2011-07-04 01:54:39 -04:00
|
|
|
/************************************************************************
|
|
|
|
* *
|
|
|
|
* Star Traders: A Game of Interstellar Trading *
|
|
|
|
* Copyright (C) 1990-2011, John Zaitseff *
|
|
|
|
* *
|
|
|
|
************************************************************************/
|
|
|
|
|
|
|
|
/*
|
|
|
|
Author: John Zaitseff <J.Zaitseff@zap.org.au>
|
|
|
|
$Id$
|
|
|
|
|
|
|
|
This file, game.c, contains the implementation of the game functions
|
|
|
|
used in Star Traders.
|
|
|
|
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify it
|
|
|
|
under the terms of the GNU General Public License as published by the
|
|
|
|
Free Software Foundation, either version 3 of the License, or (at your
|
|
|
|
option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see http://www.gnu.org/licenses/.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
2011-07-11 02:14:07 -04:00
|
|
|
#include "trader.h"
|
2011-07-04 01:54:39 -04:00
|
|
|
|
|
|
|
|
2011-07-11 04:07:51 -04:00
|
|
|
/************************************************************************
|
2011-07-11 09:23:21 -04:00
|
|
|
* Module constants and macros *
|
2011-07-11 04:07:51 -04:00
|
|
|
************************************************************************/
|
|
|
|
|
|
|
|
#define GAME_BUFSIZE (1024) /* Buffer size for game save/load */
|
|
|
|
|
|
|
|
|
2011-07-11 09:23:21 -04:00
|
|
|
// Macros used in load_game()
|
|
|
|
|
|
|
|
#define load_game_scanf(_fmt, _var, _cond) \
|
|
|
|
{ \
|
|
|
|
if (fgets(buf, GAME_BUFSIZE, file) == NULL) { \
|
|
|
|
err_exit("%s: missing field on line %d", filename, lineno); \
|
|
|
|
} \
|
|
|
|
if (sscanf(unscramble(crypt_key, buf, GAME_BUFSIZE), _fmt "\n", \
|
|
|
|
&(_var)) != 1) { \
|
|
|
|
err_exit("%s: illegal field on line %d", filename, lineno); \
|
|
|
|
} \
|
|
|
|
if (! (_cond)) { \
|
|
|
|
err_exit("%s: illegal value on line %d", filename, lineno); \
|
|
|
|
} \
|
|
|
|
lineno++; \
|
|
|
|
}
|
|
|
|
|
|
|
|
#define load_game_read_int(_var, _cond) \
|
|
|
|
load_game_scanf("%d", _var, _cond)
|
|
|
|
#define load_game_read_long(_var, _cond) \
|
|
|
|
load_game_scanf("%ld", _var, _cond)
|
|
|
|
#define load_game_read_double(_var, _cond) \
|
|
|
|
load_game_scanf("%lf", _var, _cond)
|
|
|
|
|
|
|
|
#define load_game_read_bool(_var) \
|
|
|
|
{ \
|
|
|
|
int b; \
|
|
|
|
\
|
|
|
|
load_game_scanf("%d", b, (b == false) || (b == true)); \
|
|
|
|
(_var) = b; \
|
|
|
|
}
|
|
|
|
|
|
|
|
#define load_game_read_string(_var) \
|
|
|
|
{ \
|
|
|
|
char *s; \
|
2011-07-12 22:51:25 -04:00
|
|
|
int len; \
|
2011-07-11 09:23:21 -04:00
|
|
|
\
|
|
|
|
if (fgets(buf, GAME_BUFSIZE, file) == NULL) { \
|
|
|
|
err_exit("%s: missing field on line %d", filename, lineno); \
|
|
|
|
} \
|
|
|
|
if (strlen(unscramble(crypt_key, buf, GAME_BUFSIZE)) == 0) { \
|
|
|
|
err_exit("%s: illegal value on line %d", filename, lineno); \
|
|
|
|
} \
|
|
|
|
lineno++; \
|
|
|
|
\
|
|
|
|
s = malloc(strlen(buf) + 1); \
|
|
|
|
if (s == NULL) { \
|
|
|
|
err_exit("out of memory"); \
|
|
|
|
} \
|
2011-07-12 22:51:25 -04:00
|
|
|
\
|
|
|
|
strcpy(s, buf); \
|
|
|
|
len = strlen(s); \
|
|
|
|
if ((len > 0) && (s[len - 1] == '\n')) { \
|
|
|
|
s[len - 1] = '\0'; \
|
|
|
|
} \
|
|
|
|
\
|
2011-07-11 09:23:21 -04:00
|
|
|
(_var) = s; \
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-07-12 22:52:38 -04:00
|
|
|
// Macros used in save_game()
|
|
|
|
|
|
|
|
#define save_game_printf(_fmt, _var) \
|
|
|
|
{ \
|
|
|
|
snprintf(buf, GAME_BUFSIZE, _fmt "\n", _var); \
|
|
|
|
scramble(GAME_FILE_CRYPT_KEY, buf, GAME_BUFSIZE); \
|
|
|
|
fprintf(file, "%s", buf); \
|
|
|
|
}
|
|
|
|
|
|
|
|
#define save_game_write_int(_var) \
|
|
|
|
save_game_printf("%d", _var)
|
|
|
|
#define save_game_write_long(_var) \
|
|
|
|
save_game_printf("%ld", _var)
|
|
|
|
#define save_game_write_double(_var) \
|
|
|
|
save_game_printf("%2.20e", _var)
|
|
|
|
#define save_game_write_bool(_var) \
|
|
|
|
save_game_printf("%d", (int) _var)
|
|
|
|
#define save_game_write_string(_var) \
|
|
|
|
save_game_printf("%s", _var)
|
|
|
|
|
|
|
|
|
2011-07-04 01:54:39 -04:00
|
|
|
/************************************************************************
|
|
|
|
* Game function definitions *
|
|
|
|
************************************************************************/
|
2011-07-11 02:14:07 -04:00
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: init_game - Initialise a new game or load an old one
|
|
|
|
Arguments: (none)
|
|
|
|
Returns: (nothing)
|
|
|
|
|
|
|
|
This function initialises all game variables and structures, either by
|
|
|
|
creating a new game or by loading an old one from disk. In particular,
|
|
|
|
if a new game is to be created, it asks how many people will play, and
|
|
|
|
what their names are. If needed, instructions on how to play the game
|
|
|
|
are also displayed.
|
|
|
|
|
|
|
|
On entry to this function, the "game_num" global variable determines
|
|
|
|
whether an old game is loaded (if possible). On exit, all global
|
2011-07-11 03:48:16 -04:00
|
|
|
variables in globals.h are initialised, apart from game_move[]. If the
|
|
|
|
user aborts entering the necessary information, quit_selected is set to
|
|
|
|
true and number_players is 0.
|
2011-07-11 02:14:07 -04:00
|
|
|
*/
|
|
|
|
|
|
|
|
void init_game (void)
|
|
|
|
{
|
|
|
|
int i, j, x, y;
|
|
|
|
int key, ret;
|
|
|
|
bool done, modified, entered[MAX_PLAYERS];
|
|
|
|
|
|
|
|
|
|
|
|
// Try to load an old game, if possible
|
|
|
|
if (game_num != 0) {
|
|
|
|
newtxwin(5, 30, LINE_OFFSET + 6, COL_CENTER(30));
|
|
|
|
wbkgd(curwin, ATTR_STATUS_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num);
|
|
|
|
wrefresh(curwin);
|
|
|
|
|
|
|
|
game_loaded = load_game(game_num);
|
|
|
|
|
|
|
|
deltxwin();
|
|
|
|
txrefresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialise game data, if not already loaded
|
|
|
|
if (! game_loaded) {
|
|
|
|
number_players = 0;
|
|
|
|
while (number_players == 0) {
|
|
|
|
|
|
|
|
// Ask for the number of players
|
|
|
|
newtxwin(5, 62, LINE_OFFSET + 3, COL_CENTER(62));
|
|
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
mvwaddstr(curwin, 2, 2, "Enter number of players ");
|
|
|
|
waddstr(curwin, "[");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "1");
|
|
|
|
waddstr(curwin, "-");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "%d", MAX_PLAYERS);
|
|
|
|
waddstr(curwin, "]");
|
|
|
|
waddstr(curwin, " or ");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "<C>");
|
|
|
|
waddstr(curwin, " to continue a game: ");
|
|
|
|
|
|
|
|
curs_set(CURS_ON);
|
|
|
|
wrefresh(curwin);
|
|
|
|
|
|
|
|
do {
|
|
|
|
key = toupper(gettxchar(curwin));
|
|
|
|
done = ((key >= '1') && (key <= (MAX_PLAYERS + '0'))) || (key == 'C');
|
|
|
|
|
2011-07-11 03:48:16 -04:00
|
|
|
if ((key == KEY_ESC) || (key == KEY_CTRL('C')) || (key == KEY_CTRL('\\'))) {
|
|
|
|
quit_selected = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2011-07-11 02:14:07 -04:00
|
|
|
if (! done) {
|
|
|
|
beep();
|
|
|
|
}
|
|
|
|
} while (! done);
|
|
|
|
|
|
|
|
curs_set(CURS_OFF);
|
|
|
|
wechochar(curwin, key | A_BOLD);
|
|
|
|
|
|
|
|
if (key != 'C') {
|
|
|
|
number_players = key - '0';
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// Ask which game to load
|
2011-07-11 04:07:51 -04:00
|
|
|
newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50));
|
2011-07-11 02:14:07 -04:00
|
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
mvwaddstr(curwin, 2, 2, "Enter game number ");
|
|
|
|
waddstr(curwin, "[");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "1");
|
|
|
|
waddstr(curwin, "-");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "9");
|
|
|
|
waddstr(curwin, "]");
|
|
|
|
waddstr(curwin, " or ");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "<ESC>");
|
|
|
|
waddstr(curwin, " to cancel: ");
|
|
|
|
|
|
|
|
curs_set(CURS_ON);
|
|
|
|
wrefresh(curwin);
|
|
|
|
|
|
|
|
do {
|
|
|
|
key = toupper(gettxchar(curwin));
|
|
|
|
done = ((key >= '1') && (key <= '9')) || (key == KEY_ESC);
|
|
|
|
|
|
|
|
if (! done) {
|
|
|
|
beep();
|
|
|
|
}
|
|
|
|
} while (! done);
|
|
|
|
|
|
|
|
curs_set(CURS_OFF);
|
|
|
|
|
|
|
|
if (key != KEY_ESC) {
|
|
|
|
game_num = key - '0';
|
|
|
|
|
|
|
|
wechochar(curwin, key | A_BOLD);
|
|
|
|
|
|
|
|
// Try to load the game, if possible
|
|
|
|
newtxwin(5, 30, LINE_OFFSET + 9, COL_CENTER(30));
|
|
|
|
wbkgd(curwin, ATTR_STATUS_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
center(curwin, 2, ATTR_STATUS_WINDOW,
|
|
|
|
"Loading game %d... ", game_num);
|
|
|
|
wrefresh(curwin);
|
|
|
|
|
|
|
|
game_loaded = load_game(game_num);
|
|
|
|
|
|
|
|
deltxwin();
|
|
|
|
txrefresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
deltxwin(); // "Enter game number" window
|
|
|
|
deltxwin(); // "Number of players" window
|
|
|
|
txrefresh();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (! game_loaded) {
|
|
|
|
if (number_players == 1) {
|
|
|
|
// Ask for the player name
|
|
|
|
|
|
|
|
newtxwin(5, 76, LINE_OFFSET + 9, COL_CENTER(76));
|
|
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
mvwaddstr(curwin, 2, 2, "Please enter your name: ");
|
|
|
|
|
|
|
|
player[0].name = NULL;
|
|
|
|
do {
|
|
|
|
ret = gettxstring(curwin, &player[0].name, false, 2, 26,
|
|
|
|
48, ATTR_INPUT_FIELD, NULL);
|
|
|
|
done = ((ret == OK) && (strlen(player[0].name) != 0));
|
|
|
|
|
|
|
|
if (! done) {
|
|
|
|
beep();
|
|
|
|
}
|
|
|
|
} while (! done);
|
|
|
|
|
|
|
|
newtxwin(5, 44, LINE_OFFSET + 6, COL_CENTER(44));
|
|
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
mvwaddstr(curwin, 2, 2, "Do you need any instructions? ");
|
|
|
|
waddstr(curwin, "[");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "Y");
|
|
|
|
waddstr(curwin, "/");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "N");
|
|
|
|
waddstr(curwin, "] ");
|
|
|
|
|
|
|
|
if (answer_yesno(curwin)) {
|
|
|
|
show_help();
|
|
|
|
}
|
|
|
|
|
|
|
|
deltxwin(); // "Do you need instructions?" window
|
|
|
|
deltxwin(); // "Enter your name" window
|
|
|
|
deltxwin(); // "Number of players" window
|
|
|
|
txrefresh();
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// Ask for all of the player names
|
|
|
|
newtxwin(number_players + 5, 76, LINE_OFFSET + 9, COL_CENTER(76));
|
|
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 1, ATTR_WINDOW_TITLE, " Enter player names ");
|
|
|
|
|
|
|
|
for (i = 0; i < number_players; i++) {
|
|
|
|
player[i].name = NULL;
|
|
|
|
entered[i] = false;
|
|
|
|
mvwprintw(curwin, i + 3, 2, "Player %d:", i + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
done = false;
|
|
|
|
while (! done) {
|
|
|
|
ret = gettxstring(curwin, &player[i].name, true, 3 + i, 12,
|
|
|
|
62, ATTR_INPUT_FIELD, &modified);
|
|
|
|
|
|
|
|
switch (ret) {
|
|
|
|
case OK:
|
|
|
|
// Make sure name is not an empty string
|
|
|
|
j = strlen(player[i].name);
|
|
|
|
entered[i] = (j != 0);
|
|
|
|
if (j == 0) {
|
|
|
|
beep();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure name has not been entered already
|
|
|
|
for (j = 0; j < number_players; j++) {
|
|
|
|
if ((i != j) && (player[j].name != NULL) &&
|
|
|
|
(strcmp(player[i].name, player[j].name) == 0)) {
|
|
|
|
entered[i] = false;
|
|
|
|
beep();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Move to first name for which ENTER has not been pressed
|
|
|
|
done = true;
|
|
|
|
for (i = 0; i < number_players; i++) {
|
|
|
|
if (! entered[i]) {
|
|
|
|
done = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ERR:
|
|
|
|
beep();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case KEY_UP:
|
|
|
|
if (modified) {
|
|
|
|
entered[i] = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == 0) {
|
|
|
|
i = number_players - 1;
|
|
|
|
} else {
|
|
|
|
i--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case KEY_DOWN:
|
|
|
|
if (modified) {
|
|
|
|
entered[i] = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == number_players - 1) {
|
|
|
|
i = 0;
|
|
|
|
} else {
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
beep();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50));
|
|
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
mvwaddstr(curwin, 2, 2, "Does any player need instructions? ");
|
|
|
|
waddstr(curwin, "[");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "Y");
|
|
|
|
waddstr(curwin, "/");
|
|
|
|
attrpr(curwin, ATTR_KEYCODE_STR, "N");
|
|
|
|
waddstr(curwin, "] ");
|
|
|
|
|
|
|
|
if (answer_yesno(curwin)) {
|
|
|
|
show_help();
|
|
|
|
}
|
|
|
|
|
|
|
|
deltxwin(); // "Need instructions?" window
|
|
|
|
deltxwin(); // "Enter player names" window
|
|
|
|
deltxwin(); // "Number of players" window
|
|
|
|
txrefresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialise player data (other than names)
|
|
|
|
for (i = 0; i < number_players; i++) {
|
|
|
|
player[i].cash = INITIAL_CASH;
|
|
|
|
player[i].debt = 0.0;
|
|
|
|
player[i].in_game = true;
|
|
|
|
|
|
|
|
for (j = 0; j < MAX_COMPANIES; j++) {
|
|
|
|
player[i].stock_owned[j] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialise company data
|
|
|
|
for (i = 0; i < MAX_COMPANIES; i++) {
|
|
|
|
company[i].name = company_name[i];
|
|
|
|
company[i].share_price = 0.0;
|
|
|
|
company[i].share_return = INITIAL_RETURN;
|
|
|
|
company[i].stock_issued = 0;
|
|
|
|
company[i].max_stock = 0;
|
|
|
|
company[i].on_map = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialise galaxy map
|
|
|
|
for (x = 0; x < MAX_X; x++) {
|
|
|
|
for (y = 0; y < MAX_Y; y++) {
|
|
|
|
galaxy_map[x][y] = (randf() < STAR_RATIO) ?
|
|
|
|
MAP_STAR : MAP_EMPTY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Miscellaneous initialisation
|
|
|
|
interest_rate = INITIAL_INTEREST_RATE;
|
|
|
|
max_turn = DEFAULT_MAX_TURN;
|
|
|
|
turn_number = 1;
|
|
|
|
|
|
|
|
// Select who is to go first
|
|
|
|
if (number_players == 1) {
|
|
|
|
first_player = 0;
|
|
|
|
current_player = 0;
|
|
|
|
} else {
|
|
|
|
first_player = randi(number_players);
|
|
|
|
current_player = first_player;
|
|
|
|
|
|
|
|
newtxwin(7, 50, LINE_OFFSET + 8, COL_CENTER(50));
|
|
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 2, ATTR_NORMAL_WINDOW,
|
|
|
|
"The first player to go is");
|
|
|
|
center(curwin, 3, ATTR_HIGHLIGHT_STR, "%1.46s",
|
|
|
|
player[first_player].name);
|
|
|
|
|
2011-07-11 03:57:52 -04:00
|
|
|
wait_for_key(curwin, 5, ATTR_WAITNORMAL_STR);
|
2011-07-11 02:14:07 -04:00
|
|
|
deltxwin();
|
|
|
|
txrefresh();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
quit_selected = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: end_game - Finish playing the current game
|
|
|
|
Arguments: (none)
|
|
|
|
Returns: (nothing)
|
|
|
|
|
|
|
|
This function displays every player's status before declaring the
|
|
|
|
winner of the game.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void end_game (void)
|
|
|
|
{
|
2011-07-11 09:23:21 -04:00
|
|
|
if (quit_selected && (number_players == 0)) {
|
|
|
|
// init_game() was cancelled by user
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2011-07-11 02:14:07 -04:00
|
|
|
// @@@ To be written
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: load_game - Load a saved game from disk
|
|
|
|
Arguments: num - Game number to load (1-9)
|
|
|
|
Returns: bool - True if game loaded successfully, else false
|
|
|
|
|
|
|
|
This function loads a previously-saved game from disk. True is
|
|
|
|
returned if this could be done successfully.
|
|
|
|
*/
|
|
|
|
|
|
|
|
bool load_game (int num)
|
|
|
|
{
|
2011-07-11 04:07:51 -04:00
|
|
|
char *buf, *filename;
|
|
|
|
FILE *file;
|
2011-07-11 09:23:21 -04:00
|
|
|
int saved_errno, lineno;
|
|
|
|
|
|
|
|
int crypt_key;
|
|
|
|
int n, i, j, x, y;
|
|
|
|
char c;
|
2011-07-11 04:07:51 -04:00
|
|
|
|
|
|
|
|
2011-07-11 02:14:07 -04:00
|
|
|
assert((num >= 1) && (num <= 9));
|
|
|
|
|
2011-07-11 04:07:51 -04:00
|
|
|
buf = malloc(GAME_BUFSIZE);
|
|
|
|
if (buf == NULL) {
|
|
|
|
err_exit("out of memory");
|
|
|
|
}
|
|
|
|
|
|
|
|
filename = game_filename(num);
|
|
|
|
assert(filename != NULL);
|
|
|
|
|
|
|
|
file = fopen(filename, "r");
|
|
|
|
if (file == NULL) {
|
|
|
|
// File could not be opened
|
|
|
|
|
|
|
|
if (errno == ENOENT) {
|
|
|
|
// File not found
|
|
|
|
newtxwin(7, 40, LINE_OFFSET + 9, COL_CENTER(40));
|
|
|
|
wbkgd(curwin, ATTR_ERROR_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 1, ATTR_ERROR_TITLE, " Game not found ");
|
|
|
|
center(curwin, 3, ATTR_ERROR_STR,
|
|
|
|
"Game %d has not been saved to disk", num);
|
|
|
|
|
|
|
|
wait_for_key(curwin, 5, ATTR_WAITERROR_STR);
|
|
|
|
deltxwin();
|
|
|
|
} else {
|
|
|
|
// Some other file error
|
|
|
|
saved_errno = errno;
|
|
|
|
|
|
|
|
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
|
|
|
|
wbkgd(curwin, ATTR_ERROR_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 1, ATTR_ERROR_TITLE, " Game not loaded ");
|
|
|
|
center(curwin, 3, ATTR_ERROR_STR,
|
|
|
|
"Game %d could not be loaded from disk", num);
|
|
|
|
center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
|
|
|
|
strerror(saved_errno));
|
|
|
|
|
|
|
|
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
|
|
|
|
deltxwin();
|
|
|
|
}
|
|
|
|
|
2011-07-11 09:23:21 -04:00
|
|
|
free(buf);
|
2011-07-13 04:18:02 -04:00
|
|
|
free(filename);
|
2011-07-11 04:07:51 -04:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-07-11 09:23:21 -04:00
|
|
|
// Read the game file header
|
|
|
|
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
|
|
|
|
err_exit("%s: missing header in game file", filename);
|
|
|
|
}
|
|
|
|
if (strcmp(buf, GAME_FILE_HEADER "\n") != 0) {
|
|
|
|
err_exit("%s: not a valid game file", filename);
|
|
|
|
}
|
|
|
|
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
|
|
|
|
err_exit("%s: missing subheader in game file", filename);
|
|
|
|
}
|
|
|
|
if (strcmp(buf, GAME_FILE_API_VERSION "\n") != 0) {
|
|
|
|
err_exit("%s: saved under a different version of Star Traders",
|
|
|
|
filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
lineno = 3;
|
|
|
|
|
|
|
|
// Read in the game file encryption key
|
|
|
|
if (fscanf(file, "%i\n", &crypt_key) != 1) {
|
|
|
|
err_exit("%s: illegal or missing field on line %d", filename, lineno);
|
|
|
|
}
|
|
|
|
lineno++;
|
|
|
|
|
|
|
|
// Read in various game variables
|
|
|
|
load_game_read_int(n, n == MAX_X);
|
|
|
|
load_game_read_int(n, n == MAX_Y);
|
|
|
|
load_game_read_int(max_turn, max_turn >= 1);
|
|
|
|
load_game_read_int(turn_number, (turn_number >= 1) && (turn_number <= max_turn));
|
|
|
|
load_game_read_int(number_players, (number_players >= 1) && (number_players < MAX_PLAYERS));
|
|
|
|
load_game_read_int(current_player, (current_player >= 0) && (current_player < number_players));
|
|
|
|
load_game_read_int(first_player, (first_player >= 0) && (first_player < number_players));
|
|
|
|
load_game_read_int(n, n == MAX_COMPANIES);
|
|
|
|
load_game_read_double(interest_rate, interest_rate > 0.0);
|
|
|
|
|
|
|
|
// Read in player data
|
|
|
|
for (i = 0; i < number_players; i++) {
|
|
|
|
load_game_read_string(player[i].name);
|
|
|
|
load_game_read_double(player[i].cash, player[i].cash >= 0.0);
|
|
|
|
load_game_read_double(player[i].debt, player[i].debt >= 0.0);
|
|
|
|
load_game_read_bool(player[i].in_game);
|
|
|
|
|
|
|
|
for (j = 0; j < MAX_COMPANIES; j++) {
|
|
|
|
load_game_read_long(player[i].stock_owned[j], player[i].stock_owned[j] >= 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read in company data
|
|
|
|
for (i = 0; i < MAX_COMPANIES; i++) {
|
|
|
|
company[i].name = company_name[i];
|
|
|
|
load_game_read_double(company[i].share_price, company[i].share_price > 0.0);
|
|
|
|
load_game_read_double(company[i].share_return, true);
|
|
|
|
load_game_read_long(company[i].stock_issued, company[i].stock_issued >= 0);
|
|
|
|
load_game_read_long(company[i].max_stock, company[i].max_stock >= 0);
|
|
|
|
load_game_read_bool(company[i].on_map);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read in galaxy map
|
|
|
|
for (x = 0; x < MAX_X; x++) {
|
|
|
|
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
|
|
|
|
err_exit("%s: missing field on line %d", filename, lineno);
|
|
|
|
}
|
|
|
|
if (strlen(unscramble(crypt_key, buf, GAME_BUFSIZE)) != (MAX_Y + 1)) {
|
|
|
|
err_exit("%s: illegal field on line %d", filename, lineno);
|
|
|
|
}
|
|
|
|
lineno++;
|
|
|
|
|
|
|
|
for (y = 0; y < MAX_Y; y++) {
|
|
|
|
c = buf[y];
|
|
|
|
if ((c == MAP_EMPTY) || (c == MAP_OUTPOST) || (c == MAP_STAR) ||
|
|
|
|
((c >= MAP_A) && (c <= MAP_LAST))) {
|
|
|
|
galaxy_map[x][y] = (map_val_t) c;
|
|
|
|
} else {
|
|
|
|
err_exit("%s: illegal value on line %d", filename, lineno - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read in a dummy sentinal value
|
|
|
|
load_game_read_int(n, n == GAME_FILE_SENTINEL);
|
|
|
|
|
|
|
|
if (fclose(file) == EOF) {
|
|
|
|
errno_exit("%s", filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
free(buf);
|
2011-07-13 04:18:02 -04:00
|
|
|
free(filename);
|
2011-07-11 09:23:21 -04:00
|
|
|
return true;
|
2011-07-11 02:14:07 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
|
|
Function: save_game - Save the current game to disk
|
|
|
|
Arguments: num - Game number to use (1-9)
|
|
|
|
Returns: bool - True if game saved successfully, else false
|
|
|
|
|
|
|
|
This function saves the current game to disk. True is returned if this
|
|
|
|
could be done successfully.
|
|
|
|
*/
|
|
|
|
|
|
|
|
bool save_game (int num)
|
|
|
|
{
|
2011-07-12 22:52:38 -04:00
|
|
|
const char *data_dir;
|
|
|
|
char *buf, *filename;
|
|
|
|
FILE *file;
|
|
|
|
int saved_errno;
|
|
|
|
struct stat statbuf;
|
|
|
|
int i, j, x, y;
|
|
|
|
char *p;
|
|
|
|
|
|
|
|
|
2011-07-11 02:14:07 -04:00
|
|
|
assert((num >= 1) && (num <= 9));
|
|
|
|
|
2011-07-12 22:52:38 -04:00
|
|
|
buf = malloc(GAME_BUFSIZE);
|
|
|
|
if (buf == NULL) {
|
|
|
|
err_exit("out of memory");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create the data directory, if needed
|
|
|
|
data_dir = data_directory();
|
|
|
|
if (data_dir != NULL) {
|
|
|
|
if (mkdir(data_dir, S_IRWXU | S_IRWXG | S_IRWXO) != 0) {
|
|
|
|
saved_errno = errno;
|
|
|
|
if ((saved_errno == EEXIST) && (stat(data_dir, &statbuf) == 0)
|
|
|
|
&& S_ISDIR(statbuf.st_mode)) {
|
|
|
|
; // Do nothing: directory already exists
|
|
|
|
} else {
|
|
|
|
// Data directory could not be created
|
|
|
|
|
|
|
|
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
|
|
|
|
wbkgd(curwin, ATTR_ERROR_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 1, ATTR_ERROR_TITLE, " Game not saved ");
|
|
|
|
center(curwin, 3, ATTR_ERROR_STR,
|
|
|
|
"Game %d could not be saved to disk", num);
|
|
|
|
center(curwin, 5, ATTR_ERROR_WINDOW, "Directory %s: %s",
|
|
|
|
data_dir, strerror(saved_errno));
|
|
|
|
|
|
|
|
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
|
|
|
|
deltxwin();
|
|
|
|
|
|
|
|
free(buf);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
filename = game_filename(num);
|
|
|
|
assert(filename != NULL);
|
|
|
|
|
|
|
|
file = fopen(filename, "w");
|
|
|
|
if (file == NULL) {
|
|
|
|
// File could not be opened for writing
|
|
|
|
saved_errno = errno;
|
|
|
|
|
|
|
|
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
|
|
|
|
wbkgd(curwin, ATTR_ERROR_WINDOW);
|
|
|
|
box(curwin, 0, 0);
|
|
|
|
|
|
|
|
center(curwin, 1, ATTR_ERROR_TITLE, " Game not saved ");
|
|
|
|
center(curwin, 3, ATTR_ERROR_STR,
|
|
|
|
"Game %d could not be saved to disk", num);
|
|
|
|
center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
|
|
|
|
strerror(saved_errno));
|
|
|
|
|
|
|
|
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
|
|
|
|
deltxwin();
|
|
|
|
|
|
|
|
free(buf);
|
2011-07-13 04:18:02 -04:00
|
|
|
free(filename);
|
2011-07-12 22:52:38 -04:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write out the game file header and encryption key
|
|
|
|
fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION);
|
|
|
|
fprintf(file, "%d\n", GAME_FILE_CRYPT_KEY);
|
|
|
|
|
|
|
|
// Write out various game variables
|
|
|
|
save_game_write_int(MAX_X);
|
|
|
|
save_game_write_int(MAX_Y);
|
|
|
|
save_game_write_int(max_turn);
|
|
|
|
save_game_write_int(turn_number);
|
|
|
|
save_game_write_int(number_players);
|
|
|
|
save_game_write_int(current_player);
|
|
|
|
save_game_write_int(first_player);
|
|
|
|
save_game_write_int(MAX_COMPANIES);
|
|
|
|
save_game_write_double(interest_rate);
|
|
|
|
|
|
|
|
// Write out player data
|
|
|
|
for (i = 0; i < number_players; i++) {
|
|
|
|
save_game_write_string(player[i].name);
|
|
|
|
save_game_write_double(player[i].cash);
|
|
|
|
save_game_write_double(player[i].debt);
|
|
|
|
save_game_write_bool(player[i].in_game);
|
|
|
|
|
|
|
|
for (j = 0; j < MAX_COMPANIES; j++) {
|
|
|
|
save_game_write_long(player[i].stock_owned[j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write out company data
|
|
|
|
for (i = 0; i < MAX_COMPANIES; i++) {
|
|
|
|
save_game_write_double(company[i].share_price);
|
|
|
|
save_game_write_double(company[i].share_return);
|
|
|
|
save_game_write_long(company[i].stock_issued);
|
|
|
|
save_game_write_long(company[i].max_stock);
|
|
|
|
save_game_write_bool(company[i].on_map);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write out galaxy map
|
|
|
|
for (x = 0; x < MAX_X; x++) {
|
|
|
|
memset(buf, 0, MAX_Y + 2);
|
|
|
|
for (p = buf, y = 0; y < MAX_Y; p++, y++) {
|
|
|
|
*p = (char) galaxy_map[x][y];
|
|
|
|
}
|
|
|
|
*p++ = '\n';
|
|
|
|
*p = '\0';
|
|
|
|
|
|
|
|
scramble(GAME_FILE_CRYPT_KEY, buf, GAME_BUFSIZE);
|
|
|
|
fprintf(file, "%s", buf);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write out a dummy sentinal value
|
|
|
|
save_game_write_int(GAME_FILE_SENTINEL);
|
|
|
|
|
|
|
|
if (fclose(file) == EOF) {
|
|
|
|
errno_exit("%s", filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
free(buf);
|
2011-07-13 04:18:02 -04:00
|
|
|
free(filename);
|
2011-07-11 02:14:07 -04:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void select_moves (void)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
|
|
|
}
|
|
|
|
|
|
|
|
void get_move (void)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
|
|
|
}
|
|
|
|
|
|
|
|
void process_move (void)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
|
|
|
}
|
|
|
|
|
|
|
|
void exchange_stock (void)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
|
|
|
}
|
|
|
|
|
|
|
|
void next_player (void)
|
|
|
|
{
|
|
|
|
// @@@ To be written
|
|
|
|
quit_selected = true;
|
|
|
|
}
|