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uemacs/bind.h

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#ifndef _BIND_H_
#define _BIND_H_
#include "names.h"
/* Bindable uEMACS functions */
BINDABLE( apro) ;
BINDABLE( bindtokey) ;
BINDABLE( desbind) ;
BINDABLE( deskey) ;
BINDABLE( help) ;
BINDABLE( unbindkey) ;
int startup( const char *fname) ;
/* find a key to function association in the key to function mapping table */
const char *transbind( char *skey) ; /* by string representation of key */
#endif