppa = ../../include/mednafen/state.h:21:7: error: 'exception_ptr' in namespace 'std' does not name a type
COMMENT = emulates numerous game consoles
V = 0.9.38.5
V = 0.9.38.7
DISTNAME = mednafen-${V}
CATEGORIES = emulators games
HOMEPAGE = http://mednafen.sourceforge.net/
HOMEPAGE = http://mednafen.fobby.net/
MAINTAINER = Jeremy Evans <jeremy@openbsd.org>

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SHA256 (mednafen-0.9.38.5.tar.bz2) = EMXmug2CLPLlqqI2yobm7EiaVgQ1MLo/3CD3CSnnOOg=
SIZE (mednafen-0.9.38.5.tar.bz2) = 3898093
SHA256 (mednafen-0.9.38.7.tar.bz2) = G7O+74g6Mlw10aHOFJWcMHpMMh8uop1N2yFsbdA63tg=
SIZE (mednafen-0.9.38.7.tar.bz2) = 3882418

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Mednafen is a portable, utilizing OpenGL and SDL,
argument(command-line)-driven multi-system emulator with many advanced
features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC
Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and
WonderSwan (Color) are emulated. Mednafen has the ability to remap
hotkey functions and virtual system inputs to a keyboard, a joystick, or
both simultaneously. Save states are supported, as is real-time game
rewinding. Screen snapshots may be taken at the press of a button, and
are saved in the popular PNG file format.
Mednafen ("My Emulator Doesn't Need a Frickin' Excellent Name") is a
portable emulator for a number of video game consoles, including the Atari
Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance,
Nintendo Entertainment System, Super Nintendo Entertainment System/Super
Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega
Game Gear, Sega Genesis/Megadrive, Sega Master System, and Sony PlayStation.
Mednafen has the ability to remap hotkey functions and virtual system inputs
to a keyboard, a joystick, or both simultaneously. Save states are supported,
as is real-time game rewinding. PNG screen snapshots may be taken at the press
of a button, and video can be recorded in the QuickTime file format with
several different lossless codecs supported.