written in C. It is designed to run on any POSIX system
(Linux/BSD/UNIX-like OSes).
WWW: http://xcpc.sourceforge.net/
PR: ports/120189
Submitted by: Sven Klose <pixel@hugbox.org>
Approved by: gabor (mentor)
xjoypad allows an USB joypad (probably a USB Joystick, too)
to be used with games on linux (probably other unix-like
operating systems too). This is done by mapping the joypad
events to X keyboard events which are sent to the window
currently having the focus. Therefore only keyboard-controlled
games are currently supported by xjoypad. xjoypad was written
to add joypad support to the playstation emulator epsxe.
PR: ports/95990
Submitted by: Timothy Beyer <beyert@cs.ucr.edu>
Mupen64Plus is a plugin-based N64 emulator for Linux, FreeBSD which is capable
of accurately playing many games. Included are four MIPS R4300 CPU emulators,
with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary
plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and
input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and
Glide64.
WWW: http://code.google.com/p/mupen64plus/
It is intended for use in:
* Allows CPMTOOLS use of emulator .DSK images.
* Emulator tools - converting between real floppy disks and disk images,
as CPCTRANS / PCWTRANS do under DOS.
* Floppy controller emulation backend
* Data transfer from/to real CP/M systems via serial line.
LIBDSK has drivers for:
Raw files (including /dev/fdn), .DSK files (CPCEMU, JOYCE and other
Sinclair/Amstrad emulators), MYZ80 hard drive image, NanoWasp floppy image,
.CFI (Compressed Floppy Image, as created by FDCOPY.COM under DOS),
Linux floppy drive (supports CPC System and Data formats, which the standard
"Raw file" driver does not), Windows 3.x/95/98/ME/NT/2000 floppy drive,
DOS floppy drive (via the PC BIOS), CopyQM files (read-only),
TeleDisk files (read-only), APRIDISK image files,
rcpmfs - makes a Unix/Windows directory appear to be a CP/M disc image.
WWW: http://www.seasip.demon.co.uk/Unix/LibDsk/
PR: ports/120179
Submitted by: Sven Klose <pixel@hugbox.org>
manage your configuration files very easily, which are needed by
DOSBox. In addition it's also possible to create gameprofiles to
generate different configuration files
WWW: http://chmaster.freeforge.net/dboxfe-project.htm/
PR: ports/118495
Submitted by: Max Brazhnikov <makc at issp.ac.ru>
speed under FreeBSD. It is based on QEMU, a partially open, partially
closed source emulator package. However, Win4BSD offers many advantages,
including much greater speed, ease of use, more seamless integration with
the host OS, and "grabless" mouse transition between the host and Windows
guest.
Win4BSD is the latest port of a product that has previously been known as
Win4lin and SCO Merge.
This port downloads, extracts and installs the contents of the Win4BSD
package. It will work with or without a Win4BSD license. If you do not
have a license, Win4BSD will function for a 3 week trial period.
WWW: http://www.win4bsd.com/
PR: ports/116492
Submitted by: Jason W. Bacon <bacon at smithers.neuro.mcw.edu>
Dynagen is a front-end for use with the Dynamips Cisco router
emulator. It uses an INI-like configuration file to provision
Dynamips emulator networks. It takes care of specifying the right
port adapters, generating and matching up those pesky NIO descriptors,
specifying bridges, frame-relay, ATM switches, etc. It also provides
a management CLI for listing devices, suspending and reloading
instances, etc.
WWW: http://dyna-gen.sourceforge.net/
PR: ports/116343
Submitted by: Pavel I Volkov <pol@opk.ru>
Linux, Solaris or other Unix systems easier. Wine-doors is essentially a
package management tool for windows software on Linux systems. Most Linux
desktop users are familiar with package management style application delivery,
so it made sense to apply this model to windows software.
WWW: http://www.wine-doors.org/
PR: ports/114630
Submitted by: ports at mcdermottroe.com
This project aims to develop a fast emulator for the
TI89(titanium), 92(+), and V200PLT calculators. This emulator
started on the Jonas Minnberg's (X)Tiger emulator which is
based on UAE (the Universal Amiga Emulator). It was deeply
reworked and improved thus it's very different now.
TiEmu uses the GDK library (GTK component) for display. The
GUI has been written with GTK+ (the Gimp ToolKit).
WWW: http://lpg.ticalc.org/prj_tiemu/
PR: ports/116154
Submitted by: Naram Qashat <cyberbotx@cyberbotx.com>
parallel port. It appears as a keyboard: buttons on the controllers send key
strokes to the operating system. snespp works under both the system console
and X windows, using the microseq interface to reduce overhead.
WWW: http://www.cse.unsw.edu.au/~tbourke/software/snespp.html
PR: ports/111721
Submitted by: Timothy Bourke <timbob at bigpond.com>
2007-03-28 graphics/hobbes-icons-xpm: Archaic port
2007-04-10 japanese/firefox-ja: Incomplete pkg-plist
2007-04-10 japanese/lookup-xemacs: Does not install
2007-04-10 lang/linux-hla: Does not compile
2007-04-10 mail/vmailmgr: Incomplete pkg-plist
2007-04-10 multimedia/qvamps: Touches filesystem prior to 'make install'
2007-03-10 net-mgmt/sting: Broken on all supported versions of FreeBSD
2007-04-10 net-mgmt/tas: Incomplete pkg-plist
2007-04-10 net-p2p/verlihub-plugins: Does not configure, it needs at least verlihub 1.0
2007-04-10 news/inn-stable: Fails to patch
2007-04-10 palm/malsync: Does not build with new pilot-link
2007-04-10 russian/elm.language: Leaves behind files on deinstall
2007-04-10 russian/pine.language: Leaves behind config file on deinstall
2007-04-01 science/py-scipy03: Replaced by py-scipy
2007-04-10 security/php4-cryptopp: Does not compile
2007-03-07 emulators/grustibus: Project was abandoned 6 years ago and expects an old version of xmame (0.37b4), please use other frontends instead (like gxmame)
2007-03-10 graphics/drm-kmod: Broken on all supported versions of FreeBSD
of one of the first XMAME GUI frontends available on this planet called
QMamecat (derived from MAMECAT, which was text-only).
QMamecat was based upon Qt 2; its development was frozen in 2003. QMC2 has
been rebuilt from scratch as a Qt 4 project. Parts of the design and code were
inspired by its predecessor, but it's not just a remake. We tried to make the
new design as flexible as possible to minimize dependencies from frontend- and
CLI-related MAME changes, which was a major deficiency of QMamecat. QMC2 now
uses a template based MAME configuration scheme, which can easily be enhanced
with additional command line options (defined in an XML template file).
As a result of this flexible design, we are able to support multiple MAME
targets - currently XMAME and SDLMAME!
WWW: http://www.mameworld.net/mamecat/
It has the following features:
- Preview Screenshot.
- Game List built from available ROMs.
- ROM status verification.
- Capture window for XMAME output detail.
- Random Game feature to start a random (working) game.
WWW: http://www.parallelrealities.co.uk/xmamegui.php
Loemu is a free application that provides a simple frontend for various game
emulators.
Features:
- Currently it supports game emulation with xmame, sdlmame and snes9x.
- Browse games using dynamic list. This allows to browse in a list generated
with some categories (and it has other advantages).
- Finds games quickly. Using a specific dialog that looks for a game in all
the gamelist.
- The generation of the dynamic list filtering the gamelist is very fast.
- It has been developed with PyGTK + Glade.
- Released under GNU General Public License.
The design of loemu allows the support of more emulators adding specific
emulator configuration files.
WWW: http://loemu.pegueroles.com/
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports, and we also maintain
what I call "Firefox compatibilty" where learning a major app only needs to
be done once per application, and it then applies across many operating
systems. If you can use the command-line Win32 MESS, you already know how
to use SDLMESS on any platform you may encounter it on.
2) MESS developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MESS code, and we offer native implementations of MESS's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports such as MacMAME, and we
also maintain what I call "Firefox compatibilty" where learning a major app
only needs to be done once per application, and it then applies across many
operating systems. If you can use the command-line Win32 MAME, you already
know how to use SDLMAME on any platform you may encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MAME code, and we offer native implementations of MAME's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
emulator.
It runs in Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library. The main features are:
* Auto update of the rom info.
* Vertical and horizontal orientation.
* Support for any TV/Arcade Monitor like AdvanceMAME but it's good also for a
normal PC monitor.
* Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192
images at the same time!
* Sound preview. (MP3/WAV). You can select a special sound for every game
played when the cursor move on it.
* Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in
background.
* Sound effects (MP3/WAV) for key press, program start, game start, program
exit...
* Support for zipped images and sounds archives.
* Screensaver. A slide show of the game images.
* Selectable background and help images with translucency.
WWW: http://advancemame.sourceforge.net/
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
WWW: http://advancemame.sourceforge.net/
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
WWW: http://advancemame.sourceforge.net/
It supports many homebrew nds rom demos as well as a handful
of wireless multiboot demo nds roms. It also runs DSLinux,
the port of Linux to the Nintendo DS
WWW: http://desmume.sourceforge.net/
PR: ports/108903
Submitted by: Stefan Sperling <stsp at stsp.in-berlin.de>