refactoring put_scores()
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4520ba5a65
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ccb43e061b
125
score.c
125
score.c
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@ -227,8 +227,10 @@ struct score_entry {
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char nickname[30];
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char nickname[30];
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};
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};
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/* Gold&Glory: NUM_SCORE_ENTRIES must be sum of NUM_GOLD_SCORES and NUM_EXP_SCORES */
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#define NUM_GOLD_SCORES 5
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#define NUM_EXP_SCORES 5
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#define NUM_SCORE_ENTRIES 10
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#define NUM_SCORE_ENTRIES 10
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#define FIRST_EXP_SCORE 5
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static void make_score(struct score_entry *, const object *, int, int);
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static void make_score(struct score_entry *, const object *, int, int);
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@ -342,7 +344,7 @@ put_scores(const object *monster, short other)
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struct score_entry scores[NUM_SCORE_ENTRIES];
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struct score_entry scores[NUM_SCORE_ENTRIES];
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const char *name;
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const char *name;
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FILE *fp;
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FILE *fp;
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boolean dopause = score_only;
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boolean dopause = score_only, score_update;
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md_lock(1);
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md_lock(1);
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@ -386,110 +388,79 @@ put_scores(const object *monster, short other)
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*/
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*/
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/* Search the gold score list. */
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/* Search the gold score list. */
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for (i = 0; i < FIRST_EXP_SCORE; i++) {
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for (i = 0; i < NUM_GOLD_SCORES; i++) {
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if (!strcmp(scores[i].username, login_name)) {
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if (!strcmp(scores[i].username, login_name)) {
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/* found our score */
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/* found our score */
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if (rogue.gold < scores[i].gold) {
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if (rogue.gold >= scores[i].gold) {
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/* we didn't do as well as last time */
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/* current score greater or equal to previous rogueist high
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score_only = 1;
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* --> remove previous rogueist score
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} else {
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*/
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/* we did better; mark entry for removal */
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while (i < (NUM_GOLD_SCORES - 1)) {
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found_player = i;
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scores[i] = scores[i+1];
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++ i;
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}
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scores[i].gold = -1L;
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scores[i].username[0] = '\0';
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scores[i].death[0] = '\0';
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scores[i].nickname[0] = '\0';
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}
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}
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break;
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break;
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}
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}
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}
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}
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/* Search the exp score list. */
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/* Search the exp score list. */
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for (i = FIRST_EXP_SCORE; i < NUM_SCORE_ENTRIES; i++) {
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for (i = NUM_GOLD_SCORES; i < NUM_SCORE_ENTRIES; i++) {
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if (!strcmp(scores[i].username, login_name)) {
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if (!strcmp(scores[i].username, login_name)) {
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/* found our score */
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/* found our score */
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if (rogue.exp_points < scores[i].gold) {
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if (rogue.exp_points >= scores[i].gold) {
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/* we didn't do as well as last time */
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/* current score greater or equal to previous rogueist high
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score_only = 1;
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* --> remove previous rogueist score
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} else {
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*/
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/* we did better; mark entry for removal */
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while (i < (NUM_SCORE_ENTRIES - 1)) {
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found_player_exp = i;
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scores[i] = scores[i+1];
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++ i;
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}
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scores[i].gold = -1L;
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scores[i].username[0] = '\0';
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scores[i].death[0] = '\0';
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scores[i].nickname[0] = '\0';
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}
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}
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break;
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break;
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}
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}
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}
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}
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/* if (found_player == -1 && found_player_exp == -1) score_only = 1;*/
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score_update = 0;
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/* Remove superseded entries, if any. */
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if (found_player != -1) {
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for (i = found_player; i < FIRST_EXP_SCORE-1; i++) {
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scores[i] = scores[i+1];
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}
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scores[i].gold = -1L;
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scores[i].username[0] = '\0';
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scores[i].death[0] = '\0';
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scores[i].nickname[0] = '\0';
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}
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if (found_player_exp != -1) {
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for (i = found_player_exp; i < NUM_SCORE_ENTRIES-1; i++) {
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scores[i] = scores[i+1];
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}
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scores[i].gold = -1L;
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scores[i].username[0] = '\0';
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scores[i].death[0] = '\0';
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scores[i].nickname[0] = '\0';
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}
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/* If we're going to insert ourselves, do it now */
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/* Did rogueist make the top gold list? */
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if (!score_only) {
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for (rank = 0; rank < NUM_GOLD_SCORES; ++ rank) {
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if (rogue.gold >= scores[rank].gold) {
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/* Gold&Glory: did we make the top gold list? */
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score_update = 1;
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/* if we aren't better than anyone, add at end. */
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for (i = (NUM_GOLD_SCORES - 1); i > rank; -- i) {
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rank = FIRST_EXP_SCORE;
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/* Otherwise, find our slot. */
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for (i = 0; i < FIRST_EXP_SCORE; i++) {
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if (rogue.gold >= scores[i].gold) {
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rank = i;
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break;
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}
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}
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if (rank < FIRST_EXP_SCORE) {
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/* Open up a slot */
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for (i = FIRST_EXP_SCORE-1; i > rank; i--) {
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scores[i] = scores[i-1];
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scores[i] = scores[i-1];
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}
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}
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/* Put our info in the slot */
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make_score(&scores[rank], monster, other, TOP_GOLD);
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make_score(&scores[rank], monster, other, TOP_GOLD);
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break;
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}
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}
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}
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/* Gold&Glory: did we make the top experience list? */
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/* if we aren't better than anyone, add at end. */
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rank_exp = NUM_SCORE_ENTRIES;
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/* Otherwise, find our slot. */
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/* Did rogueist make the top exp list? */
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for (i = FIRST_EXP_SCORE; i < NUM_SCORE_ENTRIES; i++) {
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for (rank_exp = NUM_GOLD_SCORES; rank_exp < NUM_SCORE_ENTRIES; ++ rank_exp) {
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if (rogue.exp_points >= scores[i].gold) {
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if (rogue.exp_points >= scores[rank_exp].gold) {
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rank_exp = i;
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score_update = 1;
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break;
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for (i = (NUM_SCORE_ENRIES - 1); i > rank_exp; -- i) {
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}
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}
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if (rank_exp < NUM_SCORE_ENTRIES) {
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/* Open up a slot */
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for (i = NUM_SCORE_ENTRIES-1; i > rank; i--) {
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scores[i] = scores[i-1];
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scores[i] = scores[i-1];
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}
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}
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/* Put our info in the slot */
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make_score(&scores[rank_exp], monster, other, TOP_EXP);
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make_score(&scores[rank_exp], monster, other, TOP_EXP);
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break;
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}
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}
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}
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if (score_update) {
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/* Now rewrite the score file */
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/* Now rewrite the score file */
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md_ignore_signals();
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md_ignore_signals();
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rewind(fp);
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rewind(fp);
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(void)xxx(1);
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(void)xxx(1);
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for (i = 0; i < numscores; i++) {
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for (i = 0; i < numscores; i++) {
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write_score_entry(&scores[i], i, fp);
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write_score_entry(&scores[i], i, fp);
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}
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}
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@ -503,7 +474,7 @@ put_scores(const object *monster, short other)
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mvaddstr(3, 27, "Top Gold & Glory Rogueists");
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mvaddstr(3, 27, "Top Gold & Glory Rogueists");
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mvaddstr(7, 0, "Rank Gold Name");
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mvaddstr(7, 0, "Rank Gold Name");
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for (i = 0; i < FIRST_EXP_SCORE; i++) {
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for (i = 0; i < NUM_GOLD_SCORES; i++) {
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if (scores[i].gold == -1L) break;
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if (scores[i].gold == -1L) break;
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if (i == rank) {
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if (i == rank) {
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standout();
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standout();
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