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Centralize kill buffer code in line.c
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parent
1de3e139bb
commit
9ec9176c81
4
edef.h
4
edef.h
@ -62,9 +62,7 @@ extern int abortc; /* current abort command char */
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extern int quotec; /* quote char during mlreply() */
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extern int tabmask;
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extern char *cname[]; /* names of colors */
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extern struct kill *kbufp; /* current kill buffer chunk pointer */
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extern struct kill *kbufh; /* kill buffer header pointer */
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extern int kused; /* # of bytes used in KB */
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extern struct window *swindow; /* saved window pointer */
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extern int *kbdptr; /* current position in keyboard buf */
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extern int *kbdend; /* ptr to end of the keyboard */
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12
estruct.h
12
estruct.h
@ -245,7 +245,6 @@
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#define HUGE 1000 /* Huge number */
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#define NLOCKS 100 /* max # of file locks active */
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#define NCOLORS 8 /* number of supported colors */
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#define KBLOCK 250 /* sizeof kill buffer chunks */
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#define CONTROL 0x10000000 /* Control flag, or'ed in */
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#define META 0x20000000 /* Meta flag, or'ed in */
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@ -414,15 +413,4 @@ struct terminal {
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#define TTbacg (*term.t_setback)
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#endif
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/* The editor holds deleted text chunks in the struct kill buffer. The
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* kill buffer is logically a stream of ascii characters, however
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* due to its unpredicatable size, it gets implemented as a linked
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* list of chunks. (The d_ prefix is for "deleted" text, as k_
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* was taken up by the keycode structure).
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*/
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struct kill {
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struct kill *d_next; /* Link to next chunk, NULL if last. */
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char d_chunk[KBLOCK]; /* Deleted text. */
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};
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#endif
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26
eval.c
26
eval.c
@ -438,8 +438,6 @@ char *gtusr(char *vname)
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return errorm;
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}
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extern char *getkill(void);
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/*
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* gtenv()
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*
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@ -569,30 +567,6 @@ char *gtenv(char *vname)
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exit(-12); /* again, we should never get here */
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}
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/*
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* return some of the contents of the kill buffer
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*/
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char *getkill(void)
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{
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int size; /* max number of chars to return */
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static char value[NSTRING]; /* temp buffer for value */
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if (kbufh == NULL)
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/* no kill buffer....just a null string */
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value[0] = 0;
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else {
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/* copy in the contents... */
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if (kused < NSTRING)
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size = kused;
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else
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size = NSTRING - 1;
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strncpy(value, kbufh->d_chunk, size);
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}
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/* and return the constructed value */
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return value;
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}
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/*
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* set a variable
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*
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1
eval.h
1
eval.h
@ -21,7 +21,6 @@ void varinit( void) ;
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char *gtfun( char *fname) ;
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char *gtusr( char *vname) ;
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char *gtenv( char *vname) ;
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char *getkill( void) ;
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int setvar( int f, int n) ;
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char *itoa( int i) ;
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char *getval( char *token) ;
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@ -76,9 +76,7 @@ char *cname[] = { /* names of colors */
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, "HIGH"
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#endif
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};
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struct kill *kbufp = NULL; /* current kill buffer chunk pointer */
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struct kill *kbufh = NULL; /* kill buffer header pointer */
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int kused = KBLOCK; /* # of bytes used in kill buffer */
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struct window *swindow = NULL; /* saved window pointer */
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int *kbdptr; /* current position in keyboard buf */
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int *kbdend = &kbdm[0]; /* ptr to end of the keyboard */
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42
line.c
42
line.c
@ -27,6 +27,48 @@
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static int ldelnewline( void) ;
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/* The editor holds deleted text chunks in the struct kill buffer. The
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* kill buffer is logically a stream of ascii characters, however
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* due to its unpredicatable size, it gets implemented as a linked
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* list of chunks. (The d_ prefix is for "deleted" text, as k_
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* was taken up by the keycode structure).
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*/
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#define KBLOCK 250 /* sizeof kill buffer chunks */
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struct kill {
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struct kill *d_next; /* Link to next chunk, NULL if last. */
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char d_chunk[KBLOCK]; /* Deleted text. */
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};
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static struct kill *kbufp = NULL ; /* current kill buffer chunk pointer */
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static struct kill *kbufh = NULL ; /* kill buffer header pointer */
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static int kused = KBLOCK ; /* # of bytes used in kill buffer */
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/*
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* return some of the contents of the kill buffer
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*/
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char *getkill( void)
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{
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int size; /* max number of chars to return */
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static char value[NSTRING]; /* temp buffer for value */
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if (kbufh == NULL)
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/* no kill buffer....just a null string */
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value[0] = 0;
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else {
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/* copy in the contents... */
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if (kused < NSTRING)
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size = kused;
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else
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size = NSTRING - 1;
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strncpy(value, kbufh->d_chunk, size);
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}
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/* and return the constructed value */
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return value;
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}
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/*
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* Move the cursor backwards by "n" characters. If "n" is less than zero call
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* "forwchar" to actually do the move. Otherwise compute the new cursor
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