2011-07-04 01:54:39 -04:00
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/************************************************************************
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* *
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* Star Traders: A Game of Interstellar Trading *
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* Copyright (C) 1990-2011, John Zaitseff *
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* *
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************************************************************************/
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/*
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Author: John Zaitseff <J.Zaitseff@zap.org.au>
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$Id$
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This file, game.c, contains the implementation of the game functions
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used in Star Traders.
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This program is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see http://www.gnu.org/licenses/.
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*/
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2011-07-11 02:14:07 -04:00
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#include "trader.h"
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2011-07-04 01:54:39 -04:00
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2011-07-11 04:07:51 -04:00
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/************************************************************************
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2011-07-11 09:23:21 -04:00
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* Module constants and macros *
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2011-07-11 04:07:51 -04:00
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************************************************************************/
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2011-07-13 22:30:23 -04:00
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// Game loading and saving constants
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#define GAME_BUFSIZE (1024)
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static const int game_file_crypt_key[] = {
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0x50, 0x52, 0x55, 0x59, 0x5A, 0x5C, 0x5F,
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0x90, 0x92, 0x95, 0x99, 0x9A, 0x9C, 0x9F,
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0xA0, 0xA2, 0xA5, 0xA9, 0xAA, 0xAC, 0xAF,
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0xD0, 0xD2, 0xD5, 0xD9, 0xDA, 0xDC, 0xDF
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};
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#define GAME_FILE_CRYPT_KEY_SIZE (sizeof(game_file_crypt_key) / sizeof(int))
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2011-07-11 04:07:51 -04:00
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2011-07-11 09:23:21 -04:00
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// Macros used in load_game()
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#define load_game_scanf(_fmt, _var, _cond) \
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{ \
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if (fgets(buf, GAME_BUFSIZE, file) == NULL) { \
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err_exit("%s: missing field on line %d", filename, lineno); \
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} \
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if (sscanf(unscramble(crypt_key, buf, GAME_BUFSIZE), _fmt "\n", \
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&(_var)) != 1) { \
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2011-07-14 21:19:14 -04:00
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err_exit("%s: illegal field on line %d: `%s'", \
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filename, lineno, buf); \
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2011-07-11 09:23:21 -04:00
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} \
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if (! (_cond)) { \
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2011-07-14 21:19:14 -04:00
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err_exit("%s: illegal value on line %d: `%s'", \
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filename, lineno, buf); \
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2011-07-11 09:23:21 -04:00
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} \
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lineno++; \
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}
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#define load_game_read_int(_var, _cond) \
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load_game_scanf("%d", _var, _cond)
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#define load_game_read_long(_var, _cond) \
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load_game_scanf("%ld", _var, _cond)
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#define load_game_read_double(_var, _cond) \
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load_game_scanf("%lf", _var, _cond)
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#define load_game_read_bool(_var) \
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{ \
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int b; \
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\
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load_game_scanf("%d", b, (b == false) || (b == true)); \
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(_var) = b; \
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}
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#define load_game_read_string(_var) \
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{ \
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char *s; \
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2011-07-12 22:51:25 -04:00
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int len; \
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2011-07-11 09:23:21 -04:00
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\
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if (fgets(buf, GAME_BUFSIZE, file) == NULL) { \
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err_exit("%s: missing field on line %d", filename, lineno); \
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} \
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if (strlen(unscramble(crypt_key, buf, GAME_BUFSIZE)) == 0) { \
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err_exit("%s: illegal value on line %d", filename, lineno); \
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} \
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lineno++; \
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\
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s = malloc(strlen(buf) + 1); \
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if (s == NULL) { \
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err_exit("out of memory"); \
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} \
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2011-07-12 22:51:25 -04:00
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\
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strcpy(s, buf); \
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len = strlen(s); \
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if ((len > 0) && (s[len - 1] == '\n')) { \
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s[len - 1] = '\0'; \
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} \
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\
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2011-07-11 09:23:21 -04:00
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(_var) = s; \
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}
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2011-07-12 22:52:38 -04:00
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// Macros used in save_game()
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#define save_game_printf(_fmt, _var) \
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{ \
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snprintf(buf, GAME_BUFSIZE, _fmt "\n", _var); \
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2011-07-13 22:30:23 -04:00
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scramble(crypt_key, buf, GAME_BUFSIZE); \
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2011-07-12 22:52:38 -04:00
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fprintf(file, "%s", buf); \
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}
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#define save_game_write_int(_var) \
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save_game_printf("%d", _var)
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#define save_game_write_long(_var) \
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save_game_printf("%ld", _var)
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#define save_game_write_double(_var) \
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save_game_printf("%2.20e", _var)
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#define save_game_write_bool(_var) \
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save_game_printf("%d", (int) _var)
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#define save_game_write_string(_var) \
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save_game_printf("%s", _var)
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2011-07-14 07:44:18 -04:00
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/************************************************************************
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* Internal function declarations *
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************************************************************************/
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int cmp_game_move (const void *a, const void *b);
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2011-07-04 01:54:39 -04:00
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/************************************************************************
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* Game function definitions *
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************************************************************************/
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2011-07-11 02:14:07 -04:00
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/*-----------------------------------------------------------------------
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Function: init_game - Initialise a new game or load an old one
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Arguments: (none)
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Returns: (nothing)
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This function initialises all game variables and structures, either by
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creating a new game or by loading an old one from disk. In particular,
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if a new game is to be created, it asks how many people will play, and
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what their names are. If needed, instructions on how to play the game
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are also displayed.
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On entry to this function, the "game_num" global variable determines
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whether an old game is loaded (if possible). On exit, all global
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2011-07-11 03:48:16 -04:00
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variables in globals.h are initialised, apart from game_move[]. If the
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2011-07-14 01:11:53 -04:00
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user aborts entering the necessary information, abort_game is set to
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true.
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2011-07-11 02:14:07 -04:00
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*/
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void init_game (void)
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{
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int i, j, x, y;
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int key, ret;
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bool done, modified, entered[MAX_PLAYERS];
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// Try to load an old game, if possible
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if (game_num != 0) {
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newtxwin(5, 30, LINE_OFFSET + 6, COL_CENTER(30));
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wbkgd(curwin, ATTR_STATUS_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num);
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wrefresh(curwin);
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game_loaded = load_game(game_num);
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deltxwin();
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txrefresh();
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}
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// Initialise game data, if not already loaded
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if (! game_loaded) {
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number_players = 0;
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while (number_players == 0) {
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// Ask for the number of players
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newtxwin(5, 62, LINE_OFFSET + 3, COL_CENTER(62));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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mvwaddstr(curwin, 2, 2, "Enter number of players ");
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waddstr(curwin, "[");
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attrpr(curwin, ATTR_KEYCODE_STR, "1");
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waddstr(curwin, "-");
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attrpr(curwin, ATTR_KEYCODE_STR, "%d", MAX_PLAYERS);
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waddstr(curwin, "]");
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waddstr(curwin, " or ");
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attrpr(curwin, ATTR_KEYCODE_STR, "<C>");
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waddstr(curwin, " to continue a game: ");
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curs_set(CURS_ON);
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wrefresh(curwin);
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do {
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key = toupper(gettxchar(curwin));
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done = ((key >= '1') && (key <= (MAX_PLAYERS + '0'))) || (key == 'C');
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2011-07-11 03:48:16 -04:00
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if ((key == KEY_ESC) || (key == KEY_CTRL('C')) || (key == KEY_CTRL('\\'))) {
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2011-07-14 01:11:53 -04:00
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abort_game = true;
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2011-07-11 03:48:16 -04:00
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return;
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}
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2011-07-11 02:14:07 -04:00
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if (! done) {
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beep();
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}
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} while (! done);
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curs_set(CURS_OFF);
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wechochar(curwin, key | A_BOLD);
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if (key != 'C') {
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number_players = key - '0';
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} else {
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// Ask which game to load
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2011-07-11 04:07:51 -04:00
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newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50));
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2011-07-11 02:14:07 -04:00
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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mvwaddstr(curwin, 2, 2, "Enter game number ");
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waddstr(curwin, "[");
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attrpr(curwin, ATTR_KEYCODE_STR, "1");
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waddstr(curwin, "-");
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attrpr(curwin, ATTR_KEYCODE_STR, "9");
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waddstr(curwin, "]");
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waddstr(curwin, " or ");
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attrpr(curwin, ATTR_KEYCODE_STR, "<ESC>");
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waddstr(curwin, " to cancel: ");
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curs_set(CURS_ON);
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wrefresh(curwin);
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do {
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key = toupper(gettxchar(curwin));
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done = ((key >= '1') && (key <= '9')) || (key == KEY_ESC);
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if (! done) {
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beep();
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}
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} while (! done);
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curs_set(CURS_OFF);
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if (key != KEY_ESC) {
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game_num = key - '0';
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wechochar(curwin, key | A_BOLD);
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// Try to load the game, if possible
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newtxwin(5, 30, LINE_OFFSET + 9, COL_CENTER(30));
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wbkgd(curwin, ATTR_STATUS_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 2, ATTR_STATUS_WINDOW,
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"Loading game %d... ", game_num);
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wrefresh(curwin);
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game_loaded = load_game(game_num);
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deltxwin();
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txrefresh();
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}
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deltxwin(); // "Enter game number" window
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deltxwin(); // "Number of players" window
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txrefresh();
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}
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}
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if (! game_loaded) {
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if (number_players == 1) {
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// Ask for the player name
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newtxwin(5, 76, LINE_OFFSET + 9, COL_CENTER(76));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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mvwaddstr(curwin, 2, 2, "Please enter your name: ");
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player[0].name = NULL;
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do {
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ret = gettxstring(curwin, &player[0].name, false, 2, 26,
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48, ATTR_INPUT_FIELD, NULL);
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done = ((ret == OK) && (strlen(player[0].name) != 0));
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if (! done) {
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beep();
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}
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} while (! done);
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newtxwin(5, 44, LINE_OFFSET + 6, COL_CENTER(44));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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mvwaddstr(curwin, 2, 2, "Do you need any instructions? ");
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waddstr(curwin, "[");
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attrpr(curwin, ATTR_KEYCODE_STR, "Y");
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waddstr(curwin, "/");
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attrpr(curwin, ATTR_KEYCODE_STR, "N");
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waddstr(curwin, "] ");
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if (answer_yesno(curwin)) {
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show_help();
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}
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deltxwin(); // "Do you need instructions?" window
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deltxwin(); // "Enter your name" window
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deltxwin(); // "Number of players" window
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txrefresh();
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} else {
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// Ask for all of the player names
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newtxwin(number_players + 5, 76, LINE_OFFSET + 9, COL_CENTER(76));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 1, ATTR_WINDOW_TITLE, " Enter player names ");
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for (i = 0; i < number_players; i++) {
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player[i].name = NULL;
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entered[i] = false;
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mvwprintw(curwin, i + 3, 2, "Player %d:", i + 1);
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}
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i = 0;
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done = false;
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while (! done) {
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ret = gettxstring(curwin, &player[i].name, true, 3 + i, 12,
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62, ATTR_INPUT_FIELD, &modified);
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switch (ret) {
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case OK:
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// Make sure name is not an empty string
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j = strlen(player[i].name);
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entered[i] = (j != 0);
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if (j == 0) {
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beep();
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}
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// Make sure name has not been entered already
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|
|
for (j = 0; j < number_players; j++) {
|
|
|
|
if ((i != j) && (player[j].name != NULL) &&
|
|
|
|
(strcmp(player[i].name, player[j].name) == 0)) {
|
|
|
|
entered[i] = false;
|
|
|
|
beep();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Move to first name for which ENTER has not been pressed
|
|
|
|
done = true;
|
|
|
|
for (i = 0; i < number_players; i++) {
|
|
|
|
if (! entered[i]) {
|
|
|
|
done = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ERR:
|
|
|
|
beep();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case KEY_UP:
|
|
|
|
if (modified) {
|
|
|
|
entered[i] = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == 0) {
|
|
|
|
i = number_players - 1;
|
|
|
|
} else {
|
|
|
|
i--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case KEY_DOWN:
|
|
|
|
if (modified) {
|
|
|
|
entered[i] = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == number_players - 1) {
|
|
|
|
i = 0;
|
|
|
|
} else {
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
beep();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50));
|
|
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
mvwaddstr(curwin, 2, 2, "Does any player need instructions? ");
|
|
|
|
waddstr(curwin, "[");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "Y");
|
|
|
|
waddstr(curwin, "/");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "N");
|
|
|
|
waddstr(curwin, "] ");
|
|
|
|
|
|
|
|
if (answer_yesno(curwin)) {
|
|
|
|
show_help();
|
|
|
|
}
|
|
|
|
|
|
|
|
deltxwin(); // "Need instructions?" window
|
|
|
|
deltxwin(); // "Enter player names" window
|
|
|
|
deltxwin(); // "Number of players" window
|
|
|
|
txrefresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialise player data (other than names)
|
|
|
|
for (i = 0; i < number_players; i++) {
|
|
|
|
player[i].cash = INITIAL_CASH;
|
|
|
|
player[i].debt = 0.0;
|
|
|
|
player[i].in_game = true;
|
|
|
|
|
|
|
|
for (j = 0; j < MAX_COMPANIES; j++) {
|
|
|
|
player[i].stock_owned[j] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialise company data
|
|
|
|
for (i = 0; i < MAX_COMPANIES; i++) {
|
|
|
|
company[i].name = company_name[i];
|
|
|
|
company[i].share_price = 0.0;
|
|
|
|
company[i].share_return = INITIAL_RETURN;
|
|
|
|
company[i].stock_issued = 0;
|
|
|
|
company[i].max_stock = 0;
|
|
|
|
company[i].on_map = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialise galaxy map
|
|
|
|
for (x = 0; x < MAX_X; x++) {
|
|
|
|
for (y = 0; y < MAX_Y; y++) {
|
|
|
|
galaxy_map[x][y] = (randf() < STAR_RATIO) ?
|
|
|
|
MAP_STAR : MAP_EMPTY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Miscellaneous initialisation
|
|
|
|
interest_rate = INITIAL_INTEREST_RATE;
|
|
|
|
max_turn = DEFAULT_MAX_TURN;
|
|
|
|
turn_number = 1;
|
|
|
|
|
|
|
|
// Select who is to go first
|
|
|
|
if (number_players == 1) {
|
|
|
|
first_player = 0;
|
|
|
|
current_player = 0;
|
|
|
|
} else {
|
|
|
|
first_player = randi(number_players);
|
|
|
|
current_player = first_player;
|
|
|
|
|
|
|
|
newtxwin(7, 50, LINE_OFFSET + 8, COL_CENTER(50));
|
|
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 2, ATTR_NORMAL_WINDOW,
|
|
|
|
"The first player to go is");
|
|
|
|
center(curwin, 3, ATTR_HIGHLIGHT_STR, "%1.46s",
|
|
|
|
player[first_player].name);
|
|
|
|
|
2011-07-11 03:57:52 -04:00
|
|
|
wait_for_key(curwin, 5, ATTR_WAITNORMAL_STR);
|
2011-07-11 02:14:07 -04:00
|
|
|
deltxwin();
|
|
|
|
txrefresh();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
quit_selected = false;
|
2011-07-14 01:11:53 -04:00
|
|
|
abort_game = false;
|
2011-07-11 02:14:07 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: end_game - Finish playing the current game
|
|
|
|
Arguments: (none)
|
|
|
|
Returns: (nothing)
|
|
|
|
|
|
|
|
This function displays every player's status before declaring the
|
|
|
|
winner of the game.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void end_game (void)
|
|
|
|
{
|
2011-07-14 01:11:53 -04:00
|
|
|
if (abort_game) {
|
2011-07-11 09:23:21 -04:00
|
|
|
// init_game() was cancelled by user
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2011-07-11 02:14:07 -04:00
|
|
|
// @@@ To be written
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: load_game - Load a saved game from disk
|
|
|
|
Arguments: num - Game number to load (1-9)
|
|
|
|
Returns: bool - True if game loaded successfully, else false
|
|
|
|
|
|
|
|
This function loads a previously-saved game from disk. True is
|
|
|
|
returned if this could be done successfully.
|
|
|
|
*/
|
|
|
|
|
|
|
|
bool load_game (int num)
|
|
|
|
{
|
2011-07-11 04:07:51 -04:00
|
|
|
char *buf, *filename;
|
|
|
|
FILE *file;
|
2011-07-11 09:23:21 -04:00
|
|
|
int saved_errno, lineno;
|
|
|
|
|
|
|
|
int crypt_key;
|
|
|
|
int n, i, j, x, y;
|
|
|
|
char c;
|
2011-07-11 04:07:51 -04:00
|
|
|
|
|
|
|
|
2011-07-11 02:14:07 -04:00
|
|
|
assert((num >= 1) && (num <= 9));
|
|
|
|
|
2011-07-11 04:07:51 -04:00
|
|
|
buf = malloc(GAME_BUFSIZE);
|
|
|
|
if (buf == NULL) {
|
|
|
|
err_exit("out of memory");
|
|
|
|
}
|
|
|
|
|
|
|
|
filename = game_filename(num);
|
|
|
|
assert(filename != NULL);
|
|
|
|
|
|
|
|
file = fopen(filename, "r");
|
|
|
|
if (file == NULL) {
|
|
|
|
// File could not be opened
|
|
|
|
|
|
|
|
if (errno == ENOENT) {
|
|
|
|
// File not found
|
|
|
|
newtxwin(7, 40, LINE_OFFSET + 9, COL_CENTER(40));
|
|
|
|
wbkgd(curwin, ATTR_ERROR_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 1, ATTR_ERROR_TITLE, " Game not found ");
|
|
|
|
center(curwin, 3, ATTR_ERROR_STR,
|
|
|
|
"Game %d has not been saved to disk", num);
|
|
|
|
|
|
|
|
wait_for_key(curwin, 5, ATTR_WAITERROR_STR);
|
|
|
|
deltxwin();
|
|
|
|
} else {
|
|
|
|
// Some other file error
|
|
|
|
saved_errno = errno;
|
|
|
|
|
|
|
|
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
|
|
|
|
wbkgd(curwin, ATTR_ERROR_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 1, ATTR_ERROR_TITLE, " Game not loaded ");
|
|
|
|
center(curwin, 3, ATTR_ERROR_STR,
|
|
|
|
"Game %d could not be loaded from disk", num);
|
|
|
|
center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
|
|
|
|
strerror(saved_errno));
|
|
|
|
|
|
|
|
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
|
|
|
|
deltxwin();
|
|
|
|
}
|
|
|
|
|
2011-07-11 09:23:21 -04:00
|
|
|
free(buf);
|
2011-07-13 04:18:02 -04:00
|
|
|
free(filename);
|
2011-07-11 04:07:51 -04:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-07-11 09:23:21 -04:00
|
|
|
// Read the game file header
|
|
|
|
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
|
|
|
|
err_exit("%s: missing header in game file", filename);
|
|
|
|
}
|
|
|
|
if (strcmp(buf, GAME_FILE_HEADER "\n") != 0) {
|
|
|
|
err_exit("%s: not a valid game file", filename);
|
|
|
|
}
|
|
|
|
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
|
|
|
|
err_exit("%s: missing subheader in game file", filename);
|
|
|
|
}
|
|
|
|
if (strcmp(buf, GAME_FILE_API_VERSION "\n") != 0) {
|
|
|
|
err_exit("%s: saved under a different version of Star Traders",
|
|
|
|
filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
lineno = 3;
|
|
|
|
|
|
|
|
// Read in the game file encryption key
|
|
|
|
if (fscanf(file, "%i\n", &crypt_key) != 1) {
|
|
|
|
err_exit("%s: illegal or missing field on line %d", filename, lineno);
|
|
|
|
}
|
|
|
|
lineno++;
|
|
|
|
|
|
|
|
// Read in various game variables
|
|
|
|
load_game_read_int(n, n == MAX_X);
|
|
|
|
load_game_read_int(n, n == MAX_Y);
|
|
|
|
load_game_read_int(max_turn, max_turn >= 1);
|
|
|
|
load_game_read_int(turn_number, (turn_number >= 1) && (turn_number <= max_turn));
|
|
|
|
load_game_read_int(number_players, (number_players >= 1) && (number_players < MAX_PLAYERS));
|
|
|
|
load_game_read_int(current_player, (current_player >= 0) && (current_player < number_players));
|
|
|
|
load_game_read_int(first_player, (first_player >= 0) && (first_player < number_players));
|
|
|
|
load_game_read_int(n, n == MAX_COMPANIES);
|
|
|
|
load_game_read_double(interest_rate, interest_rate > 0.0);
|
|
|
|
|
|
|
|
// Read in player data
|
|
|
|
for (i = 0; i < number_players; i++) {
|
|
|
|
load_game_read_string(player[i].name);
|
|
|
|
load_game_read_double(player[i].cash, player[i].cash >= 0.0);
|
|
|
|
load_game_read_double(player[i].debt, player[i].debt >= 0.0);
|
|
|
|
load_game_read_bool(player[i].in_game);
|
|
|
|
|
|
|
|
for (j = 0; j < MAX_COMPANIES; j++) {
|
|
|
|
load_game_read_long(player[i].stock_owned[j], player[i].stock_owned[j] >= 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read in company data
|
|
|
|
for (i = 0; i < MAX_COMPANIES; i++) {
|
|
|
|
company[i].name = company_name[i];
|
|
|
|
load_game_read_double(company[i].share_price, company[i].share_price > 0.0);
|
|
|
|
load_game_read_double(company[i].share_return, true);
|
|
|
|
load_game_read_long(company[i].stock_issued, company[i].stock_issued >= 0);
|
|
|
|
load_game_read_long(company[i].max_stock, company[i].max_stock >= 0);
|
|
|
|
load_game_read_bool(company[i].on_map);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read in galaxy map
|
|
|
|
for (x = 0; x < MAX_X; x++) {
|
|
|
|
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
|
|
|
|
err_exit("%s: missing field on line %d", filename, lineno);
|
|
|
|
}
|
|
|
|
if (strlen(unscramble(crypt_key, buf, GAME_BUFSIZE)) != (MAX_Y + 1)) {
|
|
|
|
err_exit("%s: illegal field on line %d", filename, lineno);
|
|
|
|
}
|
|
|
|
lineno++;
|
|
|
|
|
|
|
|
for (y = 0; y < MAX_Y; y++) {
|
|
|
|
c = buf[y];
|
|
|
|
if ((c == MAP_EMPTY) || (c == MAP_OUTPOST) || (c == MAP_STAR) ||
|
|
|
|
((c >= MAP_A) && (c <= MAP_LAST))) {
|
|
|
|
galaxy_map[x][y] = (map_val_t) c;
|
|
|
|
} else {
|
|
|
|
err_exit("%s: illegal value on line %d", filename, lineno - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read in a dummy sentinal value
|
|
|
|
load_game_read_int(n, n == GAME_FILE_SENTINEL);
|
|
|
|
|
|
|
|
if (fclose(file) == EOF) {
|
|
|
|
errno_exit("%s", filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
free(buf);
|
2011-07-13 04:18:02 -04:00
|
|
|
free(filename);
|
2011-07-11 09:23:21 -04:00
|
|
|
return true;
|
2011-07-11 02:14:07 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: save_game - Save the current game to disk
|
|
|
|
Arguments: num - Game number to use (1-9)
|
|
|
|
Returns: bool - True if game saved successfully, else false
|
|
|
|
|
|
|
|
This function saves the current game to disk. True is returned if this
|
|
|
|
could be done successfully.
|
|
|
|
*/
|
|
|
|
|
|
|
|
bool save_game (int num)
|
|
|
|
{
|
2011-07-12 22:52:38 -04:00
|
|
|
const char *data_dir;
|
|
|
|
char *buf, *filename;
|
|
|
|
FILE *file;
|
|
|
|
int saved_errno;
|
|
|
|
struct stat statbuf;
|
2011-07-13 22:30:23 -04:00
|
|
|
int crypt_key;
|
2011-07-12 22:52:38 -04:00
|
|
|
int i, j, x, y;
|
|
|
|
char *p;
|
|
|
|
|
|
|
|
|
2011-07-11 02:14:07 -04:00
|
|
|
assert((num >= 1) && (num <= 9));
|
|
|
|
|
2011-07-12 22:52:38 -04:00
|
|
|
buf = malloc(GAME_BUFSIZE);
|
|
|
|
if (buf == NULL) {
|
|
|
|
err_exit("out of memory");
|
|
|
|
}
|
|
|
|
|
2011-07-13 22:30:23 -04:00
|
|
|
crypt_key = game_file_crypt_key[randi(GAME_FILE_CRYPT_KEY_SIZE)];
|
|
|
|
|
2011-07-12 22:52:38 -04:00
|
|
|
// Create the data directory, if needed
|
|
|
|
data_dir = data_directory();
|
|
|
|
if (data_dir != NULL) {
|
|
|
|
if (mkdir(data_dir, S_IRWXU | S_IRWXG | S_IRWXO) != 0) {
|
|
|
|
saved_errno = errno;
|
|
|
|
if ((saved_errno == EEXIST) && (stat(data_dir, &statbuf) == 0)
|
|
|
|
&& S_ISDIR(statbuf.st_mode)) {
|
|
|
|
; // Do nothing: directory already exists
|
|
|
|
} else {
|
|
|
|
// Data directory could not be created
|
|
|
|
|
|
|
|
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
|
|
|
|
wbkgd(curwin, ATTR_ERROR_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 1, ATTR_ERROR_TITLE, " Game not saved ");
|
|
|
|
center(curwin, 3, ATTR_ERROR_STR,
|
|
|
|
"Game %d could not be saved to disk", num);
|
|
|
|
center(curwin, 5, ATTR_ERROR_WINDOW, "Directory %s: %s",
|
|
|
|
data_dir, strerror(saved_errno));
|
|
|
|
|
|
|
|
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
|
|
|
|
deltxwin();
|
|
|
|
|
|
|
|
free(buf);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
filename = game_filename(num);
|
|
|
|
assert(filename != NULL);
|
|
|
|
|
|
|
|
file = fopen(filename, "w");
|
|
|
|
if (file == NULL) {
|
|
|
|
// File could not be opened for writing
|
|
|
|
saved_errno = errno;
|
|
|
|
|
|
|
|
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
|
|
|
|
wbkgd(curwin, ATTR_ERROR_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 1, ATTR_ERROR_TITLE, " Game not saved ");
|
|
|
|
center(curwin, 3, ATTR_ERROR_STR,
|
|
|
|
"Game %d could not be saved to disk", num);
|
|
|
|
center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
|
|
|
|
strerror(saved_errno));
|
|
|
|
|
|
|
|
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
|
|
|
|
deltxwin();
|
|
|
|
|
|
|
|
free(buf);
|
2011-07-13 04:18:02 -04:00
|
|
|
free(filename);
|
2011-07-12 22:52:38 -04:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write out the game file header and encryption key
|
|
|
|
fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION);
|
2011-07-13 22:30:23 -04:00
|
|
|
fprintf(file, "%d\n", crypt_key);
|
2011-07-12 22:52:38 -04:00
|
|
|
|
|
|
|
// Write out various game variables
|
|
|
|
save_game_write_int(MAX_X);
|
|
|
|
save_game_write_int(MAX_Y);
|
|
|
|
save_game_write_int(max_turn);
|
|
|
|
save_game_write_int(turn_number);
|
|
|
|
save_game_write_int(number_players);
|
|
|
|
save_game_write_int(current_player);
|
|
|
|
save_game_write_int(first_player);
|
|
|
|
save_game_write_int(MAX_COMPANIES);
|
|
|
|
save_game_write_double(interest_rate);
|
|
|
|
|
|
|
|
// Write out player data
|
|
|
|
for (i = 0; i < number_players; i++) {
|
|
|
|
save_game_write_string(player[i].name);
|
|
|
|
save_game_write_double(player[i].cash);
|
|
|
|
save_game_write_double(player[i].debt);
|
|
|
|
save_game_write_bool(player[i].in_game);
|
|
|
|
|
|
|
|
for (j = 0; j < MAX_COMPANIES; j++) {
|
|
|
|
save_game_write_long(player[i].stock_owned[j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write out company data
|
|
|
|
for (i = 0; i < MAX_COMPANIES; i++) {
|
|
|
|
save_game_write_double(company[i].share_price);
|
|
|
|
save_game_write_double(company[i].share_return);
|
|
|
|
save_game_write_long(company[i].stock_issued);
|
|
|
|
save_game_write_long(company[i].max_stock);
|
|
|
|
save_game_write_bool(company[i].on_map);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write out galaxy map
|
|
|
|
for (x = 0; x < MAX_X; x++) {
|
|
|
|
memset(buf, 0, MAX_Y + 2);
|
|
|
|
for (p = buf, y = 0; y < MAX_Y; p++, y++) {
|
|
|
|
*p = (char) galaxy_map[x][y];
|
|
|
|
}
|
|
|
|
*p++ = '\n';
|
|
|
|
*p = '\0';
|
|
|
|
|
2011-07-13 22:30:23 -04:00
|
|
|
scramble(crypt_key, buf, GAME_BUFSIZE);
|
2011-07-12 22:52:38 -04:00
|
|
|
fprintf(file, "%s", buf);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write out a dummy sentinal value
|
|
|
|
save_game_write_int(GAME_FILE_SENTINEL);
|
|
|
|
|
|
|
|
if (fclose(file) == EOF) {
|
|
|
|
errno_exit("%s", filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
free(buf);
|
2011-07-13 04:18:02 -04:00
|
|
|
free(filename);
|
2011-07-11 02:14:07 -04:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-07-14 07:44:18 -04:00
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: select_moves - Select NUMBER_MOVES random moves
|
|
|
|
Arguments: (none)
|
|
|
|
Returns: (nothing)
|
|
|
|
|
|
|
|
This function selects NUMBER_MOVES random moves and stores them in the
|
|
|
|
game_move[] array. If there are less than NUMBER_MOVES empty spaces in
|
|
|
|
the galaxy map, the game is automatically finished by setting
|
|
|
|
quit_selected to true.
|
|
|
|
*/
|
|
|
|
|
2011-07-11 02:14:07 -04:00
|
|
|
void select_moves (void)
|
|
|
|
{
|
2011-07-14 07:44:18 -04:00
|
|
|
int count;
|
|
|
|
int x, y, i, j;
|
|
|
|
int tx, ty;
|
|
|
|
bool unique;
|
|
|
|
|
|
|
|
|
|
|
|
// How many empty spaces are there in the galaxy map?
|
|
|
|
count = 0;
|
|
|
|
for (x = 0; x < MAX_X; x++) {
|
|
|
|
for (y = 0; y < MAX_Y; y++) {
|
|
|
|
if (galaxy_map[x][y] == MAP_EMPTY) {
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (count < NUMBER_MOVES) {
|
|
|
|
quit_selected = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Generate unique random moves
|
|
|
|
for (i = 0; i < NUMBER_MOVES; i++) {
|
|
|
|
do {
|
|
|
|
do {
|
|
|
|
tx = randi(MAX_X);
|
|
|
|
ty = randi(MAX_Y);
|
|
|
|
} while (galaxy_map[tx][ty] != MAP_EMPTY);
|
|
|
|
|
|
|
|
unique = true;
|
|
|
|
for (j = i - 1; j >= 0; j--) {
|
|
|
|
if (tx == game_move[j].x && ty == game_move[j].y) {
|
|
|
|
unique = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} while (! unique);
|
|
|
|
|
|
|
|
game_move[i].x = tx;
|
|
|
|
game_move[i].y = ty;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sort moves from left to right
|
|
|
|
qsort(game_move, NUMBER_MOVES, sizeof(move_rec_t), cmp_game_move);
|
|
|
|
|
|
|
|
quit_selected = false;
|
2011-07-11 02:14:07 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void get_move (void)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
2011-07-14 21:19:14 -04:00
|
|
|
show_map(true);
|
|
|
|
|
|
|
|
gettxchar(curwin); /* @@@ */
|
2011-07-11 02:14:07 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void process_move (void)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
|
|
|
}
|
|
|
|
|
|
|
|
void exchange_stock (void)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
|
|
|
}
|
|
|
|
|
|
|
|
void next_player (void)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
|
|
|
quit_selected = true;
|
|
|
|
}
|
2011-07-14 07:44:18 -04:00
|
|
|
|
|
|
|
|
2011-07-14 21:19:14 -04:00
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: show_map - Display the galaxy map on the screen
|
|
|
|
Arguments: show_moves - True to display the game moves
|
|
|
|
Returns: (nothing)
|
|
|
|
|
|
|
|
This function displays the galaxy map on the screen. It uses the
|
|
|
|
galaxy_map[][] global variable and (if show_moves is true) the
|
|
|
|
game_move[] global variable. Note that this function opens a new text
|
|
|
|
window (using newtxwin()) that will need to be closed by the caller.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void show_map (bool show_moves)
|
|
|
|
{
|
|
|
|
int x, y, i;
|
|
|
|
|
|
|
|
|
|
|
|
newtxwin(MAX_Y + 4, 80, LINE_OFFSET + 1, COL_CENTER(80));
|
|
|
|
wbkgd(curwin, ATTR_MAP_WINDOW);
|
|
|
|
|
|
|
|
// Draw various borders
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
mvwaddch(curwin, 2, 0, ACS_LTEE);
|
|
|
|
whline(curwin, ACS_HLINE, getmaxx(curwin) - 2);
|
|
|
|
mvwaddch(curwin, 2, getmaxx(curwin) - 1, ACS_RTEE);
|
|
|
|
|
|
|
|
// Display current player and turn number
|
|
|
|
if (turn_number != max_turn) {
|
|
|
|
wattrset(curwin, ATTR_MAP_TITLE);
|
|
|
|
mvwaddstr(curwin, 1, 2, " Current Player: ");
|
|
|
|
wattrset(curwin, ATTR_MAP_T_HIGHLIGHT);
|
|
|
|
wprintw(curwin, "%-46.46s", player[current_player].name);
|
|
|
|
wattrset(curwin, ATTR_MAP_TITLE);
|
|
|
|
waddstr(curwin, " Turn: ");
|
|
|
|
wattrset(curwin, ATTR_MAP_T_HIGHLIGHT);
|
|
|
|
wprintw(curwin, "%-4d", turn_number);
|
|
|
|
} else {
|
|
|
|
wattrset(curwin, ATTR_MAP_TITLE);
|
|
|
|
mvwaddstr(curwin, 1, 2, " Current Player: ");
|
|
|
|
wattrset(curwin, ATTR_MAP_T_HIGHLIGHT);
|
|
|
|
wprintw(curwin, "%-37.37s", player[current_player].name);
|
|
|
|
wattrset(curwin, ATTR_MAP_TITLE);
|
|
|
|
waddstr(curwin, " ");
|
|
|
|
wattrset(curwin, ATTR_MAP_T_STANDOUT);
|
|
|
|
waddstr(curwin, "*** Last Turn ***");
|
|
|
|
wattrset(curwin, ATTR_MAP_TITLE);
|
|
|
|
waddstr(curwin, " ");
|
|
|
|
}
|
|
|
|
|
|
|
|
wattrset(curwin, ATTR_MAP_WINDOW);
|
|
|
|
|
|
|
|
// Display the actual map
|
|
|
|
for (y = 0; y < MAX_Y; y++) {
|
|
|
|
wmove(curwin, y + 3, 2);
|
|
|
|
for (x = 0; x < MAX_X; x++) {
|
|
|
|
map_val_t m = galaxy_map[x][y];
|
|
|
|
|
|
|
|
switch (m) {
|
|
|
|
case MAP_EMPTY:
|
|
|
|
waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_EMPTY);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MAP_OUTPOST:
|
|
|
|
waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_OUTPOST);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MAP_STAR:
|
|
|
|
waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_STAR);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_COMPANY);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
waddch(curwin, ' ' | ATTR_MAP_EMPTY);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Display current move choices, if required
|
|
|
|
if (show_moves) {
|
|
|
|
for (i = 0; i < NUMBER_MOVES; i++) {
|
|
|
|
mvwaddch(curwin, game_move[i].y + 3, game_move[i].x * 2 + 2,
|
|
|
|
MOVE_TO_KEY(i) | ATTR_MAP_CHOICE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
wrefresh(curwin);
|
|
|
|
}
|
|
|
|
|
|
|
|
void show_status (int playernum)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-07-14 07:44:18 -04:00
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: cmp_game_move - Compare two game_move elements
|
|
|
|
Arguments: a, b - Elements to compare
|
|
|
|
Returns: int - Comparison of a and b
|
|
|
|
|
|
|
|
This function compares two game_move elements (of type move_rec_t) and
|
|
|
|
returns -1 if a < b, 0 if a == b and 1 if a > b.
|
|
|
|
*/
|
|
|
|
|
|
|
|
int cmp_game_move (const void *a, const void *b)
|
|
|
|
{
|
|
|
|
const move_rec_t *aa = (const move_rec_t *) a;
|
|
|
|
const move_rec_t *bb = (const move_rec_t *) b;
|
|
|
|
|
|
|
|
|
|
|
|
if (aa->x < bb->x) {
|
|
|
|
return -1;
|
|
|
|
} else if (aa->x > bb->x) {
|
|
|
|
return 1;
|
|
|
|
} else {
|
|
|
|
if (aa->y < bb->y) {
|
|
|
|
return -1;
|
|
|
|
} else if (aa->y > bb->y) {
|
|
|
|
return 1;
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|