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https://codeberg.org/mclemens/ubitxv6.git
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57 lines
2.2 KiB
C
57 lines
2.2 KiB
C
#ifndef _NANO_GUI_H_
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#define _NANO_GUI_H_
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/* UI functions */
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struct Point {
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int x, y;
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};
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extern struct Point ts_point;
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void displayInit();
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void displayClear(unsigned int color);
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void displayPixel(unsigned int x, unsigned int y, unsigned int c);
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void displayHline(unsigned int x, unsigned int y, unsigned int l, unsigned int c);
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void displayVline(unsigned int x, unsigned int y, unsigned int l, unsigned int c);
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void displayRect(unsigned int x,unsigned int y,unsigned int w,unsigned int h,unsigned int c);
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void displayFillrect(unsigned int x,unsigned int y,unsigned int w,unsigned int h,unsigned int c);
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void displayChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg);
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void displayRawText(char *text, int x1, int y1, int color, int background);
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void displayText(char *text, int x1, int y1, int w, int h, int color, int background, int border);
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void formatFreq(uint32_t freq, char* buff, uint16_t buff_size);
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/* touch functions */
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boolean readTouch();
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void scaleTouch(struct Point *p);
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// Color definitions
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#define DISPLAY_BLACK 0x0000 ///< 0, 0, 0
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#define DISPLAY_NAVY 0x000F ///< 0, 0, 123
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#define DISPLAY_DARKGREEN 0x03E0 ///< 0, 125, 0
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#define DISPLAY_DARKCYAN 0x03EF ///< 0, 125, 123
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#define DISPLAY_MAROON 0x7800 ///< 123, 0, 0
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#define DISPLAY_PURPLE 0x780F ///< 123, 0, 123
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#define DISPLAY_OLIVE 0x7BE0 ///< 123, 125, 0
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#define DISPLAY_LIGHTGREY 0xC618 ///< 198, 195, 198
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#define DISPLAY_DARKGREY 0x7BEF ///< 123, 125, 123
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#define DISPLAY_BLUE 0x001F ///< 0, 0, 255
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#define DISPLAY_GREEN 0x07E0 ///< 0, 255, 0
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#define DISPLAY_CYAN 0x07FF ///< 0, 255, 255
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#define DISPLAY_RED 0xF800 ///< 255, 0, 0
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#define DISPLAY_MAGENTA 0xF81F ///< 255, 0, 255
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#define DISPLAY_YELLOW 0xFFE0 ///< 255, 255, 0
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#define DISPLAY_WHITE 0xFFFF ///< 255, 255, 255
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#define DISPLAY_ORANGE 0xFD20 ///< 255, 165, 0
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#define DISPLAY_GREENYELLOW 0xAFE5 ///< 173, 255, 41
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#define DISPLAY_PINK 0xFC18 ///< 255, 130, 198
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#define TEXT_LINE_HEIGHT 18
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#define TEXT_LINE_INDENT 5
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#define BUTTON_PUSH
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#define BUTTON_CHECK
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#define BUTTON_SPINNER
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#endif // _NANO_GUI_H_
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