19 lines
472 B
C#
19 lines
472 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/TextAsset")] public class TextAsset : ScriptableObject
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{
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public List<string> text;
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public string all {
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get {
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string acc="";
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foreach (string i in text) acc += i;
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return acc;
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}
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set {
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text = new List<string>(value.Split('\n'));
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}
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}
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}
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