uemacs/names.h

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#ifndef _NAMES_H_
#define _NAMES_H_
#include "fnp_t.h"
/* Structure for the name binding table. */
typedef struct name_bind {
const char *n_name ; /* name of function key */
fnp_t n_func ; /* function name is bound to */
char tag ; /* view mode compatibility tag */
} name_bind ;
extern const name_bind names[] ; /* name to function table */
#endif