Commit Graph

12 Commits

Author SHA1 Message Date
Edwin Groothuis
9229feb646 Upgrade to version 0.11.6.2 2005-04-13 23:03:30 +00:00
Edwin Groothuis
b3ef383bfc Add music files.
Bump portrevision
2004-12-14 23:10:45 +00:00
Edwin Groothuis
fb75588fa3 Upgrade to version 0.11.4 2004-12-14 00:05:48 +00:00
Edwin Groothuis
3ab1990b51 Update to bomberclone version 0.11.3
Major Changes visible for the user/player:
 - second local player:
     You can now play with a two players on one computer. This works in
     networks games (host and client side) as well as in single games.

 - in game menu:
     If you press during a game ESC you'll get a menu with some buttons,
     pressing ESC again takes you back into the game.

 - passwort protection for games:
     I think that says everything, you can protect your games with a
     passwort.

 - Kicking Players from the game:
     You can kick players from the game. (only the host can)

 - Own Keymap:
     The player can redefine the keyboard settings, for both local players.

Major Changed inside the game:
 - menu handling:
     it is possible to create one menu out of another one. I don't need
     anymore to delete and create every menu again. It alowes me to greate
     the "In-Game Menu".
2004-06-16 02:26:01 +00:00
Edwin Groothuis
d698ed03e0 Update to 0.11.2 2004-02-08 09:42:48 +00:00
Edwin Groothuis
2952e39b70 Upgrade to 0.11.1 2004-02-01 23:05:11 +00:00
Edwin Groothuis
73a1763dc8 Update to version 0.11.0
Version 0.11.0
==============
2004-01-06

- Added Programm options to the game. For more information
  run BomberClone with -help.

- Compiler Flag added for disabling debuging. Compiler
  Flags -ggdb and -O0 won'T be set no more.
     ./configure --disable-debug

- Added smal help screen in the multiplayer selection
  screen.

- Fixed: If the player is move on a field where is
  currently an explosion then will the player die.

- wrote new OpenGameCache Server for this game and
  other games. This server is working almost the same
  way as BCMServ did. Except that there is no
  Broadcasted chat for now (but i will enable this
  soon again).

  OGC Link:
   http://bomberclone.sourceforge.net/OpenGameCache/

- Menuhandling complete rewritten and changed.
  GUI created for menus: lists, buttons, check boxes
  labels and other things created.
  -new menugraphics made by DJ Mirage.
  -mapmenu written by Patty
  -the bad response form the game to users action
   should be fixed.

- FullScreen switching from within the game
  by pressing (F8 Works for some Reason only
  in Linux)

- Changed part of the Networkhandling to detect who
  is the Game Server.

- AI Players can join network games.

- Changed all positions and framenumbers to float.
  Together with this i can drop the hard 20ms
  gameloop limitation. So the game will be able to
  run on slower systems and compare the loss of
  frames.

- some more music tracks added to the game.
  DJ Mirage made a page where people could
  upload some songs.

- BomberClone music file "cinderella_clown.mod"
  thanks to Psycho (http://www.moods.2xs.de/)

Submitted by:	edwin@mavetju.org
2004-01-07 03:12:23 +00:00
Edwin Groothuis
c67aff95dd Update to 0.10.1 2003-10-04 06:45:33 +00:00
Edwin Groothuis
44860871a8 Upgrade to version 0.10.0 2003-07-29 01:44:36 +00:00
Edwin Groothuis
45d7369dd9 Update to version 0.9.9
I just released the new version of BomberClone. Some of the
	changes are:

	- sound support
	- dead scene if someone died
	- new type of powerup to collect called specials
	- AI players for the single mode
	- firewall option
	- alot fixes
2003-06-13 00:18:46 +00:00
Edwin Groothuis
c5a38c1cac Update to version 0.9.8 2003-05-12 09:06:12 +00:00
Edwin Groothuis
7ac265356e New port: games/bomberclone
This game is a clone of the game Atomic Bomber Man.
	Supports single user and network multiplayer mode.
2003-05-08 23:11:35 +00:00