uemacs/display.h

52 lines
1.3 KiB
C

/* display.h -- display functionality */
#ifndef _DISPLAY_H_
#define _DISPLAY_H_
#include <stdarg.h>
#include "defines.h" /* UNIX */
#include "names.h" /* BINDABLE() */
#include "utf8.h" /* unicode_t */
#define MINROWS 3
#define MINCOLS 10
extern int mpresf ; /* Stuff in message line */
extern int scrollcount ; /* number of lines to scroll */
extern int discmd ; /* display command flag */
extern int disinp ; /* display input characters (echo) */
extern int gfcolor ; /* global forgrnd color (white) */
extern int gbcolor ; /* global backgrnd color (black) */
/* global variables */
extern boolean viewtab ; /* $viewtab = TRUE to visualize hardcoded tab */
/* Bindable functions */
TBINDABLE( upscreen) ;
void vtinit( void) ;
void vtfree( void) ;
void vttidy( void) ;
void update( boolean force_f) ;
void updmargin( void) ;
void upmode( void) ;
void movecursor( int row, int col) ;
void mlerase( void) ;
void vmlwrite( const char *fmt, va_list ap) ;
void mlwrite( const char *fmt, ...) ;
void ostring( const char *s) ;
void echoc( unicode_t c) ;
void echos( const char *s) ;
void rubout( void) ;
void getscreensize( int *widthp, int *heightp) ;
#if UNIX
# include <signal.h>
# ifdef SIGWINCH
extern int chg_width, chg_height ;
# endif
#endif
#endif
/* end of display.h */