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uemacs/line.c
Linus Torvalds 0a8b429059 Start doing character removal properly
This makes actual basic editing work.  Including things like
justify-paragraph etc, so lines get justified by number of UTF8
characters rather than bytes.

There are probably tons of broken stuff left, but this actually seems to
get the basics working right.

Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2012-07-11 10:43:16 -07:00

691 lines
17 KiB
C

/* line.c
*
* The functions in this file are a general set of line management utilities.
* They are the only routines that touch the text. They also touch the buffer
* and window structures, to make sure that the necessary updating gets done.
* There are routines in this file that handle the kill buffer too. It isn't
* here for any good reason.
*
* Note that this code only updates the dot and mark values in the window list.
* Since all the code acts on the current window, the buffer that we are
* editing must be being displayed, which means that "b_nwnd" is non zero,
* which means that the dot and mark values in the buffer headers are nonsense.
*
*/
#include "line.h"
#include <stdio.h>
#include "estruct.h"
#include "edef.h"
#include "efunc.h"
#include "utf8.h"
#define BLOCK_SIZE 16 /* Line block chunk size. */
/*
* This routine allocates a block of memory large enough to hold a struct line
* containing "used" characters. The block is always rounded up a bit. Return
* a pointer to the new block, or NULL if there isn't any memory left. Print a
* message in the message line if no space.
*/
struct line *lalloc(int used)
{
struct line *lp;
int size;
size = (used + BLOCK_SIZE - 1) & ~(BLOCK_SIZE - 1);
if (size == 0) /* Assume that is an empty. */
size = BLOCK_SIZE; /* Line is for type-in. */
if ((lp = (struct line *)malloc(sizeof(struct line) + size)) == NULL) {
mlwrite("(OUT OF MEMORY)");
return NULL;
}
lp->l_size = size;
lp->l_used = used;
return lp;
}
/*
* Delete line "lp". Fix all of the links that might point at it (they are
* moved to offset 0 of the next line. Unlink the line from whatever buffer it
* might be in. Release the memory. The buffers are updated too; the magic
* conditions described in the above comments don't hold here.
*/
void lfree(struct line *lp)
{
struct buffer *bp;
struct window *wp;
wp = wheadp;
while (wp != NULL) {
if (wp->w_linep == lp)
wp->w_linep = lp->l_fp;
if (wp->w_dotp == lp) {
wp->w_dotp = lp->l_fp;
wp->w_doto = 0;
}
if (wp->w_markp == lp) {
wp->w_markp = lp->l_fp;
wp->w_marko = 0;
}
wp = wp->w_wndp;
}
bp = bheadp;
while (bp != NULL) {
if (bp->b_nwnd == 0) {
if (bp->b_dotp == lp) {
bp->b_dotp = lp->l_fp;
bp->b_doto = 0;
}
if (bp->b_markp == lp) {
bp->b_markp = lp->l_fp;
bp->b_marko = 0;
}
}
bp = bp->b_bufp;
}
lp->l_bp->l_fp = lp->l_fp;
lp->l_fp->l_bp = lp->l_bp;
free((char *) lp);
}
/*
* This routine gets called when a character is changed in place in the current
* buffer. It updates all of the required flags in the buffer and window
* system. The flag used is passed as an argument; if the buffer is being
* displayed in more than 1 window we change EDIT t HARD. Set MODE if the
* mode line needs to be updated (the "*" has to be set).
*/
void lchange(int flag)
{
struct window *wp;
if (curbp->b_nwnd != 1) /* Ensure hard. */
flag = WFHARD;
if ((curbp->b_flag & BFCHG) == 0) { /* First change, so */
flag |= WFMODE; /* update mode lines. */
curbp->b_flag |= BFCHG;
}
wp = wheadp;
while (wp != NULL) {
if (wp->w_bufp == curbp)
wp->w_flag |= flag;
wp = wp->w_wndp;
}
}
/*
* insert spaces forward into text
*
* int f, n; default flag and numeric argument
*/
int insspace(int f, int n)
{
linsert(n, ' ');
backchar(f, n);
return TRUE;
}
/*
* linstr -- Insert a string at the current point
*/
int linstr(char *instr)
{
int status = TRUE;
char tmpc;
if (instr != NULL)
while ((tmpc = *instr) && status == TRUE) {
status =
(tmpc == '\n' ? lnewline() : linsert(1, tmpc));
/* Insertion error? */
if (status != TRUE) {
mlwrite("%%Out of memory while inserting");
break;
}
instr++;
}
return status;
}
/*
* Insert "n" copies of the character "c" at the current location of dot. In
* the easy case all that happens is the text is stored in the line. In the
* hard case, the line has to be reallocated. When the window list is updated,
* take special care; I screwed it up once. You always update dot in the
* current window. You update mark, and a dot in another window, if it is
* greater than the place where you did the insert. Return TRUE if all is
* well, and FALSE on errors.
*/
static int linsert_byte(int n, int c)
{
char *cp1;
char *cp2;
struct line *lp1;
struct line *lp2;
struct line *lp3;
int doto;
int i;
struct window *wp;
if (curbp->b_mode & MDVIEW) /* don't allow this command if */
return rdonly(); /* we are in read only mode */
lchange(WFEDIT);
lp1 = curwp->w_dotp; /* Current line */
if (lp1 == curbp->b_linep) { /* At the end: special */
if (curwp->w_doto != 0) {
mlwrite("bug: linsert");
return FALSE;
}
if ((lp2 = lalloc(n)) == NULL) /* Allocate new line */
return FALSE;
lp3 = lp1->l_bp; /* Previous line */
lp3->l_fp = lp2; /* Link in */
lp2->l_fp = lp1;
lp1->l_bp = lp2;
lp2->l_bp = lp3;
for (i = 0; i < n; ++i)
lp2->l_text[i] = c;
curwp->w_dotp = lp2;
curwp->w_doto = n;
return TRUE;
}
doto = curwp->w_doto; /* Save for later. */
if (lp1->l_used + n > lp1->l_size) { /* Hard: reallocate */
if ((lp2 = lalloc(lp1->l_used + n)) == NULL)
return FALSE;
cp1 = &lp1->l_text[0];
cp2 = &lp2->l_text[0];
while (cp1 != &lp1->l_text[doto])
*cp2++ = *cp1++;
cp2 += n;
while (cp1 != &lp1->l_text[lp1->l_used])
*cp2++ = *cp1++;
lp1->l_bp->l_fp = lp2;
lp2->l_fp = lp1->l_fp;
lp1->l_fp->l_bp = lp2;
lp2->l_bp = lp1->l_bp;
free((char *) lp1);
} else { /* Easy: in place */
lp2 = lp1; /* Pretend new line */
lp2->l_used += n;
cp2 = &lp1->l_text[lp1->l_used];
cp1 = cp2 - n;
while (cp1 != &lp1->l_text[doto])
*--cp2 = *--cp1;
}
for (i = 0; i < n; ++i) /* Add the characters */
lp2->l_text[doto + i] = c;
wp = wheadp; /* Update windows */
while (wp != NULL) {
if (wp->w_linep == lp1)
wp->w_linep = lp2;
if (wp->w_dotp == lp1) {
wp->w_dotp = lp2;
if (wp == curwp || wp->w_doto > doto)
wp->w_doto += n;
}
if (wp->w_markp == lp1) {
wp->w_markp = lp2;
if (wp->w_marko > doto)
wp->w_marko += n;
}
wp = wp->w_wndp;
}
return TRUE;
}
int linsert(int n, int c)
{
char utf8[6];
int bytes = unicode_to_utf8(c, utf8), i;
if (bytes == 1)
return linsert_byte(n, (unsigned char) utf8[0]);
for (i = 0; i < n; i++) {
int j;
for (j = 0; j < bytes; j++) {
unsigned char c = utf8[j];
if (!linsert_byte(1, c))
return FALSE;
}
}
return TRUE;
}
/*
* Overwrite a character into the current line at the current position
*
* int c; character to overwrite on current position
*/
int lowrite(int c)
{
if (curwp->w_doto < curwp->w_dotp->l_used &&
(lgetc(curwp->w_dotp, curwp->w_doto) != '\t' ||
((curwp->w_doto) & tabmask) == tabmask))
ldelchar(1, FALSE);
return linsert(1, c);
}
/*
* lover -- Overwrite a string at the current point
*/
int lover(char *ostr)
{
int status = TRUE;
char tmpc;
if (ostr != NULL)
while ((tmpc = *ostr) && status == TRUE) {
status =
(tmpc == '\n' ? lnewline() : lowrite(tmpc));
/* Insertion error? */
if (status != TRUE) {
mlwrite
("%%Out of memory while overwriting");
break;
}
ostr++;
}
return status;
}
/*
* Insert a newline into the buffer at the current location of dot in the
* current window. The funny ass-backwards way it does things is not a botch;
* it just makes the last line in the file not a special case. Return TRUE if
* everything works out and FALSE on error (memory allocation failure). The
* update of dot and mark is a bit easier then in the above case, because the
* split forces more updating.
*/
int lnewline(void)
{
char *cp1;
char *cp2;
struct line *lp1;
struct line *lp2;
int doto;
struct window *wp;
if (curbp->b_mode & MDVIEW) /* don't allow this command if */
return rdonly(); /* we are in read only mode */
#if SCROLLCODE
lchange(WFHARD | WFINS);
#else
lchange(WFHARD);
#endif
lp1 = curwp->w_dotp; /* Get the address and */
doto = curwp->w_doto; /* offset of "." */
if ((lp2 = lalloc(doto)) == NULL) /* New first half line */
return FALSE;
cp1 = &lp1->l_text[0]; /* Shuffle text around */
cp2 = &lp2->l_text[0];
while (cp1 != &lp1->l_text[doto])
*cp2++ = *cp1++;
cp2 = &lp1->l_text[0];
while (cp1 != &lp1->l_text[lp1->l_used])
*cp2++ = *cp1++;
lp1->l_used -= doto;
lp2->l_bp = lp1->l_bp;
lp1->l_bp = lp2;
lp2->l_bp->l_fp = lp2;
lp2->l_fp = lp1;
wp = wheadp; /* Windows */
while (wp != NULL) {
if (wp->w_linep == lp1)
wp->w_linep = lp2;
if (wp->w_dotp == lp1) {
if (wp->w_doto < doto)
wp->w_dotp = lp2;
else
wp->w_doto -= doto;
}
if (wp->w_markp == lp1) {
if (wp->w_marko < doto)
wp->w_markp = lp2;
else
wp->w_marko -= doto;
}
wp = wp->w_wndp;
}
return TRUE;
}
int lgetchar(unicode_t *c)
{
int len = llength(curwp->w_dotp);
char *buf = curwp->w_dotp->l_text;
return utf8_to_unicode(buf, curwp->w_doto, len, c);
}
/*
* ldelete() really fundamentally works on bytes, not characters.
* It is used for things like "scan 5 words forwards, and remove
* the bytes we scanned".
*
* If you want to delete characters, use ldelchar().
*/
int ldelchar(long n, int kflag)
{
while (n-- > 0) {
unicode_t c;
if (!ldelete(lgetchar(&c), kflag))
return FALSE;
}
return TRUE;
}
/*
* This function deletes "n" bytes, starting at dot. It understands how do deal
* with end of lines, etc. It returns TRUE if all of the characters were
* deleted, and FALSE if they were not (because dot ran into the end of the
* buffer. The "kflag" is TRUE if the text should be put in the kill buffer.
*
* long n; # of chars to delete
* int kflag; put killed text in kill buffer flag
*/
int ldelete(long n, int kflag)
{
char *cp1;
char *cp2;
struct line *dotp;
int doto;
int chunk;
struct window *wp;
if (curbp->b_mode & MDVIEW) /* don't allow this command if */
return rdonly(); /* we are in read only mode */
while (n != 0) {
dotp = curwp->w_dotp;
doto = curwp->w_doto;
if (dotp == curbp->b_linep) /* Hit end of buffer. */
return FALSE;
chunk = dotp->l_used - doto; /* Size of chunk. */
if (chunk > n)
chunk = n;
if (chunk == 0) { /* End of line, merge. */
#if SCROLLCODE
lchange(WFHARD | WFKILLS);
#else
lchange(WFHARD);
#endif
if (ldelnewline() == FALSE
|| (kflag != FALSE && kinsert('\n') == FALSE))
return FALSE;
--n;
continue;
}
lchange(WFEDIT);
cp1 = &dotp->l_text[doto]; /* Scrunch text. */
cp2 = cp1 + chunk;
if (kflag != FALSE) { /* Kill? */
while (cp1 != cp2) {
if (kinsert(*cp1) == FALSE)
return FALSE;
++cp1;
}
cp1 = &dotp->l_text[doto];
}
while (cp2 != &dotp->l_text[dotp->l_used])
*cp1++ = *cp2++;
dotp->l_used -= chunk;
wp = wheadp; /* Fix windows */
while (wp != NULL) {
if (wp->w_dotp == dotp && wp->w_doto >= doto) {
wp->w_doto -= chunk;
if (wp->w_doto < doto)
wp->w_doto = doto;
}
if (wp->w_markp == dotp && wp->w_marko >= doto) {
wp->w_marko -= chunk;
if (wp->w_marko < doto)
wp->w_marko = doto;
}
wp = wp->w_wndp;
}
n -= chunk;
}
return TRUE;
}
/*
* getctext: grab and return a string with the text of
* the current line
*/
char *getctext(void)
{
struct line *lp; /* line to copy */
int size; /* length of line to return */
char *sp; /* string pointer into line */
char *dp; /* string pointer into returned line */
static char rline[NSTRING]; /* line to return */
/* find the contents of the current line and its length */
lp = curwp->w_dotp;
sp = lp->l_text;
size = lp->l_used;
if (size >= NSTRING)
size = NSTRING - 1;
/* copy it across */
dp = rline;
while (size--)
*dp++ = *sp++;
*dp = 0;
return rline;
}
/*
* putctext:
* replace the current line with the passed in text
*
* char *iline; contents of new line
*/
int putctext(char *iline)
{
int status;
/* delete the current line */
curwp->w_doto = 0; /* starting at the beginning of the line */
if ((status = killtext(TRUE, 1)) != TRUE)
return status;
/* insert the new line */
if ((status = linstr(iline)) != TRUE)
return status;
status = lnewline();
backline(TRUE, 1);
return status;
}
/*
* Delete a newline. Join the current line with the next line. If the next line
* is the magic header line always return TRUE; merging the last line with the
* header line can be thought of as always being a successful operation, even
* if nothing is done, and this makes the kill buffer work "right". Easy cases
* can be done by shuffling data around. Hard cases require that lines be moved
* about in memory. Return FALSE on error and TRUE if all looks ok. Called by
* "ldelete" only.
*/
int ldelnewline(void)
{
char *cp1;
char *cp2;
struct line *lp1;
struct line *lp2;
struct line *lp3;
struct window *wp;
if (curbp->b_mode & MDVIEW) /* don't allow this command if */
return rdonly(); /* we are in read only mode */
lp1 = curwp->w_dotp;
lp2 = lp1->l_fp;
if (lp2 == curbp->b_linep) { /* At the buffer end. */
if (lp1->l_used == 0) /* Blank line. */
lfree(lp1);
return TRUE;
}
if (lp2->l_used <= lp1->l_size - lp1->l_used) {
cp1 = &lp1->l_text[lp1->l_used];
cp2 = &lp2->l_text[0];
while (cp2 != &lp2->l_text[lp2->l_used])
*cp1++ = *cp2++;
wp = wheadp;
while (wp != NULL) {
if (wp->w_linep == lp2)
wp->w_linep = lp1;
if (wp->w_dotp == lp2) {
wp->w_dotp = lp1;
wp->w_doto += lp1->l_used;
}
if (wp->w_markp == lp2) {
wp->w_markp = lp1;
wp->w_marko += lp1->l_used;
}
wp = wp->w_wndp;
}
lp1->l_used += lp2->l_used;
lp1->l_fp = lp2->l_fp;
lp2->l_fp->l_bp = lp1;
free((char *) lp2);
return TRUE;
}
if ((lp3 = lalloc(lp1->l_used + lp2->l_used)) == NULL)
return FALSE;
cp1 = &lp1->l_text[0];
cp2 = &lp3->l_text[0];
while (cp1 != &lp1->l_text[lp1->l_used])
*cp2++ = *cp1++;
cp1 = &lp2->l_text[0];
while (cp1 != &lp2->l_text[lp2->l_used])
*cp2++ = *cp1++;
lp1->l_bp->l_fp = lp3;
lp3->l_fp = lp2->l_fp;
lp2->l_fp->l_bp = lp3;
lp3->l_bp = lp1->l_bp;
wp = wheadp;
while (wp != NULL) {
if (wp->w_linep == lp1 || wp->w_linep == lp2)
wp->w_linep = lp3;
if (wp->w_dotp == lp1)
wp->w_dotp = lp3;
else if (wp->w_dotp == lp2) {
wp->w_dotp = lp3;
wp->w_doto += lp1->l_used;
}
if (wp->w_markp == lp1)
wp->w_markp = lp3;
else if (wp->w_markp == lp2) {
wp->w_markp = lp3;
wp->w_marko += lp1->l_used;
}
wp = wp->w_wndp;
}
free((char *) lp1);
free((char *) lp2);
return TRUE;
}
/*
* Delete all of the text saved in the kill buffer. Called by commands when a
* new kill context is being created. The kill buffer array is released, just
* in case the buffer has grown to immense size. No errors.
*/
void kdelete(void)
{
struct kill *kp; /* ptr to scan kill buffer chunk list */
if (kbufh != NULL) {
/* first, delete all the chunks */
kbufp = kbufh;
while (kbufp != NULL) {
kp = kbufp->d_next;
free(kbufp);
kbufp = kp;
}
/* and reset all the kill buffer pointers */
kbufh = kbufp = NULL;
kused = KBLOCK;
}
}
/*
* Insert a character to the kill buffer, allocating new chunks as needed.
* Return TRUE if all is well, and FALSE on errors.
*
* int c; character to insert in the kill buffer
*/
int kinsert(int c)
{
struct kill *nchunk; /* ptr to newly malloced chunk */
/* check to see if we need a new chunk */
if (kused >= KBLOCK) {
if ((nchunk = (struct kill *)malloc(sizeof(struct kill))) == NULL)
return FALSE;
if (kbufh == NULL) /* set head ptr if first time */
kbufh = nchunk;
if (kbufp != NULL) /* point the current to this new one */
kbufp->d_next = nchunk;
kbufp = nchunk;
kbufp->d_next = NULL;
kused = 0;
}
/* and now insert the character */
kbufp->d_chunk[kused++] = c;
return TRUE;
}
/*
* Yank text back from the kill buffer. This is really easy. All of the work
* is done by the standard insert routines. All you do is run the loop, and
* check for errors. Bound to "C-Y".
*/
int yank(int f, int n)
{
int c;
int i;
char *sp; /* pointer into string to insert */
struct kill *kp; /* pointer into kill buffer */
if (curbp->b_mode & MDVIEW) /* don't allow this command if */
return rdonly(); /* we are in read only mode */
if (n < 0)
return FALSE;
/* make sure there is something to yank */
if (kbufh == NULL)
return TRUE; /* not an error, just nothing */
/* for each time.... */
while (n--) {
kp = kbufh;
while (kp != NULL) {
if (kp->d_next == NULL)
i = kused;
else
i = KBLOCK;
sp = kp->d_chunk;
while (i--) {
if ((c = *sp++) == '\n') {
if (lnewline() == FALSE)
return FALSE;
} else {
if (linsert_byte(1, c) == FALSE)
return FALSE;
}
}
kp = kp->d_next;
}
}
return TRUE;
}