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uemacs/random.h

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#ifndef _RANDOM_H_
#define _RANDOM_H_
#include "retcode.h"
#define AEDIT 1
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extern int fillcol ; /* Fill column */
extern boolean hardtab ; /* Use hard tab instead of soft tab */
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/* Uninitialized global external declarations. */
#define CFCPCN 0x0001 /* Last command was C-P, C-N */
#define CFKILL 0x0002 /* Last command was a kill */
extern int thisflag ; /* Flags, this command */
extern int lastflag ; /* Flags, last command */
int setfillcol( int f, int n) ;
int showcpos( int f, int n) ;
int getcline( void) ;
int getccol( int bflg) ;
boolean setccol( int pos) ;
boolean twiddle( int f, int n) ;
int quote( int f, int n) ;
int insert_tab( int f, int n) ;
#if AEDIT
int detab( int f, int n) ;
int entab( int f, int n) ;
int trim( int f, int n) ;
#endif
int openline( int f, int n) ;
int insert_newline( int f, int n) ;
int deblank( int f, int n) ;
int indent( int f, int n) ;
int forwdel( int f, int n) ;
int backdel( int f, int n) ;
int killtext( int f, int n) ;
int setemode( int f, int n) ;
int delmode( int f, int n) ;
int setgmode( int f, int n) ;
int delgmode( int f, int n) ;
int getfence( int f, int n) ;
int istring( int f, int n) ;
int ovstring( int f, int n) ;
#endif