pointvec/desktop/sources/scripts/renderer.js

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JavaScript
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'use strict'
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function Renderer () {
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// Create SVG parts
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this.svg_el = document.createElementNS('http://www.w3.org/2000/svg', 'svg')
this.svg_el.setAttribute('xmlns', 'http://www.w3.org/2000/svg')
this.svg_el.setAttribute('baseProfile', 'full')
this.svg_el.setAttribute('version', '1.1')
this.svg_el.style.fill = 'none'
this.layer_1 = document.createElementNS('http://www.w3.org/2000/svg', 'path')
this.layer_2 = document.createElementNS('http://www.w3.org/2000/svg', 'path')
this.layer_3 = document.createElementNS('http://www.w3.org/2000/svg', 'path')
this.svg_el.appendChild(this.layer_3)
this.svg_el.appendChild(this.layer_2)
this.svg_el.appendChild(this.layer_1)
this.update = function () {
this.svg_el.setAttribute('width', (dotgrid.tool.settings.size.width - (5)) + 'px')
this.svg_el.setAttribute('height', (dotgrid.tool.settings.size.height + (10)) + 'px')
this.svg_el.style.width = (dotgrid.tool.settings.size.width - (5))
this.svg_el.style.height = dotgrid.tool.settings.size.height + (10)
this.svg_el.style.strokeWidth = dotgrid.tool.style().thickness
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let styles = dotgrid.tool.styles
let paths = dotgrid.tool.paths()
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this.layer_1.style.strokeWidth = styles[0].thickness
this.layer_1.style.strokeLinecap = styles[0].strokeLinecap
this.layer_1.style.strokeLinejoin = styles[0].strokeLinejoin
this.layer_1.style.stroke = styles[0].color
this.layer_1.style.fill = styles[0].fill
this.layer_1.setAttribute('d', paths[0])
this.layer_2.style.strokeWidth = styles[1].thickness
this.layer_2.style.strokeLinecap = styles[1].strokeLinecap
this.layer_2.style.strokeLinejoin = styles[1].strokeLinejoin
this.layer_2.style.stroke = styles[1].color
this.layer_2.style.fill = styles[1].fill
this.layer_2.setAttribute('d', paths[1])
this.layer_3.style.strokeWidth = styles[2].thickness
this.layer_3.style.strokeLinecap = styles[2].strokeLinecap
this.layer_3.style.strokeLinejoin = styles[2].strokeLinejoin
this.layer_3.style.stroke = styles[2].color
this.layer_3.style.fill = styles[2].fill
this.layer_3.setAttribute('d', paths[2])
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}
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this.to_png = function (size = dotgrid.tool.settings.size, callback = dotgrid.render) {
if (!dialog) { return this.to_png_web(size) }
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this.update()
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let xml = new XMLSerializer().serializeToString(this.svg_el)
let svg64 = btoa(xml)
let b64Start = 'data:image/svg+xml;base64,'
let image64 = b64Start + svg64
let img = new Image()
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let canvas = document.createElement('canvas')
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canvas.width = (size.width) * 2
canvas.height = (size.height + 30) * 2
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let ctx = canvas.getContext('2d')
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img.onload = function () {
ctx.drawImage(img, 0, 0, (size.width) * 2, (size.height + 30) * 2)
let data = canvas.toDataURL('image/png').replace(/^data:image\/\w+;base64,/, '')
dotgrid.renderer.to_png_ready(callback, new Buffer(data, 'base64'), size)
}
img.src = image64
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}
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this.to_png_ready = function (callback, buffer, size) {
callback(null, buffer, size)
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}
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this.to_png_web = function (size) {
if (dotgrid.tool.length() < 1) { console.warn('Nothing to render'); return }
this.update()
let xml = new XMLSerializer().serializeToString(this.svg_el)
let svg64 = btoa(xml)
let b64Start = 'data:image/svg+xml;base64,'
let image64 = b64Start + svg64
let canvas = document.createElement('canvas')
let ctx = canvas.getContext('2d')
let win = window.open('about:blank', 'image from canvas')
let img = new Image()
canvas.width = size.width * 2
canvas.height = size.height * 2
img.onload = function () {
ctx.drawImage(img, 0, 0, size.width * 2, size.height * 2)
win.document.write(`<style>body { background:${dotgrid.theme.active.background}}</style><img width='${size.width / 2}' height='${size.height / 2}' src='${canvas.toDataURL('image/png')}' alt='from canvas'/>`)
}
img.src = image64
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}
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this.to_svg = function () {
this.update()
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return this.svg_el.outerHTML
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}
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}