pointvec/desktop/sources/scripts/generator.js

118 lines
3.8 KiB
JavaScript

'use strict'
function Generator (layer, style) {
this.layer = layer
this.style = style
function operate (layer, offset, scale, mirror = 0, angle = 0) {
const l = copy(layer)
for (const k1 in l) {
const seg = l[k1]
for (const k2 in seg.vertices) {
if (mirror === 1 || mirror === 3) { seg.vertices[k2].x = (dotgrid.tool.settings.size.width) - seg.vertices[k2].x }
if (mirror === 2 || mirror === 3) { seg.vertices[k2].y = (dotgrid.tool.settings.size.height) - seg.vertices[k2].y }
// Offset
seg.vertices[k2].x += offset.x
seg.vertices[k2].y += offset.y
// Rotate
const center = { x: (dotgrid.tool.settings.size.width / 2) + offset.x + (7.5), y: (dotgrid.tool.settings.size.height / 2) + offset.y + 30 }
seg.vertices[k2] = rotatePoint(seg.vertices[k2], center, angle)
// Scale
seg.vertices[k2].x *= scale
seg.vertices[k2].y *= scale
}
}
return l
}
this.render = function (prev, segment, mirror = 0) {
const type = segment.type
const vertices = segment.vertices
let html = ''
let skip = 0
for (const id in vertices) {
if (skip > 0) { skip -= 1; continue }
const vertex = vertices[parseInt(id)]
const next = vertices[parseInt(id) + 1]
const afterNext = vertices[parseInt(id) + 2]
if (parseInt(id) === 0 && !prev || parseInt(id) === 0 && prev && (prev.x !== vertex.x || prev.y !== vertex.y)) {
html += `M${vertex.x},${vertex.y} `
}
if (type === 'line') {
html += this._line(vertex)
} else if (type === 'arc_c') {
const clock = mirror > 0 && mirror < 3 ? '0,0' : '0,1'
html += this._arc(vertex, next, clock)
} else if (type === 'arc_r') {
const clock = mirror > 0 && mirror < 3 ? '0,1' : '0,0'
html += this._arc(vertex, next, clock)
} else if (type === 'arc_c_full') {
const clock = mirror > 0 ? '1,0' : '1,1'
html += this._arc(vertex, next, clock)
} else if (type === 'arc_r_full') {
const clock = mirror > 0 ? '1,1' : '1,0'
html += this._arc(vertex, next, clock)
} else if (type === 'bezier') {
html += this._bezier(next, afterNext)
skip = 1
}
}
if (segment.type === 'close') {
html += 'Z '
}
return html
}
this._line = function (a) {
return `L${a.x},${a.y} `
}
this._arc = function (a, b, c) {
if (!a || !b || !c) { return '' }
const offset = { x: b.x - a.x, y: b.y - a.y }
if (offset.x === 0 || offset.y === 0) { return this._line(b) }
return `A${Math.abs(b.x - a.x)},${Math.abs(b.y - a.y)} 0 ${c} ${b.x},${b.y} `
}
this._bezier = function (a, b) {
if (!a || !b) { return '' }
return `Q${a.x},${a.y} ${b.x},${b.y} `
}
this.convert = function (layer, mirror, angle) {
let s = ''
let prev = null
for (const id in layer) {
const seg = layer[parseInt(id)]
s += `${this.render(prev, seg, mirror)}`
prev = seg.vertices ? seg.vertices[seg.vertices.length - 1] : null
}
return s
}
this.toString = function (offset = { x: 0, y: 0 }, scale = 1, mirror = this.style && this.style.mirror_style ? this.style.mirror_style : 0) {
let s = this.convert(operate(this.layer, offset, scale))
if (mirror === 1 || mirror === 2 || mirror === 3) {
s += this.convert(operate(this.layer, offset, scale, mirror), mirror)
}
return s
}
function copy (data) { return data ? JSON.parse(JSON.stringify(data)) : [] }
function rotatePoint (point, origin, angle) { angle = angle * Math.PI / 180.0; return { x: (Math.cos(angle) * (point.x - origin.x) - Math.sin(angle) * (point.y - origin.y) + origin.x).toFixed(1), y: (Math.sin(angle) * (point.x - origin.x) + Math.cos(angle) * (point.y - origin.y) + origin.y).toFixed(1) } }
}