Initial commit
This commit is contained in:
commit
77ec28e7a9
40
canvas1.html
Executable file
40
canvas1.html
Executable file
@ -0,0 +1,40 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>Canvas 1</title>
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<meta charset="utf-8">
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<meta name="description"
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content="THIS IS A TEMPLATE FOR SINGLE-PAGE APP FILES.">
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<!-- [STYLE] ======================================================= -->
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<style>
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body {
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color: #009000 ;
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background-color: black ;
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font-family: "Bitstream Vera Sans Mono", "Lucida Sans",
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"Lucida Console", "MS Gothic" ;
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}
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canvas { border:1px solid #009000; }
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</style>
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</head>
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<body>
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<!-- [CONTENT] ===================================================== -->
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<h1>Canvas 1</h1>
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<canvas id="canvas1" width="600" height="600"></canvas>
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<!-- [SCRIPT] ====================================================== -->
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<script>
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var canvas = document.getElementById("canvas1");
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var ctx = canvas.getContext("2d");
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ctx.fillStyle = "#909090";
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ctx.fillRect(10, 10, 580, 580);
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</script>
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</body>
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</html>
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156
coords.html
Executable file
156
coords.html
Executable file
@ -0,0 +1,156 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>coords</title>
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<meta charset="utf-8">
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<meta name="description"
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content="experiment with canvas coordinates">
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<!-- [STYLE] ======================================================= -->
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<style>
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body {
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color: #009000 ;
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background-color: black ;
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font-family: "Bitstream Vera Sans Mono", "Lucida Sans",
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"Lucida Console", "MS Gothic" ;
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}
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canvas { border:1px solid #909090; }
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</style>
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</head>
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<body>
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<!-- [CONTENT] ===================================================== -->
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<h1>coords</h1>
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<canvas id="canvas" width="600" height="600"></canvas>
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<!-- [SCRIPT] ====================================================== -->
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<script>
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var canvas = document.getElementById("canvas");
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var ctx = canvas.getContext("2d");
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ctx.translate (300, 300);
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ctx.strokeStyle = "#00ff00";
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ctx.beginPath ();
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ctx.moveTo (0, -300);
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ctx.lineTo (0, 300);
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ctx.stroke ();
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ctx.beginPath ();
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ctx.moveTo (-300, 0);
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ctx.lineTo (300, 0);
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ctx.stroke ();
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// Quadrant I
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ctx.strokeStyle = "#ffffff";
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ctx.beginPath ()
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ctx.moveTo (145, 150);
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ctx.lineTo (155, 150);
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ctx.moveTo (150, 145);
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ctx.lineTo (150, 155);
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ctx.stroke ();
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// Quadrant II
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ctx.strokeStyle = "#ff0000";
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ctx.beginPath ()
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ctx.moveTo (-145, 150);
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ctx.lineTo (-155, 150);
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ctx.moveTo (-150, 145);
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ctx.lineTo (-150, 155);
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ctx.stroke ();
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// Quadrant III
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ctx.strokeStyle = "#0000ff";
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ctx.beginPath ()
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ctx.moveTo (-145, -150);
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ctx.lineTo (-155, -150);
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ctx.moveTo (-150, -145);
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ctx.lineTo (-150, -155);
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ctx.stroke ();
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// Quadrant IV
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ctx.strokeStyle = "#00ff00";
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ctx.beginPath ()
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ctx.moveTo (145, -150);
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ctx.lineTo (155, -150);
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ctx.moveTo (150, -145);
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ctx.lineTo (150, -155);
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ctx.stroke ();
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/*
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var fgColor = "#009000", bgColor = "#000000";
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var colorR = 0, colorG = 144, colorB = 0;
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var aX = 290, aY = 310;
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var bDx = 20, bDy = 0;
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var cDx = 10, cDy = -17;
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function draw ()
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{
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var color = "#";
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var hex = colorR.toString (16);
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color += hex.length == 1 ? ("0" + hex) : hex;
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hex = colorG.toString (16);
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color += hex.length == 1 ? ("0" + hex) : hex;
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hex = colorB.toString (16);
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color += hex.length == 1 ? ("0" + hex) : hex;
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ctx.beginPath ();
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ctx.fillStyle = color;
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ctx.strokeStyle = color;
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ctx.moveTo (aX, aY);
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ctx.lineTo (aX+bDx, aY+bDy);
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ctx.lineTo (aX+cDx, aY+cDy);
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ctx.closePath ();
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ctx.stroke ();
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ctx.fill ();
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}
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function update ()
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{
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r = Math.random ();
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if (aX > 0 && r <= (1/3)) aX --;
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else if (aX < 600 && r > (2/3)) aX ++;
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r = Math.random ();
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if (aY > 0 && r <= (1/3)) aY --;
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else if (aY < 600 && r > (2/3)) aY ++;
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r = Math.random ();
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if (r <= (1/3)) -- bDx;
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else if (r > (2/3)) ++ bDx;
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r = Math.random ();
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if (r <= (1/3)) -- bDy;
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else if (r > (2/3)) ++ bDy;
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r = Math.random ();
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if (r <= (1/3)) -- cDx;
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else if (r > (2/3)) ++ cDx;
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r = Math.random ();
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if (r <= (1/3)) -- cDy;
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else if (r > (2/3)) ++ cDy;
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r = Math.random ();
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if (colorR > 9 && r <= (1/3)) colorR -= 10;
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else if (colorR < 246 && r > (2/3)) colorR += 10;
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r = Math.random ();
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if (colorG > 9 && r <= (1/3)) colorG -= 10;
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else if (colorG < 246 && r > (2/3)) colorG += 10;
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r = Math.random ();
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if (colorB > 9 && r <= (1/3)) colorB -= 10;
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else if (colorB < 246 && r > (2/3)) colorB += 10;
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ctx.clearRect (0, 0, 600, 600);
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draw ();
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}
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draw ();
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setInterval (update, 10);
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*/
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</script>
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</body>
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</html>
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132
keyin.html
Executable file
132
keyin.html
Executable file
@ -0,0 +1,132 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>keyin</title>
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<meta charset="utf-8">
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<meta name="description"
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content="THIS IS A TEMPLATE FOR SINGLE-PAGE APP FILES.">
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<!-- [STYLE] ======================================================= -->
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<style>
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body {
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color: #009000 ;
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background-color: black ;
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font-family: "Bitstream Vera Sans Mono", "Lucida Sans",
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"Lucida Console", "MS Gothic" ;
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}
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</style>
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</head>
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<body>
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<!-- [CONTENT] ===================================================== -->
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<h1>keyin</h1>
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Press Arrow Key or Any Other Key:<br><br>
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<div id="info"></div>
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<!-- [SCRIPT] ====================================================== -->
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<script>
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var Key = {
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LEFT: 37,
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UP: 38,
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RIGHT: 39,
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DOWN: 40,
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P: 80,
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R: 82,
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X: 88,
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Z: 90
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};
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/**
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* old IE: attachEvent
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* Firefox, Chrome, or modern browsers: addEventListener
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*/
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function _addEventListener(evt, element, fn) {
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if (window.addEventListener) {
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element.addEventListener(evt, fn, false);
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}
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else {
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element.attachEvent('on'+evt, fn);
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}
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}
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function handleKeyDown(evt) {
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if (!evt) {evt = window.event;} // for old IE compatible
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var keycode = evt.keyCode || evt.which; // also for cross-browser compatible
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var info = document.getElementById("info");
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switch (keycode) {
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case Key.LEFT:
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info.innerHTML += (" ← down ");
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break;
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case Key.UP:
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info.innerHTML += (" ↑ down ");
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break;
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case Key.RIGHT:
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info.innerHTML += (" → down ");
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break;
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case Key.DOWN:
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info.innerHTML += (" ↓ down ");
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break;
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case Key.P:
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info.innerHTML += (" P down ");
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break;
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case Key.R:
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info.innerHTML += (" R down ");
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break;
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case Key.X:
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info.innerHTML += (" X down ");
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break;
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case Key.Z:
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info.innerHTML += (" Z down ");
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break;
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default:
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info.innerHTML += (" SOMEKEY " + keycode + " down ");
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}
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}
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function handleKeyUp(evt) {
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if (!evt) {evt = window.event;} // for old IE compatible
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var keycode = evt.keyCode || evt.which; // also for cross-browser compatible
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var info = document.getElementById("info");
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switch (keycode) {
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case Key.LEFT:
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info.innerHTML += (" ← up ");
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break;
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case Key.UP:
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info.innerHTML += (" ↑ up ");
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break;
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case Key.RIGHT:
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info.innerHTML += (" → up ");
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break;
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case Key.DOWN:
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info.innerHTML += (" ↓ up ");
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break;
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case Key.P:
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info.innerHTML += (" P up ");
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break;
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case Key.R:
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info.innerHTML += (" R up ");
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break;
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case Key.X:
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info.innerHTML += (" X up ");
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break;
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case Key.Z:
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info.innerHTML += (" Z up ");
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break;
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default:
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info.innerHTML += (" SOMEKEY " + keycode + " up ");
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}
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}
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_addEventListener('keydown', document, handleKeyDown);
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_addEventListener('keyup', document, handleKeyUp);
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</script>
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</body>
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</html>
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282
spctrvl.html
Executable file
282
spctrvl.html
Executable file
@ -0,0 +1,282 @@
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<!-- spctrvl.html - Space Travel video game -->
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<!--
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Programming Notes
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Next tasks:
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- calibrate thrust velocity change with tick length
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- scale acceleration to zoom level
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- gravity
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<title>Space Travel</title>
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<meta charset="utf-8">
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<meta name="description"
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content="Space Travel video game">
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<!-- [STYLE] ======================================================= -->
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<style>
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body {
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color: #009000 ;
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background-color: black ;
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font-family: "Bitstream Vera Sans Mono", "Lucida Sans",
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"Lucida Console", "MS Gothic" ;
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}
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canvas {
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border: 1px solid #909090;
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margin: auto;
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}
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button {
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width: 100%;
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}
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</style>
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</head>
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<body>
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<!-- [CONTENT] ===================================================== -->
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<h1>Space Travel</h1>
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<canvas id="canvas" width="600" height="600"></canvas>
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<div id="controls">
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<table>
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<tr>
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<td><button onmousedown="zoom(1)" onmouseup="zoom(0)"
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ontouchstart="zoom(1)">ZOOM +<br>Z</button></td>
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<td><button onmousedown="reset()"
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ontouchstart="reset()">RESET<br>R</button></td>
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<td></td>
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<td><button onmousedown="thrust(1)" onmouseup="thrust(0)"
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ontouchstart="thrust(1)">↑<br>THRUST</button></td>
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</tr>
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<tr>
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<td><button onmousedown="zoom(-1)" onmouseup="zoom(0)"
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ontouchstart="zoom(-1)">ZOOM -<br>X</button></td>
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<td><button onmousedown="pause()"
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ontouchstart="pause()">PAUSE<br>P</button></td>
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<td><button onmousedown="rotate(1)" onmouseup="rotate(0)"
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ontouchstart="rotate(1)">ROT. L.<br>←</button></td>
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<td><button onmousedown="thrust(-1)" onmouseup="thrust(0)"
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ontouchstart="thrust(-1)">RETRO<br>↓</button></td>
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<td><button onmousedown="rotate(-1)" onmouseup="rotate(0)"
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ontouchstart="rotate(-1)">ROT. R.<br>→</button></td>
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||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<!-- [SCRIPT] ====================================================== -->
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||||
<script>
|
||||
|
||||
// Earth data
|
||||
var EARTHX = 0, // x position (km)
|
||||
EARTHY = 0, // y position (km)
|
||||
EARTHRADIUS = 6378, // radius (km)
|
||||
EARTHMASS = 5.97, // mass (* 10^24 kg)
|
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EARTHCOLOR = "#009000";
|
||||
|
||||
// Key codes
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var KEYLARR = 37,
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KEYUARR = 38,
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KEYRARR = 39,
|
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KEYDARR = 40,
|
||||
KEYP = 80,
|
||||
KEYR = 82,
|
||||
KEYX = 88,
|
||||
KEYZ = 90;
|
||||
|
||||
// Other constants
|
||||
var PI2 = 2 * Math.PI,
|
||||
TICK = 10; // ms
|
||||
|
||||
// Ship initial status
|
||||
var SHIPX0 = EARTHRADIUS, // km - On X-axis at Earth's surface
|
||||
SHIPY0 = 0,
|
||||
SHIPVX0 = 0,
|
||||
SHIPVY0 = 0,
|
||||
SHIPHEAD0 = 0;
|
||||
|
||||
// Other initial values
|
||||
var SCALE0 = 1000;
|
||||
|
||||
var CANVAS = document.getElementById("canvas");
|
||||
var CTX = CANVAS.getContext("2d");
|
||||
var ZOOM = 0;
|
||||
var HEADINCR = Math.PI / 200;
|
||||
|
||||
// Ship status
|
||||
var shipX = 6378, // x position (km)
|
||||
shipY = 0, // y position (km)
|
||||
shipVx = 0, // x velocity (km/s)
|
||||
shipVy = 0, // y velocity (km/s)
|
||||
shipHead = 0, // heading (radian)
|
||||
shipColor = "#00ff00",
|
||||
shipThrust = 0,
|
||||
shipRotate = 0;
|
||||
|
||||
// Other status
|
||||
var keyin = false,
|
||||
paused = false,
|
||||
scale = 1000, // canvas width in km
|
||||
timer;
|
||||
|
||||
function xformPx (x, y) {
|
||||
var d = Math.sqrt (Math.pow (x - shipX, 2) +
|
||||
Math.pow (y - shipY, 2));
|
||||
var phi = shipHead + Math.atan ((y - shipY) / (x - shipX));
|
||||
var dPx = scalePx (d);
|
||||
var xC = -1 * dPx * Math.sin (phi);
|
||||
var yC = dPx * Math.cos (phi);
|
||||
return [xC, yC];
|
||||
}
|
||||
|
||||
function pause () {
|
||||
if (paused) {
|
||||
timer = setInterval (update, TICK);
|
||||
paused = false;
|
||||
}
|
||||
else {
|
||||
clearInterval (timer);
|
||||
paused = true;
|
||||
}
|
||||
}
|
||||
|
||||
function reset () {
|
||||
shipX = SHIPX0;
|
||||
shipY = SHIPY0;
|
||||
shipVx = SHIPVX0;
|
||||
shipVy = SHIPVY0;
|
||||
shipHead = SHIPHEAD0;
|
||||
scale = SCALE0;
|
||||
}
|
||||
|
||||
function scalePx (km) {
|
||||
return km * CANVAS.width / scale;
|
||||
}
|
||||
|
||||
function thrust (dir) {
|
||||
shipThrust = dir;
|
||||
}
|
||||
|
||||
function rotate (dir) {
|
||||
shipRotate = dir;
|
||||
}
|
||||
|
||||
function zoom (dir) {
|
||||
ZOOM = dir;
|
||||
}
|
||||
|
||||
function changeHead (dir) {
|
||||
shipHead += (dir * HEADINCR);
|
||||
if (shipHead >= PI2) shipHead -= PI2;
|
||||
else if (shipHead < 0) shipHead += PI2;
|
||||
}
|
||||
|
||||
function drawShip () {
|
||||
CTX.beginPath ();
|
||||
CTX.moveTo (-5, 0);
|
||||
CTX.lineTo (5, 0);
|
||||
CTX.lineTo (0, -10);
|
||||
CTX.closePath ();
|
||||
CTX.fillStyle = shipColor;
|
||||
CTX.fill ();
|
||||
}
|
||||
|
||||
function drawBody (x, y, r, color) {
|
||||
var cXY = xformPx (x, y);
|
||||
CTX.beginPath ();
|
||||
CTX.arc (cXY[0], cXY[1], scalePx (r), 0, 2*Math.PI);
|
||||
CTX.strokeStyle = color;
|
||||
CTX.stroke ();
|
||||
}
|
||||
1
|
||||
function handleKeyDown (event) {
|
||||
// alert ("handleKeyDown ");
|
||||
if (!event) { event = window.event; }
|
||||
var keycode = event.keyCode || event.which;
|
||||
// alert ("handleKeyDown " + keycode);
|
||||
switch (keycode) {
|
||||
case KEYLARR:
|
||||
rotate (1);
|
||||
break;
|
||||
case KEYUARR:
|
||||
thrust (1);
|
||||
break;
|
||||
case KEYRARR:
|
||||
rotate (-1);
|
||||
break;
|
||||
case KEYDARR:
|
||||
thrust (-1);
|
||||
break;
|
||||
case KEYP:
|
||||
pause ();
|
||||
break;
|
||||
case KEYR:
|
||||
reset ();
|
||||
break;
|
||||
case KEYX:
|
||||
zoom (-1);
|
||||
break;
|
||||
case KEYZ:
|
||||
zoom (1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function handleKeyUp (event) {
|
||||
// alert ("handleKeyUp ");
|
||||
if (!event) { event = window.event; }
|
||||
var keycode = event.keyCode || event.which;
|
||||
// alert ("handleKeyUp " + keycode);
|
||||
switch (keycode) {
|
||||
case KEYLARR:
|
||||
case KEYRARR:
|
||||
rotate (0);
|
||||
break;
|
||||
case KEYUARR:
|
||||
case KEYDARR:
|
||||
thrust (0);
|
||||
break;
|
||||
case KEYX:
|
||||
case KEYZ:
|
||||
zoom (0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function update () {
|
||||
// if (keyin) alert ("keyin " + keyin);
|
||||
if (ZOOM > 0) scale *= 0.99;
|
||||
if (ZOOM < 0) scale *= 1.01;
|
||||
changeHead (shipRotate);
|
||||
shipVx += shipThrust * Math.cos (shipHead);
|
||||
shipVy += -1 * shipThrust * Math.sin (shipHead);
|
||||
shipX += shipVx;
|
||||
shipY += shipVy;
|
||||
CTX.clearRect (-1 * CANVAS.width / 2, -1 * CANVAS.height / 2,
|
||||
CANVAS.width, CANVAS.height);
|
||||
drawBody (EARTHX, EARTHY, EARTHRADIUS, EARTHCOLOR);
|
||||
drawShip ();
|
||||
}
|
||||
|
||||
// Main process
|
||||
|
||||
CTX.translate (CANVAS.width/2, CANVAS.height/2);
|
||||
|
||||
if (window.addEventListener) {
|
||||
document.addEventListener("keydown", handleKeyDown, false);
|
||||
document.addEventListener("keyup", handleKeyUp, false);
|
||||
}
|
||||
else {
|
||||
document.attachEvent("onkeydown", handleKeyDown);
|
||||
document.attachEvent("onkeyup", handleKeyUp);
|
||||
}
|
||||
timer = setInterval (update, TICK);
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
36
template-spa.html
Executable file
36
template-spa.html
Executable file
@ -0,0 +1,36 @@
|
||||
<!-- Single-Page Application Template -->
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>SPA TEMPLATE</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="description"
|
||||
content="THIS IS A TEMPLATE FOR SINGLE-PAGE APP FILES.">
|
||||
|
||||
<!-- [STYLE] ======================================================= -->
|
||||
<style>
|
||||
body {
|
||||
color: #009000 ;
|
||||
background-color: black ;
|
||||
font-family: "Bitstream Vera Sans Mono", "Lucida Sans",
|
||||
"Lucida Console", "MS Gothic" ;
|
||||
}
|
||||
|
||||
</style>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<!-- [CONTENT] ===================================================== -->
|
||||
|
||||
<h1>SPA TEMPLATE</h1>
|
||||
|
||||
<p>CONTENT HERE …</p>
|
||||
|
||||
<!-- [SCRIPT] ====================================================== -->
|
||||
<script>
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
101
triangle.html
Executable file
101
triangle.html
Executable file
@ -0,0 +1,101 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Triangle</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="description"
|
||||
content="Display green triangle on black background.">
|
||||
|
||||
<!-- [STYLE] ======================================================= -->
|
||||
<style>
|
||||
body {
|
||||
color: #009000 ;
|
||||
background-color: black ;
|
||||
font-family: "Bitstream Vera Sans Mono", "Lucida Sans",
|
||||
"Lucida Console", "MS Gothic" ;
|
||||
}
|
||||
canvas { border:1px solid #909090; }
|
||||
|
||||
</style>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<!-- [CONTENT] ===================================================== -->
|
||||
|
||||
<h1>Triangle</h1>
|
||||
|
||||
<canvas id="canvas" width="600" height="600"></canvas>
|
||||
|
||||
<!-- [SCRIPT] ====================================================== -->
|
||||
<script>
|
||||
var canvas = document.getElementById("canvas");
|
||||
var ctx = canvas.getContext("2d");
|
||||
|
||||
var fgColor = "#009000", bgColor = "#000000";
|
||||
var colorR = 0, colorG = 144, colorB = 0;
|
||||
|
||||
var aX = 290, aY = 310;
|
||||
var bDx = 20, bDy = 0;
|
||||
var cDx = 10, cDy = -17;
|
||||
|
||||
function draw ()
|
||||
{
|
||||
var color = "#";
|
||||
var hex = colorR.toString (16);
|
||||
color += hex.length == 1 ? ("0" + hex) : hex;
|
||||
hex = colorG.toString (16);
|
||||
color += hex.length == 1 ? ("0" + hex) : hex;
|
||||
hex = colorB.toString (16);
|
||||
color += hex.length == 1 ? ("0" + hex) : hex;
|
||||
ctx.beginPath ();
|
||||
ctx.fillStyle = color;
|
||||
ctx.strokeStyle = color;
|
||||
ctx.moveTo (aX, aY);
|
||||
ctx.lineTo (aX+bDx, aY+bDy);
|
||||
ctx.lineTo (aX+cDx, aY+cDy);
|
||||
ctx.closePath ();
|
||||
ctx.stroke ();
|
||||
ctx.fill ();
|
||||
}
|
||||
|
||||
function update ()
|
||||
{
|
||||
r = Math.random ();
|
||||
if (aX > 0 && r <= (1/3)) aX --;
|
||||
else if (aX < 600 && r > (2/3)) aX ++;
|
||||
r = Math.random ();
|
||||
if (aY > 0 && r <= (1/3)) aY --;
|
||||
else if (aY < 600 && r > (2/3)) aY ++;
|
||||
r = Math.random ();
|
||||
if (r <= (1/3)) -- bDx;
|
||||
else if (r > (2/3)) ++ bDx;
|
||||
r = Math.random ();
|
||||
if (r <= (1/3)) -- bDy;
|
||||
else if (r > (2/3)) ++ bDy;
|
||||
r = Math.random ();
|
||||
if (r <= (1/3)) -- cDx;
|
||||
else if (r > (2/3)) ++ cDx;
|
||||
r = Math.random ();
|
||||
if (r <= (1/3)) -- cDy;
|
||||
else if (r > (2/3)) ++ cDy;
|
||||
r = Math.random ();
|
||||
if (colorR > 9 && r <= (1/3)) colorR -= 10;
|
||||
else if (colorR < 246 && r > (2/3)) colorR += 10;
|
||||
r = Math.random ();
|
||||
if (colorG > 9 && r <= (1/3)) colorG -= 10;
|
||||
else if (colorG < 246 && r > (2/3)) colorG += 10;
|
||||
r = Math.random ();
|
||||
if (colorB > 9 && r <= (1/3)) colorB -= 10;
|
||||
else if (colorB < 246 && r > (2/3)) colorB += 10;
|
||||
ctx.clearRect (0, 0, 600, 600);
|
||||
draw ();
|
||||
}
|
||||
|
||||
draw ();
|
||||
setInterval (update, 10);
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
10
w3sjs1.html
Executable file
10
w3sjs1.html
Executable file
@ -0,0 +1,10 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<body>
|
||||
<h2>My First JavaScript</h2>
|
||||
<button type="button"
|
||||
onclick="document.getElementById('demo').innerHTML = Date()">
|
||||
Click me to display Date and Time.</button>
|
||||
<p id="demo"></p>
|
||||
</body>
|
||||
</html>
|
Loading…
x
Reference in New Issue
Block a user