This release notes detailing all of the new goodies in GNOME 2.8 can
be found at http://www.gnome.org/start/2.8/notes/, and the list of what
was fixed in GNOME 2.8.1 can be found at
http://lists.gnome.org/archives/gnome-announce-list/2004-October/msg00056.html.
This release, as well as all of our others, would not have been possible
without the great efforts of our FreeBSD GNOME Team. The list of
current members can be found at http://www.freebsd.org/gnome/contact.html
(including our newest member, Michael Johnson <ahze@FreeBSD.org>).
Special thanks also goes out to all of the loyal FreeBSD GNOME users that
put up with crashes and hangs to test and debug GNOME on FreeBSD. We would
especially like to thank those users that provided patches for GNOME 2.7 and
2.8:
Franz Klammer <klammer@webonaut.com>
Piotr Smyrak <piotr.smyrak@heron.pl>
Radek Kozlowski <radek@raadradd.com>
Khairil Yusof <kaeru@pd.jaring.my>
Yasuda Keisuke <kysd@po.harenet.ne.jp>
Tom McLaughlin <tmclaugh@sdf.lonestar.org>
Vladimir Grebenschikov <vova@fbsd.ru>
GNOME 2.8 also features a new, FreeBSD-specific splashscreen that
was designed by jimmac for GNOME 2.8, then daemonized by
Franz Klammer <klammer@webonaut.com> and Radek Kozlowski
<radek@raadradd.com>.
As with GNOME 2.6, you cannot just "portupgrade" to GNOME 2.8. There is
a script provided at http://www.marcuscom.com/downloads/gnome_upgrade28.sh
that will aid in the upgrade process. Full documentation on the GNOME 2.8
upgrade is coming following this commit.
From all of us at FreeBSD GNOME, ENJOY!
longer carries them although it looks like it might have equivalents
in a different format. Keep using these until someone updates the port
to use the new ones.
[SDL Init] Not a HASH reference at /usr/local/bin/frozen-bubble.pl line 322.
PR: ports/67355, ports/73371
Submitted by: Jaap Boender <jaapb@kerguelen.org>,
Nicholas Kirby <nirbokirbinov@gmail.com>
Explicit -lc after -pthread seems to break libpthread, the game cores
on startup. Avoid this by not explicitly linking -lc.
I'm not sure why this is happening.
PR: ports/73398 (with modification)
Submitted by: Travis Poppe <tlp@LiquidX.org> (maintainer)
- Add an offical url of distfiles in case when sourceforge.net is down or
having the problem with mirror.
- Remove SDL_ttf dependency, they imported SDL_ttf into this tarball. They
said that they fixed memory corruption errors on font rendering in their
imported SDL_ttf. I guess, I will let Wesnoth to use own SDL_ttf for now.
hlserver-trainhunters, and hlserver-svencoop. The current version
of -pvk and -trainhunters was no longer available anywhere; the
other two did not work.
players. It can be used on the console (or an xterm) or can communicate through
pipes to a GUI frontend. If used in a console it uses ASCII characters to
display the board on the screen.
PR: ports/72705
Submitted by: Kuang-che Wu <kcwu@csie.org>
The Caribbean Sea in the late 16th century: The Dutch, French,
English and Spanish crown aim to expand their areas of influence.
You as an auspiscious young captain are trying to make the best of
it, as you may either become a brave merchant soul, a freebooting
hero of your crown or a bloodlusty dreaded pirate leader.
Freebooters will hopefully become a free clone of the Sid Meier
classic Pirates!. It's written in C++ using SDL and licensed under
the GNU General Public License.
PR: ports/72189
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>