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uemacs/utf8.c
Renaud Fivet e13bc9ca7e Version 4.2
Consistent display of µEMACS as program name among
- ue --version
- on status bar
- insert-string $progname
- write-message $progname (FIX).
2015-02-12 13:15:45 +08:00

112 lines
2.7 KiB
C

#include "utf8.h"
#include <assert.h>
/*
* utf8_to_unicode()
*
* Convert a UTF-8 sequence to its unicode value, and return the length of
* the sequence in bytes.
*
* NOTE! Invalid UTF-8 will be converted to a one-byte sequence, so you can
* either use it as-is (ie as Latin1) or you can check for invalid UTF-8
* by checking for a length of 1 and a result > 127.
*
* NOTE 2! This does *not* verify things like minimality. So overlong forms
* are happily accepted and decoded, as are the various "invalid values".
*/
unsigned utf8_to_unicode(char *line, unsigned index, unsigned len, unicode_t *res)
{
unicode_t value ;
unsigned char c = line[index];
unsigned bytes, mask, i;
*res = c;
/*
* 0xxxxxxx is valid one byte utf8
* 10xxxxxx is invalid UTF-8 start byte, we assume it is Latin1
* 1100000x is start of overlong encoding sequence
* Sequence longer than 4 bytes are invalid
* Last valid code is 0x10FFFF, encoding start with 0xF4
*/
if( c <= 0xC1 || c > 0xF4)
return 1;
/* Ok, it's 11xxxxxx, do a stupid decode */
mask = 0x20;
bytes = 2;
while (c & mask) {
bytes++;
mask >>= 1;
}
/* bytes is in range [2..4] */
len -= index;
if (bytes > len)
return 1;
value = c & (mask-1);
/* Ok, do the bytes */
line += index;
for (i = 1; i < bytes; i++) {
c = line[i];
if ((c & 0xc0) != 0x80)
return 1;
value = (value << 6) | (c & 0x3f);
}
if( value > 0x10FFFF) /* Avoid 110000 - 13FFFF */
return 1 ;
*res = value;
return bytes;
}
static void reverse_string(char *begin, char *end)
{
do {
char a = *begin, b = *end;
*end = a; *begin = b;
begin++; end--;
} while (begin < end);
}
/*
* unicode_to_utf8()
*
* Convert a unicode value to its canonical utf-8 sequence.
*
* NOTE! This does not check for - or care about - the "invalid" unicode
* values. Also, converting a utf-8 sequence to unicode and back does
* *not* guarantee the same sequence, since this generates the shortest
* possible sequence, while utf8_to_unicode() accepts both Latin1 and
* overlong utf-8 sequences.
*/
unsigned unicode_to_utf8( unicode_t c, char *utf8) {
int bytes = 1 ;
assert( c <= 0x10FFFF) ;
#ifdef NDEBUG
if( c > 0x10FFFF) /* Let's assume this is due to sign extension */
c &= 0xFF ;
#endif
*utf8 = c ;
if (c > 0x7f) {
int prefix = 0x40;
char *p = utf8;
do {
*p++ = 0x80 + (c & 0x3f);
bytes++;
prefix >>= 1;
c >>= 6;
} while( c >= prefix) ;
*p = c - 2*prefix;
reverse_string(utf8, p);
}
return bytes;
}