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trader/src/game.c

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/************************************************************************
* *
* Star Traders: A Game of Interstellar Trading *
* Copyright (C) 1990-2011, John Zaitseff *
* *
************************************************************************/
/*
Author: John Zaitseff <J.Zaitseff@zap.org.au>
$Id$
This file, game.c, contains the implementation of the game functions
used in Star Traders.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/.
*/
#include "trader.h"
/************************************************************************
* Module constants and macros *
************************************************************************/
#define GAME_BUFSIZE (1024) /* Buffer size for game save/load */
// Macros used in load_game()
#define load_game_scanf(_fmt, _var, _cond) \
{ \
if (fgets(buf, GAME_BUFSIZE, file) == NULL) { \
err_exit("%s: missing field on line %d", filename, lineno); \
} \
if (sscanf(unscramble(crypt_key, buf, GAME_BUFSIZE), _fmt "\n", \
&(_var)) != 1) { \
err_exit("%s: illegal field on line %d", filename, lineno); \
} \
if (! (_cond)) { \
err_exit("%s: illegal value on line %d", filename, lineno); \
} \
lineno++; \
}
#define load_game_read_int(_var, _cond) \
load_game_scanf("%d", _var, _cond)
#define load_game_read_long(_var, _cond) \
load_game_scanf("%ld", _var, _cond)
#define load_game_read_double(_var, _cond) \
load_game_scanf("%lf", _var, _cond)
#define load_game_read_bool(_var) \
{ \
int b; \
\
load_game_scanf("%d", b, (b == false) || (b == true)); \
(_var) = b; \
}
#define load_game_read_string(_var) \
{ \
char *s; \
int len; \
\
if (fgets(buf, GAME_BUFSIZE, file) == NULL) { \
err_exit("%s: missing field on line %d", filename, lineno); \
} \
if (strlen(unscramble(crypt_key, buf, GAME_BUFSIZE)) == 0) { \
err_exit("%s: illegal value on line %d", filename, lineno); \
} \
lineno++; \
\
s = malloc(strlen(buf) + 1); \
if (s == NULL) { \
err_exit("out of memory"); \
} \
\
strcpy(s, buf); \
len = strlen(s); \
if ((len > 0) && (s[len - 1] == '\n')) { \
s[len - 1] = '\0'; \
} \
\
(_var) = s; \
}
// Macros used in save_game()
#define save_game_printf(_fmt, _var) \
{ \
snprintf(buf, GAME_BUFSIZE, _fmt "\n", _var); \
scramble(GAME_FILE_CRYPT_KEY, buf, GAME_BUFSIZE); \
fprintf(file, "%s", buf); \
}
#define save_game_write_int(_var) \
save_game_printf("%d", _var)
#define save_game_write_long(_var) \
save_game_printf("%ld", _var)
#define save_game_write_double(_var) \
save_game_printf("%2.20e", _var)
#define save_game_write_bool(_var) \
save_game_printf("%d", (int) _var)
#define save_game_write_string(_var) \
save_game_printf("%s", _var)
/************************************************************************
* Game function definitions *
************************************************************************/
/*-----------------------------------------------------------------------
Function: init_game - Initialise a new game or load an old one
Arguments: (none)
Returns: (nothing)
This function initialises all game variables and structures, either by
creating a new game or by loading an old one from disk. In particular,
if a new game is to be created, it asks how many people will play, and
what their names are. If needed, instructions on how to play the game
are also displayed.
On entry to this function, the "game_num" global variable determines
whether an old game is loaded (if possible). On exit, all global
variables in globals.h are initialised, apart from game_move[]. If the
user aborts entering the necessary information, quit_selected is set to
true and number_players is 0.
*/
void init_game (void)
{
int i, j, x, y;
int key, ret;
bool done, modified, entered[MAX_PLAYERS];
// Try to load an old game, if possible
if (game_num != 0) {
newtxwin(5, 30, LINE_OFFSET + 6, COL_CENTER(30));
wbkgd(curwin, ATTR_STATUS_WINDOW);
box(curwin, 0, 0);
center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num);
wrefresh(curwin);
game_loaded = load_game(game_num);
deltxwin();
txrefresh();
}
// Initialise game data, if not already loaded
if (! game_loaded) {
number_players = 0;
while (number_players == 0) {
// Ask for the number of players
newtxwin(5, 62, LINE_OFFSET + 3, COL_CENTER(62));
wbkgd(curwin, ATTR_NORMAL_WINDOW);
box(curwin, 0, 0);
mvwaddstr(curwin, 2, 2, "Enter number of players ");
waddstr(curwin, "[");
attrpr(curwin, ATTR_KEYCODE_STR, "1");
waddstr(curwin, "-");
attrpr(curwin, ATTR_KEYCODE_STR, "%d", MAX_PLAYERS);
waddstr(curwin, "]");
waddstr(curwin, " or ");
attrpr(curwin, ATTR_KEYCODE_STR, "<C>");
waddstr(curwin, " to continue a game: ");
curs_set(CURS_ON);
wrefresh(curwin);
do {
key = toupper(gettxchar(curwin));
done = ((key >= '1') && (key <= (MAX_PLAYERS + '0'))) || (key == 'C');
if ((key == KEY_ESC) || (key == KEY_CTRL('C')) || (key == KEY_CTRL('\\'))) {
quit_selected = true;
return;
}
if (! done) {
beep();
}
} while (! done);
curs_set(CURS_OFF);
wechochar(curwin, key | A_BOLD);
if (key != 'C') {
number_players = key - '0';
} else {
// Ask which game to load
newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50));
wbkgd(curwin, ATTR_NORMAL_WINDOW);
box(curwin, 0, 0);
mvwaddstr(curwin, 2, 2, "Enter game number ");
waddstr(curwin, "[");
attrpr(curwin, ATTR_KEYCODE_STR, "1");
waddstr(curwin, "-");
attrpr(curwin, ATTR_KEYCODE_STR, "9");
waddstr(curwin, "]");
waddstr(curwin, " or ");
attrpr(curwin, ATTR_KEYCODE_STR, "<ESC>");
waddstr(curwin, " to cancel: ");
curs_set(CURS_ON);
wrefresh(curwin);
do {
key = toupper(gettxchar(curwin));
done = ((key >= '1') && (key <= '9')) || (key == KEY_ESC);
if (! done) {
beep();
}
} while (! done);
curs_set(CURS_OFF);
if (key != KEY_ESC) {
game_num = key - '0';
wechochar(curwin, key | A_BOLD);
// Try to load the game, if possible
newtxwin(5, 30, LINE_OFFSET + 9, COL_CENTER(30));
wbkgd(curwin, ATTR_STATUS_WINDOW);
box(curwin, 0, 0);
center(curwin, 2, ATTR_STATUS_WINDOW,
"Loading game %d... ", game_num);
wrefresh(curwin);
game_loaded = load_game(game_num);
deltxwin();
txrefresh();
}
deltxwin(); // "Enter game number" window
deltxwin(); // "Number of players" window
txrefresh();
}
}
if (! game_loaded) {
if (number_players == 1) {
// Ask for the player name
newtxwin(5, 76, LINE_OFFSET + 9, COL_CENTER(76));
wbkgd(curwin, ATTR_NORMAL_WINDOW);
box(curwin, 0, 0);
mvwaddstr(curwin, 2, 2, "Please enter your name: ");
player[0].name = NULL;
do {
ret = gettxstring(curwin, &player[0].name, false, 2, 26,
48, ATTR_INPUT_FIELD, NULL);
done = ((ret == OK) && (strlen(player[0].name) != 0));
if (! done) {
beep();
}
} while (! done);
newtxwin(5, 44, LINE_OFFSET + 6, COL_CENTER(44));
wbkgd(curwin, ATTR_NORMAL_WINDOW);
box(curwin, 0, 0);
mvwaddstr(curwin, 2, 2, "Do you need any instructions? ");
waddstr(curwin, "[");
attrpr(curwin, ATTR_KEYCODE_STR, "Y");
waddstr(curwin, "/");
attrpr(curwin, ATTR_KEYCODE_STR, "N");
waddstr(curwin, "] ");
if (answer_yesno(curwin)) {
show_help();
}
deltxwin(); // "Do you need instructions?" window
deltxwin(); // "Enter your name" window
deltxwin(); // "Number of players" window
txrefresh();
} else {
// Ask for all of the player names
newtxwin(number_players + 5, 76, LINE_OFFSET + 9, COL_CENTER(76));
wbkgd(curwin, ATTR_NORMAL_WINDOW);
box(curwin, 0, 0);
center(curwin, 1, ATTR_WINDOW_TITLE, " Enter player names ");
for (i = 0; i < number_players; i++) {
player[i].name = NULL;
entered[i] = false;
mvwprintw(curwin, i + 3, 2, "Player %d:", i + 1);
}
i = 0;
done = false;
while (! done) {
ret = gettxstring(curwin, &player[i].name, true, 3 + i, 12,
62, ATTR_INPUT_FIELD, &modified);
switch (ret) {
case OK:
// Make sure name is not an empty string
j = strlen(player[i].name);
entered[i] = (j != 0);
if (j == 0) {
beep();
}
// Make sure name has not been entered already
for (j = 0; j < number_players; j++) {
if ((i != j) && (player[j].name != NULL) &&
(strcmp(player[i].name, player[j].name) == 0)) {
entered[i] = false;
beep();
break;
}
}
// Move to first name for which ENTER has not been pressed
done = true;
for (i = 0; i < number_players; i++) {
if (! entered[i]) {
done = false;
break;
}
}
break;
case ERR:
beep();
break;
case KEY_UP:
if (modified) {
entered[i] = false;
}
if (i == 0) {
i = number_players - 1;
} else {
i--;
}
break;
case KEY_DOWN:
if (modified) {
entered[i] = false;
}
if (i == number_players - 1) {
i = 0;
} else {
i++;
}
break;
default:
beep();
break;
}
}
newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50));
wbkgd(curwin, ATTR_NORMAL_WINDOW);
box(curwin, 0, 0);
mvwaddstr(curwin, 2, 2, "Does any player need instructions? ");
waddstr(curwin, "[");
attrpr(curwin, ATTR_KEYCODE_STR, "Y");
waddstr(curwin, "/");
attrpr(curwin, ATTR_KEYCODE_STR, "N");
waddstr(curwin, "] ");
if (answer_yesno(curwin)) {
show_help();
}
deltxwin(); // "Need instructions?" window
deltxwin(); // "Enter player names" window
deltxwin(); // "Number of players" window
txrefresh();
}
// Initialise player data (other than names)
for (i = 0; i < number_players; i++) {
player[i].cash = INITIAL_CASH;
player[i].debt = 0.0;
player[i].in_game = true;
for (j = 0; j < MAX_COMPANIES; j++) {
player[i].stock_owned[j] = 0;
}
}
// Initialise company data
for (i = 0; i < MAX_COMPANIES; i++) {
company[i].name = company_name[i];
company[i].share_price = 0.0;
company[i].share_return = INITIAL_RETURN;
company[i].stock_issued = 0;
company[i].max_stock = 0;
company[i].on_map = false;
}
// Initialise galaxy map
for (x = 0; x < MAX_X; x++) {
for (y = 0; y < MAX_Y; y++) {
galaxy_map[x][y] = (randf() < STAR_RATIO) ?
MAP_STAR : MAP_EMPTY;
}
}
// Miscellaneous initialisation
interest_rate = INITIAL_INTEREST_RATE;
max_turn = DEFAULT_MAX_TURN;
turn_number = 1;
// Select who is to go first
if (number_players == 1) {
first_player = 0;
current_player = 0;
} else {
first_player = randi(number_players);
current_player = first_player;
newtxwin(7, 50, LINE_OFFSET + 8, COL_CENTER(50));
wbkgd(curwin, ATTR_NORMAL_WINDOW);
box(curwin, 0, 0);
center(curwin, 2, ATTR_NORMAL_WINDOW,
"The first player to go is");
center(curwin, 3, ATTR_HIGHLIGHT_STR, "%1.46s",
player[first_player].name);
wait_for_key(curwin, 5, ATTR_WAITNORMAL_STR);
deltxwin();
txrefresh();
}
}
}
quit_selected = false;
}
/*-----------------------------------------------------------------------
Function: end_game - Finish playing the current game
Arguments: (none)
Returns: (nothing)
This function displays every player's status before declaring the
winner of the game.
*/
void end_game (void)
{
if (quit_selected && (number_players == 0)) {
// init_game() was cancelled by user
return;
}
// @@@ To be written
}
/*-----------------------------------------------------------------------
Function: load_game - Load a saved game from disk
Arguments: num - Game number to load (1-9)
Returns: bool - True if game loaded successfully, else false
This function loads a previously-saved game from disk. True is
returned if this could be done successfully.
*/
bool load_game (int num)
{
char *buf, *filename;
FILE *file;
int saved_errno, lineno;
int crypt_key;
int n, i, j, x, y;
char c;
assert((num >= 1) && (num <= 9));
buf = malloc(GAME_BUFSIZE);
if (buf == NULL) {
err_exit("out of memory");
}
filename = game_filename(num);
assert(filename != NULL);
file = fopen(filename, "r");
if (file == NULL) {
// File could not be opened
if (errno == ENOENT) {
// File not found
newtxwin(7, 40, LINE_OFFSET + 9, COL_CENTER(40));
wbkgd(curwin, ATTR_ERROR_WINDOW);
box(curwin, 0, 0);
center(curwin, 1, ATTR_ERROR_TITLE, " Game not found ");
center(curwin, 3, ATTR_ERROR_STR,
"Game %d has not been saved to disk", num);
wait_for_key(curwin, 5, ATTR_WAITERROR_STR);
deltxwin();
} else {
// Some other file error
saved_errno = errno;
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
wbkgd(curwin, ATTR_ERROR_WINDOW);
box(curwin, 0, 0);
center(curwin, 1, ATTR_ERROR_TITLE, " Game not loaded ");
center(curwin, 3, ATTR_ERROR_STR,
"Game %d could not be loaded from disk", num);
center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
strerror(saved_errno));
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
deltxwin();
}
free(buf);
free(filename);
return false;
}
// Read the game file header
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
err_exit("%s: missing header in game file", filename);
}
if (strcmp(buf, GAME_FILE_HEADER "\n") != 0) {
err_exit("%s: not a valid game file", filename);
}
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
err_exit("%s: missing subheader in game file", filename);
}
if (strcmp(buf, GAME_FILE_API_VERSION "\n") != 0) {
err_exit("%s: saved under a different version of Star Traders",
filename);
}
lineno = 3;
// Read in the game file encryption key
if (fscanf(file, "%i\n", &crypt_key) != 1) {
err_exit("%s: illegal or missing field on line %d", filename, lineno);
}
lineno++;
// Read in various game variables
load_game_read_int(n, n == MAX_X);
load_game_read_int(n, n == MAX_Y);
load_game_read_int(max_turn, max_turn >= 1);
load_game_read_int(turn_number, (turn_number >= 1) && (turn_number <= max_turn));
load_game_read_int(number_players, (number_players >= 1) && (number_players < MAX_PLAYERS));
load_game_read_int(current_player, (current_player >= 0) && (current_player < number_players));
load_game_read_int(first_player, (first_player >= 0) && (first_player < number_players));
load_game_read_int(n, n == MAX_COMPANIES);
load_game_read_double(interest_rate, interest_rate > 0.0);
// Read in player data
for (i = 0; i < number_players; i++) {
load_game_read_string(player[i].name);
load_game_read_double(player[i].cash, player[i].cash >= 0.0);
load_game_read_double(player[i].debt, player[i].debt >= 0.0);
load_game_read_bool(player[i].in_game);
for (j = 0; j < MAX_COMPANIES; j++) {
load_game_read_long(player[i].stock_owned[j], player[i].stock_owned[j] >= 0);
}
}
// Read in company data
for (i = 0; i < MAX_COMPANIES; i++) {
company[i].name = company_name[i];
load_game_read_double(company[i].share_price, company[i].share_price > 0.0);
load_game_read_double(company[i].share_return, true);
load_game_read_long(company[i].stock_issued, company[i].stock_issued >= 0);
load_game_read_long(company[i].max_stock, company[i].max_stock >= 0);
load_game_read_bool(company[i].on_map);
}
// Read in galaxy map
for (x = 0; x < MAX_X; x++) {
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
err_exit("%s: missing field on line %d", filename, lineno);
}
if (strlen(unscramble(crypt_key, buf, GAME_BUFSIZE)) != (MAX_Y + 1)) {
err_exit("%s: illegal field on line %d", filename, lineno);
}
lineno++;
for (y = 0; y < MAX_Y; y++) {
c = buf[y];
if ((c == MAP_EMPTY) || (c == MAP_OUTPOST) || (c == MAP_STAR) ||
((c >= MAP_A) && (c <= MAP_LAST))) {
galaxy_map[x][y] = (map_val_t) c;
} else {
err_exit("%s: illegal value on line %d", filename, lineno - 1);
}
}
}
// Read in a dummy sentinal value
load_game_read_int(n, n == GAME_FILE_SENTINEL);
if (fclose(file) == EOF) {
errno_exit("%s", filename);
}
free(buf);
free(filename);
return true;
}
/*-----------------------------------------------------------------------
Function: save_game - Save the current game to disk
Arguments: num - Game number to use (1-9)
Returns: bool - True if game saved successfully, else false
This function saves the current game to disk. True is returned if this
could be done successfully.
*/
bool save_game (int num)
{
const char *data_dir;
char *buf, *filename;
FILE *file;
int saved_errno;
struct stat statbuf;
int i, j, x, y;
char *p;
assert((num >= 1) && (num <= 9));
buf = malloc(GAME_BUFSIZE);
if (buf == NULL) {
err_exit("out of memory");
}
// Create the data directory, if needed
data_dir = data_directory();
if (data_dir != NULL) {
if (mkdir(data_dir, S_IRWXU | S_IRWXG | S_IRWXO) != 0) {
saved_errno = errno;
if ((saved_errno == EEXIST) && (stat(data_dir, &statbuf) == 0)
&& S_ISDIR(statbuf.st_mode)) {
; // Do nothing: directory already exists
} else {
// Data directory could not be created
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
wbkgd(curwin, ATTR_ERROR_WINDOW);
box(curwin, 0, 0);
center(curwin, 1, ATTR_ERROR_TITLE, " Game not saved ");
center(curwin, 3, ATTR_ERROR_STR,
"Game %d could not be saved to disk", num);
center(curwin, 5, ATTR_ERROR_WINDOW, "Directory %s: %s",
data_dir, strerror(saved_errno));
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
deltxwin();
free(buf);
return false;
}
}
}
filename = game_filename(num);
assert(filename != NULL);
file = fopen(filename, "w");
if (file == NULL) {
// File could not be opened for writing
saved_errno = errno;
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
wbkgd(curwin, ATTR_ERROR_WINDOW);
box(curwin, 0, 0);
center(curwin, 1, ATTR_ERROR_TITLE, " Game not saved ");
center(curwin, 3, ATTR_ERROR_STR,
"Game %d could not be saved to disk", num);
center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
strerror(saved_errno));
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
deltxwin();
free(buf);
free(filename);
return false;
}
// Write out the game file header and encryption key
fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION);
fprintf(file, "%d\n", GAME_FILE_CRYPT_KEY);
// Write out various game variables
save_game_write_int(MAX_X);
save_game_write_int(MAX_Y);
save_game_write_int(max_turn);
save_game_write_int(turn_number);
save_game_write_int(number_players);
save_game_write_int(current_player);
save_game_write_int(first_player);
save_game_write_int(MAX_COMPANIES);
save_game_write_double(interest_rate);
// Write out player data
for (i = 0; i < number_players; i++) {
save_game_write_string(player[i].name);
save_game_write_double(player[i].cash);
save_game_write_double(player[i].debt);
save_game_write_bool(player[i].in_game);
for (j = 0; j < MAX_COMPANIES; j++) {
save_game_write_long(player[i].stock_owned[j]);
}
}
// Write out company data
for (i = 0; i < MAX_COMPANIES; i++) {
save_game_write_double(company[i].share_price);
save_game_write_double(company[i].share_return);
save_game_write_long(company[i].stock_issued);
save_game_write_long(company[i].max_stock);
save_game_write_bool(company[i].on_map);
}
// Write out galaxy map
for (x = 0; x < MAX_X; x++) {
memset(buf, 0, MAX_Y + 2);
for (p = buf, y = 0; y < MAX_Y; p++, y++) {
*p = (char) galaxy_map[x][y];
}
*p++ = '\n';
*p = '\0';
scramble(GAME_FILE_CRYPT_KEY, buf, GAME_BUFSIZE);
fprintf(file, "%s", buf);
}
// Write out a dummy sentinal value
save_game_write_int(GAME_FILE_SENTINEL);
if (fclose(file) == EOF) {
errno_exit("%s", filename);
}
free(buf);
free(filename);
return true;
}
void select_moves (void)
{
// @@@ To be written
}
void get_move (void)
{
// @@@ To be written
}
void process_move (void)
{
// @@@ To be written
}
void exchange_stock (void)
{
// @@@ To be written
}
void next_player (void)
{
// @@@ To be written
quit_selected = true;
}