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* Overview
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# Overview
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This package provides a rollout-based graphical data structure. Its intended use
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is building game state graphs for general game-playing or similar AI tasks.
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@ -10,14 +10,14 @@ Vertices correspond to game states. They are addressed by unique game states
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Edges correspond to game-modifying moves. They are bidirectional, so paths may
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be traced up and down the graph.
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The structure is /rollout-based/ in that edges are expanded lazily. This should
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make it easy to implement planning algorithms like A* and Monte Carlo tree
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search on top of the graph structure.
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Three different interfaces are provided to make it easy to navigate the graph
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and perform updates to it.
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At present, the graph topology may be grown but not pruned. Vertex and edge
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deletion may be supported in a future version.
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Graph topology may be grown by adding vertices and edges. A graph may be
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garbage-collected by pruning all elements that cannot be reached from an
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arbitrary set of vertices.
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* Copyright
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# Copyright
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Copyright 2015-2016, Donald S. Black.
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