Scoreboard working, still problem recording top gold score
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0eff9ba9f2
commit
681b7119af
3
rogue.h
3
rogue.h
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@ -394,6 +394,9 @@ extern object level_monsters;
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#define WIN 5
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#define WIN 5
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#define KFIRE 6
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#define KFIRE 6
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#define TOP_GOLD 1
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#define TOP_EXP 2
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#define UPWARD 0
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#define UPWARD 0
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#define UPRIGHT 1
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#define UPRIGHT 1
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#define RIGHT 2
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#define RIGHT 2
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94
score.c
94
score.c
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@ -228,8 +228,9 @@ struct score_entry {
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};
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};
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#define NUM_SCORE_ENTRIES 10
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#define NUM_SCORE_ENTRIES 10
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#define FIRST_EXP_SCORE 5
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static void make_score(struct score_entry *, const object *, int);
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static void make_score(struct score_entry *, const object *, int, int);
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static
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static
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void
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void
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@ -336,8 +337,8 @@ write_score_entry(const struct score_entry *se, int rank, FILE *fp)
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void
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void
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put_scores(const object *monster, short other)
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put_scores(const object *monster, short other)
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{
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{
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short i, rank=-1, found_player = -1, numscores = 0;
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short i, rank=-1, found_player = -1, numscores = NUM_SCORE_ENTRIES;
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short expscore, found_player_exp = -1;
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short rank_exp=-1, expscore = FIRST_EXP_SCORE, found_player_exp = -1;
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struct score_entry scores[NUM_SCORE_ENTRIES];
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struct score_entry scores[NUM_SCORE_ENTRIES];
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const char *name;
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const char *name;
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FILE *fp;
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FILE *fp;
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@ -356,25 +357,22 @@ put_scores(const object *monster, short other)
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rewind(fp);
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rewind(fp);
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(void)xxx(1);
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(void)xxx(1);
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for (numscores = 0; numscores < NUM_SCORE_ENTRIES; numscores++) {
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/* Initialize scores array */
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if (read_score_entry(&scores[numscores], fp) == 0) {
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for (i = 0; i < NUM_SCORE_ENTRIES; i++) {
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scores[i].gold = -1;
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scores[i].username[0] = '\0';
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scores[i].death[0] = '\0';
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scores[i].nickname[0] = '\0';
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}
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for (i = 0; i < NUM_SCORE_ENTRIES; i++) {
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if (read_score_entry(&scores[i], fp) == 0) {
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break;
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break;
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}
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}
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}
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}
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/* Gold & Glory check: there should always be even number of score
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entries. */
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if (numscores % 2 != 0) {
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messagef(0, "invalid score file -- odd number of entries");
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sf_error();
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}
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/* Gold & Glory: First half of score entries are top gold-gatherers,
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second half (starting from index expscore) are top experience-earners. */
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expscore = numscores / 2;
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/* Search the gold score list. */
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/* Search the gold score list. */
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for (i=0; i<expscore; i++) {
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for (i = 0; i < FIRST_EXP_SCORE; i++) {
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if (!strcmp(scores[i].username, login_name)) {
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if (!strcmp(scores[i].username, login_name)) {
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/* found our score */
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/* found our score */
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if (rogue.gold < scores[i].gold) {
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if (rogue.gold < scores[i].gold) {
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@ -389,7 +387,7 @@ put_scores(const object *monster, short other)
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}
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}
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/* Search the exp score list. */
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/* Search the exp score list. */
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for (i=expscore; i<numscores; i++) {
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for (i = FIRST_EXP_SCORE; i < NUM_SCORE_ENTRIES; i++) {
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if (!strcmp(scores[i].username, login_name)) {
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if (!strcmp(scores[i].username, login_name)) {
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/* found our score */
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/* found our score */
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if (rogue.exp_points < scores[i].gold) {
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if (rogue.exp_points < scores[i].gold) {
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@ -405,16 +403,22 @@ put_scores(const object *monster, short other)
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/* Remove superseded entries, if any. */
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/* Remove superseded entries, if any. */
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if (found_player != -1) {
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if (found_player != -1) {
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numscores--;
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for (i = found_player; i < FIRST_EXP_SCORE-1; i++) {
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for (i = found_player; i < numscores; i++) {
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scores[i] = scores[i+1];
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scores[i] = scores[i+1];
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}
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}
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scores[i].gold = 0;
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scores[i].username[0] = '\0';
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scores[i].death[0] = '\0';
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scores[i].nickname[0] = '\0';
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}
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}
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if (found_player_exp != -1) {
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if (found_player_exp != -1) {
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numscores--;
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for (i = found_player_exp; i < NUM_SCORE_ENTRIES-1; i++) {
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for (i = found_player_exp; i < numscores; i++) {
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scores[i] = scores[i+1];
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scores[i] = scores[i+1];
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}
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}
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scores[i].gold = 0;
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scores[i].username[0] = '\0';
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scores[i].death[0] = '\0';
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scores[i].nickname[0] = '\0';
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}
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}
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/* If we're going to insert ourselves, do it now */
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/* If we're going to insert ourselves, do it now */
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@ -422,48 +426,46 @@ put_scores(const object *monster, short other)
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/* Gold&Glory: did we make the top gold list? */
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/* Gold&Glory: did we make the top gold list? */
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/* if we aren't better than anyone, add at end. */
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/* if we aren't better than anyone, add at end. */
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rank = expscore;
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rank = FIRST_EXP_SCORE;
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/* Otherwise, find our slot. */
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/* Otherwise, find our slot. */
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for (i = 0; i < expscore; i++) {
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for (i = 0; i < FIRST_EXP_SCORE; i++) {
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if (rogue.gold >= scores[i].gold) {
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if (rogue.gold >= scores[i].gold) {
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rank = i;
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rank = i;
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break;
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break;
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}
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}
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}
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}
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if (rank < NUM_SCORE_ENTRIES/2) {
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if (rank < FIRST_EXP_SCORE) {
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/* Open up a slot */
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/* Open up a slot */
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for (i = numscores; i > rank; i--) {
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for (i = FIRST_EXP_SCORE-1; i > rank; i--) {
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scores[i] = scores[i-1];
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scores[i] = scores[i-1];
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}
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}
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numscores++;
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/* Put our info in the slot */
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/* Put our info in the slot */
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make_score(&scores[rank], monster, other);
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make_score(&scores[rank], monster, other, TOP_GOLD);
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}
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}
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/* Gold&Glory: did we make the top experience list? */
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/* Gold&Glory: did we make the top experience list? */
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/* if we aren't better than anyone, add at end. */
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/* if we aren't better than anyone, add at end. */
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rank = numscores;
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rank_exp = NUM_SCORE_ENTRIES;
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/* Otherwise, find our slot. */
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/* Otherwise, find our slot. */
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for (i = expscore; i < numscores; i++) {
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for (i = FIRST_EXP_SCORE; i < NUM_SCORE_ENTRIES; i++) {
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if (rogue.exp_points >= scores[i].gold) {
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if (rogue.exp_points >= scores[i].gold) {
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rank = i;
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rank_exp = i;
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break;
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break;
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}
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}
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}
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}
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if (rank < NUM_SCORE_ENTRIES) {
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if (rank_exp < NUM_SCORE_ENTRIES) {
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/* Open up a slot */
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/* Open up a slot */
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for (i = numscores; i > rank; i--) {
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for (i = NUM_SCORE_ENTRIES-1; i > rank; i--) {
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scores[i] = scores[i-1];
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scores[i] = scores[i-1];
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}
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}
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numscores++;
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/* Put our info in the slot */
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/* Put our info in the slot */
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make_score(&scores[rank], monster, other);
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make_score(&scores[rank_exp], monster, other, TOP_EXP);
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}
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}
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/* Now rewrite the score file */
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/* Now rewrite the score file */
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@ -485,7 +487,8 @@ put_scores(const object *monster, short other)
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mvaddstr(3, 27, "Top Gold & Glory Rogueists");
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mvaddstr(3, 27, "Top Gold & Glory Rogueists");
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mvaddstr(7, 0, "Rank Gold Name");
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mvaddstr(7, 0, "Rank Gold Name");
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for (i = 0; i < expscore; i++) {
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for (i = 0; i < FIRST_EXP_SCORE; i++) {
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if (scores[i].gold == 0) break;
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if (i == rank) {
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if (i == rank) {
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standout();
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standout();
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}
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}
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@ -504,10 +507,11 @@ put_scores(const object *monster, short other)
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}
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}
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}
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}
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mvaddstr(14, 0, "Rank Exp Lev Name");
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mvaddstr(14, 0, "Rank Lvl/Exp Name");
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for (i = expscore; i < numscores; i++) {
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for (i = FIRST_EXP_SCORE; i < NUM_SCORE_ENTRIES; i++) {
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if (i == rank) {
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if (scores[i].gold == 0) break;
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if (i == rank_exp) {
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standout();
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standout();
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}
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}
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@ -517,11 +521,11 @@ put_scores(const object *monster, short other)
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name = scores[i].username;
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name = scores[i].username;
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}
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}
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mvprintw(i+15, 0, "%2d %6ld %02d %s: %s",
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mvprintw(i+10, 0, "%2d %2d/%-6ld %s: %s",
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i+1 - expscore, scores[i].gold, get_exp_level(scores[i].gold),
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i+1 - expscore, get_exp_level(scores[i].gold), scores[i].gold,
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name, scores[i].death);
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name, scores[i].death);
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if (i == rank) {
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if (i == rank_exp) {
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standend();
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standend();
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}
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}
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}
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}
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@ -535,13 +539,17 @@ put_scores(const object *monster, short other)
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static
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static
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void
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void
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make_score(struct score_entry *se, const object *monster, int other)
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make_score(struct score_entry *se, const object *monster, int other, int type)
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{
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{
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const char *death = "bolts from the blue (?)";
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const char *death = "bolts from the blue (?)";
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const char *hasamulet;
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const char *hasamulet;
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char deathbuf[80];
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char deathbuf[80];
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if (type==TOP_GOLD) {
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se->gold = rogue.gold;
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se->gold = rogue.gold;
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} else {
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se->gold = rogue.exp_points;
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}
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strlcpy(se->username, login_name, sizeof(se->username));
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strlcpy(se->username, login_name, sizeof(se->username));
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if (other) {
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if (other) {
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