work on structure
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8b790839df
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74
tokenize.l
74
tokenize.l
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@ -3,6 +3,19 @@
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* cc lex.yy.c -lfl
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*/
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%{
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#include <stdio.h>
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#include <string.h>
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#include <err.h>
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struct token;
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struct token {
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int type;
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union {
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char *str;
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int num;
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} value;
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struct token *next;
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};
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enum yytokentype {
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NUMBER = 258,
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LPAR = 259,
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@ -12,6 +25,7 @@ enum yytokentype {
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EOL = 263
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};
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struct token *make_token(int, int, char*);
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int yylval;
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char *yystr;
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%}
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@ -20,13 +34,13 @@ char *yystr;
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"(" { return LPAR; }
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")" { return RPAR; }
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[0-9]+ { yylval = atoi(yytext); return NUMBER; }
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\n { return EOL; }
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[ \t\n] { /* ignore white space */ }
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\".*\" { printf("str: %s\n", yytext); }
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[a-zA-Z][a-zA-Z0-9]* { printf("sym: %s\n", yytext); }
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. { printf("error: %s\n", yytext); }
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\".*\" { return STR; }
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[a-zA-Z][a-zA-Z0-9]* { return SYM; }
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. { err(1, "invalid symbol: %s\n", yytext); }
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%%
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/*
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* Goal: write LISP read-eval-print Loop and support
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* @ Function
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@ -42,13 +56,59 @@ char *yystr;
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* (if <bool> <body> <else>)
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*/
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struct token*
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make_token(int type, int num, char* str)
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{
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struct token *t = (struct token*)calloc(1, sizeof(struct token));
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if (t == NULL)
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err(1, "malloc failed");
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t->type = type;
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t->next = NULL;
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if (type == NUMBER)
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t->value.num = num;
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else if (type == SYM || type == STR)
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t->value.str = strdup(str);
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return t;
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}
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int main(void)
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{
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int tok;
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struct token *t, *u = NULL, *start = NULL;
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while(tok = yylex()) {
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printf("token: %d\n", tok);
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if(tok == NUMBER) printf(" = %d\n", yylval);
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//else printf("\n");
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//printf("token: %d, %d, %s\n", tok, yylval, yytext);
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//printf("t=%p\n", t);
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//if(t->type == NUMBER) printf(" = %d\n", t->value.num);
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t = make_token(tok, yylval, yytext);
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if (start == NULL) start = t;
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if (u == NULL) u = t;
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else u->next = t;
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if (t->type == EOL) {
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/* eval(start) */
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struct token *x = start;
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printf("eval this: %p\n", x);
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while (x != NULL) {
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printf("%d\n", x->type);
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x = x->next;
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}
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start = NULL;
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}
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}
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}
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/*
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* Local Variables:
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* mode: c;
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* eval: (message "main()")
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* fill-column: 80
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* comment-column: 40
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* indent-tabs-mode: nil
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* tab-width: 2
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* c-basic-offset: 2
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* End:
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*/
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