Corrections
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73b8af02c3
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0eff9ba9f2
2
level.c
2
level.c
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@ -843,7 +843,7 @@ add_exp(int e, boolean promotion)
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}
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}
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static int
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int
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get_exp_level(long e)
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{
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short i;
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2
rogue.h
2
rogue.h
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@ -493,7 +493,7 @@ int get_damage(const char *, boolean);
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void get_desc(const object *, char *, size_t);
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void get_dir_rc(short, short *, short *, short);
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char get_dungeon_char(short, short);
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static int get_exp_level(long);
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int get_exp_level(long);
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void get_food(object *, boolean);
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int get_hit_chance(const object *);
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int get_input_line(const char *, const char *, char *, size_t, const char *, boolean, boolean);
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4
score.c
4
score.c
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@ -107,7 +107,7 @@ killed_by(const object *monster, short other)
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mechanism = mechanism_buf;
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}
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snprintf(message_buf, sizeof(message_buf),
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"%s with %ld gold and %ld experience (level%d)",
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"%s with %ld gold and %ld experience (level %d)",
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mechanism, rogue.gold, rogue.exp_points, rogue.exp);
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if ((!other) && (!no_skull)) {
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@ -449,7 +449,7 @@ put_scores(const object *monster, short other)
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/* Otherwise, find our slot. */
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for (i = expscore; i < numscores; i++) {
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if (rogue.exp_level >= scores[i].gold) {
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if (rogue.exp_points >= scores[i].gold) {
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rank = i;
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break;
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}
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