In this game you control an ant that can walk along platformt that
are connected with ladders. On those platforms are dominos that
need to fall according to some rules.
WWW: http://pushover.sourceforge.net/
intelligence?
A recent study published in PNAS, an important scientific journal,
shows that a particular memory task called Dual N-Back actually
improves working memory (short term memory) and fluid intelligence.
This finding is important because fluid intelligence was previously
thought to be unchangeable. The game involves remembering a sequence
of spoken letters and a sequence of positions of a square at the
same time.
In addition to its ability to closely replicate the conditions of
the original study by Jaeggi et al. (2008), Brain Workshop includes
optional extended game modes such as Triple N-Back and Arithmetic
N-Back. It also includes features such as statistics tracking,
graphs and easy configurability.
WWW: http://brainworkshop.sourceforge.net/
a 2D shooter game. It is an unofficial sequel to Liero, and is the
most popular of all the Liero clones. It features online play, fully
customizable weapons, levels and characters. Liero Xtreme was created
in C++ by Jason 'JasonB' Boettcher, an Australian programmer.
The game is based on a deathmatch setting, where multiple players
face off in a closed level. Each player is equipped with five weapons
selected out of all the weapons allowed, and with a ninja rope that
allows the player to move in any direction. Players begin with a
set amount of lives, and whilst the game records the number of
kills, the last man standing is usually considered the winner.
LieroX also allows team deathmatches, which has made it common for
players to form clans.
Because of the huge community, there are dozens of levels and mods
available. You also have no problem to find somebody on Internet
to play with. Or if you want to play offline, you also can play
with bots.
WWW: http://openlierox.sourceforge.net/
stuff around. It has elements of Boulderdash and elements of Sokoban, and
anybody old enough to remember XOR on the Spectrum will see large elements of
that in it.
The port and executable have been named 'enygma' to avoid a name collision.
WWW: http://www.chiark.greenend.org.uk/~sgtatham/enigma/
PR: ports/127427
Submitted by: Wouter Reckman <gennerate at zonnet.nl>
Use only two buttons to activate the thrust jets of your ship in
this first-person 3D version of the classic SF-Cave game.
WWW: http://code.google.com/p/cave9/
much like the early Tetris games by Nintendo. Features include:
-Configurable keys
-Highscore table
-Two-player mode with garbage
-Network play
WWW: http://victornils.net/tetris/
for FreeBSD. The official KDE 4.1.1 release notes can be found at
http://www.kde.org/announcements/changelogs/changelog4_1to4_1_1.php.
KDE Community ships sirst translation and service release of the 4.1
dree desktop, containing numerous bugfixes, Performance Improvements
and Translation Updates.
Pretty much all applications have received the developers' attention,
resulting in a long list of bugfixes and improvements. The most significant
changes are:
* Significant performance, interaction and rendering correctness
improvements in KHTML and Konqueror, KDE's web browser
* User interaction, rendering and stability fixes in Plasma,
the KDE4 desktop shell
* PDF backend fixes in the document viewer Okular
* Fixes in Gwenview, the image viewer's thumbnailing, more
robust retrieval and display of images with broken metadata
* Stability and interaction fixes in KMail
New Ports:
- graphics/kcoloredit
* KColorEdit is a palette files editor. It can be used
for editing color palettes and for color choosing and
naming.
- graphics/kgraphviewer
* KGraphViewer is a GraphViz DOT graph viewer for KDE. The
GraphViz programs are free-software layout engines for graphs.
KGraphViewer displays the graphs in a modern, user-friendly GUI
with all the power of a well integrated KDE application.
- graphics/kiconedit
* KIconEdit is designed to help create icons for KDE using the standard
icon palette.
- graphics/skanlite
* Skanlite is a simple image scanning application that does nothing
more than scan and save images. Skanlite can open a save dialog for
every image scanned or save the images immediately in a specified
directory with auto-generated names and format. The user can also
choose to show the scanned image before saving.
Defend yourself and the Nodes from encroaching Evil. Control and destroy the Nodes
before Evil can extract enough from them to destroy all.
WWW: http://mbays.freeshell.org/kuklomenos/
of KDE 3.5.10 for FreeBSD. The official KDE 3.5.10 release
notes can be found at:
http://www.kde.org/announcements/announce-3.5.10.php
While not a very exciting release in terms of features,
3.5.10 brings a couple of nice bugfixes and translation
updates to those who choose to stay with KDE 3.5. The
fixes are thinly spread across KPDF with a number of crash
fixes, KGPG and probably most interesting various fixes
in kicker, KDE3's panel:
* Improved visibility on transparent backgrounds
* Themed arrow buttons in applets that were missing them
* Layout and antialiasing fixes in various applets
Approved by: portmgr (erwin/pav)
- Project moved to new location, update MASTER_SITES and WWW
- Don't roll our own installation method, instead, rely on distribution's
Makefile. This makes game sounds correctly installed [1]
Reported by: Jeff Molofee <nehe at telus.net> (freebsd-ports@) [1]
Tested by: Jeff Molofee <nehe at telus.net>
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
- Remove CONFIGURE_TARGET hack in various bsd.*.mk
- USE_GNOME=gnometarget is now an no-op
Changes to individual ports, other than removing the CONFIGURE_TARGET hack:
= pkg-plist changed (due to the ugly CONFIGURE_TARGET prefix in * executables)
- comms/gnuradio
- science/abinit
- science/elmer-fem
- science/elmer-matc
- science/elmer-meshgen2d
- science/elmerfront
- science/elmerpost
= use x86_64 as ARCH
- devel/g-wrap
= other changes
- print/magicfilter
GNU_CONFIGURE -> HAS_CONFIGURE since it's not generated by autoconf
Total # of ports modified: 1,027
Total # of ports affected: ~7,000 (set GNU_CONFIGURE to yes)
PR: 126524 (obsoletes 52917)
Submitted by: rafan
Tested on: two pointyhat 7-amd64 exp runs (by pav)
Approved by: portmgr (pav)
Those games contain resources that are non-free and, in some cases,
ripped from other games and still copyrighted. We have to remove
the ports to avoid potential legal issues, sorry.
Related discussion thread:
http://www.happypenguin.org/forums/viewtopic.php?t=4725
Requested by: Stephen Sweeney <stephen dot j dot sweeney at googlemail dot com> of Parallel Realities
Discussed with: kris, erwin
Approved by: portmgr (kris)
of KDE 3.5.9 for FreeBSD. The official KDE 3.5.9 release
notes can be found at:
http://www.kde.org/announcements/announce-3.5.9.php
After the KDE 4.1.0 import the team found time to make
KDE 3.5.9 ready for the Ports tree.
KDE 3.5.9 was released six months ago and 3.5.10 is coming
soon. We are not sure we have time to get 3.5.10 for FreeBSD
7.1/6.4 release, but we would have minimum 3.5.9 for those
people who prefer to stay with KDE3.
Of course Thanks to all Testers.
sockaddr_in (as claimed)
- Fix value for LHNETADDRESSTYPE_INET6_FAMILY along the way
This should fix network-related issues (broken server browsing, etc.)
reported by number of users.
Submitted by: Alexander Drozdov
gracefully. To avoid incurring its wrath, we just rename the file to a
spaceless variety before installing it.
Also, use cpio(1) instead of cp(1) so we don't risk mangling
permissions.
The plist is technically changing here, but it worked fine before and
this is just to help the package build system, which hasn't been able to
build a package yet. So, I'm skipping the PORTREVISION bump.
for FreeBSD. The official KDE 4.1.0 release notes can be found at
http://www.kde.org/announcements/4.1/.
Some note:
* Prefix
KDE4 will be install into a custom prefixes namely ${LOCALBASE}/kde4.
KDE4 and KDE3 can co-exist
* Sound
For sound to work, it is necessary to have dbus and hal enabled
in your system. Please see the respective documentation on how
to enable these.
For more Informations see the HEADS UP at ports@ and kde-freebsd@
or our wiki page http://wiki.freebsd.org/KDE4/Install.
Have fun!
explanation for what the hell it was doing in there in the first place,
but it was probably someone else's fault.
This was, of course, identified and solved by the itetcutron.
(ports/games/secretmaryochronicles). The music in this side-scrolling
jump 'n run package may or may not sound suspiciously similar to
another side-scrolling jump 'n run package, but YMMV.
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
WWW: http://www.love2d.org/
Approved by: miwi (mentor implicit)
- Install more complete set of things; demo tutorials, sample configuration
files et al. can be useful for typical Warsow player
- Utilize COPYTREE_SHARE macro
- Reindent Makefile header a bit
- Remove install/deinstall scripts; normally, configuration files are
created and maintained in users' home directory for most Quake-engine
based games these days; Warsow is no exception
Approved by: acm (maintainer, implicit, a while ago)
treasure-hunting in dungeons filled with dangerous and unfriendly monsters
in a quest for the mystifyingly fabulous Orb of Zot.
Dungeon Crawl Stone Soup is a variant of Linley's Dungeon Crawl that's openly
developed and invites participation from the Crawl community.
WWW: http://crawl-ref.sourceforge.net/
PR: ports/125578
Submitted by: Tobias Rehbein <tobias dot rehbein at web dot de>
Approved by: miwi (mentor)
on frantic arcade-style single player action. In a world where cyberpunk
meets fantasy-fiction and advanced technology is mixed with black magic
and psycho-powers, Sam travels through the beautiful world of ancient Egypt
and several diverse planets, confronting countless Mental's minions on his way
to the Mental's base.
You need an original game CD to use this port.
WWW: http://www.croteam.com/
PR: ports/125560
Submitted by: Alexander Logvinov <ports at logvinov.com>
eaten by an alien. And all you have got is a desire to go home. This can't be
real, you tell yourself. This can't be real. It's not. It's Unreal!
Unreal Gold contains the original Unreal game as well as the mission pack,
Return to Na Pali.
You need an original game CD to use this port:
Unreal Gold CD
Unreal Anthology DVD
Unreal Gold CD for Linux by ravage
Also this port requires Unreal Tournament 436 (games/linux-ut) to be installed
and working.
WWW: http://www.unreal.com/unrealgold/
WWW: http://icculus.org/~ravage/unreal/unrealgold/
PR: ports/125078
Submitted by: Alexander Logvinov <ports at logvinov.com>
an objective-driven, class-based first person shooter set in the quake universe.
WWW: http://www.enemyterritory.com/
PR: ports/123009
Submitted by: ayu <ayunyan at gmail.com>
an objective-driven, class-based first person shooter set in the quake universe.
WWW: http://www.enemyterritory.com/
PR: ports/123007
Submitted by: Ayumi M <ayu at commun.jp>
- Install data to ${DATADIR} (adjust pkg-plist in accordance)
- Use COPYTREE_SHARE macro
PR: 124821
Submitted by: Max Brazhnikov <makc@issp.ac.ru>
Approved by: maintainer timeout
- While here, remove noop USE_GCC
- Also reorder MASTER_SITES so the the ones actually containing the distfile are in the front
PR: ports/125603
Submitted by: Marcin Wisnicki <mwisnicki+freebsd at gmail dot com>
Approved by: miwi (mentor)
- Fix GAMELIBS (both when required and optional).
- Remove pkg-message comment about CELLSHADING (removed in previous commits).
- Don't install game libraries for Q3 expansion (unused).
features.
Magicor is a puzzle game using "fancy" 2D graphics. The objective
is to extinguish fires using blocks of ice. Levels may have one or
more solutions, but thinking ahead is the key to victory in Magicor.
WWW: http://magicor.sourceforge.net/
Approved by: miwi (mentor)
- Fix installation when user sets NO_INSTALL_MANPAGES
- Use ${MASTER_SITE_GOOGLE_CODE} as primary download site
- Use versioned Python command in the bang line of the scripts
to collect all the gold on the level and reach the exit. To make
it hard there are some rocks that stand in your way, and you also
have some dynamite to blast them away. Main difference from Sokoban,
KSokoban and similar games is that you can have multiple player-controlled
characters you can move on the screen.
nPush is written in C++. The source code is freely available under
GPL license, version 2 or above. The code is very simple, so if
you're interested in working on your C++ skills on a simple project,
please feel free to join in.
WWW: http://npush.sourceforge.net/
Approved by: miwi (mentor)
StepMania is a dance and rhythm video game created by Chris
Danford. It was originally developed as a simulator of
Konami's popular arcade game series Dance Dance Revolution,
and has since evolved into an extensible rhythm game engine
capable of supporting a wide variety of rhythm-based game
types.
Features 3D graphics, visualizations, support for gamepads/dance
pads, a step recording mode, and more!
WWW: http://www.stepmania.com
PR: ports/118769
Submitted by: Brad Allen <braddo@tranceaddict.net>