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uemacs/wscreen.c

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/* wscreen.c -- windows screen console for MINGW32 */
#include "wscreen.h"
#ifdef MINGW32
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
/* Standard error macro for reporting API errors */
#define PERR(bSuccess, api){if(!(bSuccess)) printf("%s:Error %d from %s \
on line %d\n", __FILE__, GetLastError(), api, __LINE__);}
static void cls( HANDLE hConsole )
{
COORD coordScreen = { 0, 0 }; /* here's where we'll home the
cursor */
BOOL bSuccess;
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi; /* to get buffer info */
DWORD dwConSize; /* number of character cells in
the current buffer */
/* get the number of character cells in the current buffer */
bSuccess = GetConsoleScreenBufferInfo( hConsole, &csbi );
PERR( bSuccess, "GetConsoleScreenBufferInfo" );
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
/* fill the entire screen with blanks */
bSuccess = FillConsoleOutputCharacter( hConsole, (TCHAR) ' ',
dwConSize, coordScreen, &cCharsWritten );
PERR( bSuccess, "FillConsoleOutputCharacter" );
/* get the current text attribute */
bSuccess = GetConsoleScreenBufferInfo( hConsole, &csbi );
PERR( bSuccess, "ConsoleScreenBufferInfo" );
/* now set the buffer's attributes accordingly */
bSuccess = FillConsoleOutputAttribute( hConsole, csbi.wAttributes,
dwConSize, coordScreen, &cCharsWritten );
PERR( bSuccess, "FillConsoleOutputAttribute" );
/* put the cursor at (0, 0) */
bSuccess = SetConsoleCursorPosition( hConsole, coordScreen );
PERR( bSuccess, "SetConsoleCursorPosition" );
return;
}
void wcls( void) {
cls( GetStdHandle( STD_OUTPUT_HANDLE)) ;
}
static struct {
int width ;
int height ;
int curTop, curBot, curRight, curLeft ;
} Screen ;
void winit( void) {
CONSOLE_SCREEN_BUFFER_INFO csbInfo ;
wcls() ;
if( GetConsoleScreenBufferInfo(
GetStdHandle( STD_OUTPUT_HANDLE), &csbInfo)) {
Screen.width = csbInfo.dwSize.X ;
Screen.height = csbInfo.dwSize.Y ;
Screen.curLeft = csbInfo.srWindow.Left ;
Screen.curTop = csbInfo.srWindow.Top ;
Screen.curRight = csbInfo.srWindow.Right ;
Screen.curBot = csbInfo.srWindow.Bottom ;
}
}
int wwidth( void) {
return Screen.width ;
}
int wheight( void) {
return Screen.height ;
}
int wleft( void) {
return Screen.curLeft ;
}
int wtop( void) {
return Screen.curTop ;
}
int wright( void) {
return Screen.curRight ;
}
int wbottom( void) {
return Screen.curBot ;
}
void wgoxy( int x, int y) {
COORD coord ;
coord.X = x ;
coord.Y = y ;
SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE), coord );
}
void wtitle( const char *title) {
SetConsoleTitle( title) ;
}
#endif /* MINGW32 */
/* end of wscreen.c */