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uemacs/input.h

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C
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#ifndef _INPUT_H_
#define _INPUT_H_
#include "names.h"
typedef enum {
STOP, PLAY, RECORD
} kbdstate ;
extern kbdstate kbdmode ; /* current keyboard macro mode */
extern int lastkey ; /* last keystoke */
extern int kbdrep ; /* number of repetitions */
extern int kbdm[] ; /* Holds kayboard macro data */
extern int *kbdptr ; /* current position in keyboard buf */
extern int *kbdend ; /* ptr to end of the keyboard */
extern int metac ; /* current meta character */
extern int ctlxc ; /* current control X prefix char */
extern int reptc ; /* current universal repeat char */
extern int abortc ; /* current abort command char */
extern const int nlc ; /* end of input char */
void ue_system( const char *cmd) ;
int mlyesno( const char *prompt) ;
int newmlarg( char **outbufref, const char *prompt, int size) ;
int newmlargt( char **outbufref, const char *prompt, int size) ;
int ectoc( int c) ;
/* Get a command name from the command line or interactively */
nbind_p getname( void) ;
int tgetc( void) ;
int get1key( void) ;
int getcmd( void) ;
int getstring( const char *prompt, char *buf, int nbuf, int eolchar) ;
#endif