fixing my own stupidity, pointed out by many

This commit is contained in:
laurent 2008-07-24 12:25:21 +00:00
parent 8b5d71283e
commit d7096d7a58
5 changed files with 36 additions and 77 deletions

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@ -1,28 +1,22 @@
# $OpenBSD
# $OpenBSD: Makefile,v 1.2 2008/07/24 12:25:21 laurent Exp $
COMMENT = skeletal based character animation library
DISTNAME = cal3d-0.10.0
COMMENT = network library for games
DISTNAME = enet-1.2
PKGNAME = ${DISTNAME}p1
SHARED_LIBS = cal3d 0.0 # .11.0
CATEGORIES = net
CATEGORIES = graphics
HOMEPAGE = http://enet.bespin.org/
MAINTAINER = Laurent FANIS <laurent@openbsd.org>
HOMEPAGE = http://home.gna.org/cal3d/
MAINTAINER = Laurent Fanis <laurent@openbsd.org>
# LGPL
# MIT-like
PERMIT_PACKAGE_CDROM = Yes
PERMIT_PACKAGE_FTP = Yes
PERMIT_DISTFILES_CDROM =Yes
PERMIT_DISTFILES_FTP = Yes
WANTLIB = c
MASTER_SITES = ${HOMEPAGE}/download/
MASTER_SITES = http://download.gna.org/cal3d/sources/
USE_LIBTOOL = Yes
CONFIGURE_STYLE=gnu
CONFIGURE_STYLE = gnu
.include <bsd.port.mk>

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@ -1,5 +1,5 @@
MD5 (cal3d-0.10.0.tar.gz) = k2NryLfhI0h3m3KMDpPfqg==
RMD160 (cal3d-0.10.0.tar.gz) = j+4leuRFEDBvjfGrEjKD905sytE=
SHA1 (cal3d-0.10.0.tar.gz) = /svpdHec3sf4O8VM/r824zC35Dk=
SHA256 (cal3d-0.10.0.tar.gz) = 5Hf+BhcR1Ejm0WEBZ0yPbu/z6DoiR0rSXEZUvQvKq6I=
SIZE (cal3d-0.10.0.tar.gz) = 543131
MD5 (enet-1.2.tar.gz) = 4Nn0aNjG9r/QcIOztA9eaQ==
RMD160 (enet-1.2.tar.gz) = G2jOt5Huz+67mXYvM06srCRh6xk=
SHA1 (enet-1.2.tar.gz) = jaPRZl5kufA3o+TUjTR3qEa6ROc=
SHA256 (enet-1.2.tar.gz) = cEWseYRvK1RrvXlI8dHqA6AZzB4wy9LacfrenUDUPqA=
SIZE (enet-1.2.tar.gz) = 125631

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@ -1,5 +1,9 @@
Cal3D is a skeletal based character animation library.
It is platform-independent and not bound to a specific graphic API.
Originally designed to be used in a 3d client for the Worldforge project
(www.worldforge.org) it evolved into a stand-alone product that can be
used in many different projects.
ENet's purpose is to provide a relatively thin, simple and robust
network communication layer on top of UDP (User Datagram Protocol).
The primary feature it provides is optionally reliable, in-order
delivery of packets.
ENet is NOT intended to be a general purpose high level networking
library that handles authentication, lobbying, server discovery,
compression, encryption and other high level, often application
level or dependent tasks.

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@ -1,2 +0,0 @@
@comment $OpenBSD: PFRAG.shared,v 1.1.1.1 2008/07/23 21:11:32 laurent Exp $
@lib lib/libcal3d.so.${LIBcal3d_VERSION}

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@ -1,49 +1,12 @@
@comment $OpenBSD: PLIST,v 1.1.1.1 2008/07/23 21:11:32 laurent Exp $
%%SHARED%%
include/cal3d/
include/cal3d/animation.h
include/cal3d/animation_action.h
include/cal3d/animation_cycle.h
include/cal3d/animcallback.h
include/cal3d/bone.h
include/cal3d/buffersource.h
include/cal3d/cal3d.h
include/cal3d/cal3d_wrapper.h
include/cal3d/coreanimation.h
include/cal3d/corebone.h
include/cal3d/corekeyframe.h
include/cal3d/corematerial.h
include/cal3d/coremesh.h
include/cal3d/coremodel.h
include/cal3d/coremorphanimation.h
include/cal3d/coreskeleton.h
include/cal3d/coresubmesh.h
include/cal3d/coresubmorphtarget.h
include/cal3d/coretrack.h
include/cal3d/datasource.h
include/cal3d/error.h
include/cal3d/global.h
include/cal3d/hardwaremodel.h
include/cal3d/loader.h
include/cal3d/matrix.h
include/cal3d/mesh.h
include/cal3d/mixer.h
include/cal3d/model.h
include/cal3d/morphtargetmixer.h
include/cal3d/physique.h
include/cal3d/platform.h
include/cal3d/quaternion.h
include/cal3d/renderer.h
include/cal3d/resource.h
include/cal3d/saver.h
include/cal3d/skeleton.h
include/cal3d/springsystem.h
include/cal3d/streamsource.h
include/cal3d/submesh.h
include/cal3d/tinystr.h
include/cal3d/tinyxml.h
include/cal3d/vector.h
lib/libcal3d.a
lib/libcal3d.la
lib/pkgconfig/
lib/pkgconfig/cal3d.pc
@comment $OpenBSD: PLIST,v 1.2 2008/07/24 12:25:21 laurent Exp $
include/enet/
include/enet/callbacks.h
include/e${BASE_PKGPATH}.h
include/enet/list.h
include/enet/protocol.h
include/enet/time.h
include/enet/types.h
include/enet/unix.h
include/enet/utility.h
include/enet/win32.h
lib/libenet.a