mirror of
https://codeberg.org/mclemens/ubitxv6.git
synced 2024-11-10 19:15:55 -05:00
196 lines
5.5 KiB
C++
196 lines
5.5 KiB
C++
#include <Arduino.h>
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#include "colors.h"
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#include "settings.h"
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#include "ubitx.h"
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#include "nano_gui.h"
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#include "touch.h"
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#include <SPI.h>
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#include <avr/pgmspace.h>
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/*****************
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* Begin TFT functions
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*****************/
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#define ILI9341_CS_PIN TFT_CS
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#define ILI9341_DC_PIN TFT_DC
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#include "PDQ_MinLib/PDQ_ILI9341.h"
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PDQ_ILI9341 tft;
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#include "nano_font.h"
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void displayInit(void){
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//Pulling this low 6 times should exit deep sleep mode
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pinMode(TFT_CS,OUTPUT);
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for(uint8_t i = 0; i < 6; ++i){
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digitalWrite(TFT_CS,HIGH);
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digitalWrite(TFT_CS,LOW);
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}
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digitalWrite(TFT_CS,HIGH);//Disable writing for now
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tft.begin();
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tft.setFont(ubitx_font);
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tft.setTextWrap(true);
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tft.setTextColor(DISPLAY_GREEN,DISPLAY_BLACK);
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tft.setTextSize(1);
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tft.setRotation(1);
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}
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void displayPixel(unsigned int x, unsigned int y, unsigned int c){
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tft.drawPixel(x,y,c);
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}
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void displayHline(unsigned int x, unsigned int y, unsigned int w, unsigned int c){
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tft.drawFastHLine(x,y,w,c);
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}
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void displayVline(unsigned int x, unsigned int y, unsigned int l, unsigned int c){
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tft.drawFastVLine(x,y,l,c);
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}
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void displayClear(unsigned int color){
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tft.fillRect(0,0,320,240,color);
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}
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void displayRect(unsigned int x,unsigned int y,unsigned int w,unsigned int h,unsigned int c){
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tft.drawRect(x,y,w,h,c);
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}
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void displayFillrect(unsigned int x,unsigned int y,unsigned int w,unsigned int h,unsigned int c){
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tft.fillRect(x,y,w,h,c);
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}
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void displayChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg) {
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tft.drawCharGFX(x,y,c,color,bg,1);
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}
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void displayRawText(const char *text, int x1, int y1, int w, int color, int background){
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tft.setTextColor(color,background);
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tft.setCursor(x1,y1);
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tft.setBound(x1,x1+w);
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tft.print(text);
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}
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void displayText(const char *const text, int x1, int y1, int w, int h, int color, int background, int border, TextJustification_e justification)
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{
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displayFillrect(x1, y1, w ,h, background);
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displayRect(x1, y1, w ,h, border);
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int16_t x1_out;
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int16_t y1_out;
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uint16_t width_out;
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uint16_t height_out;
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tft.getTextBounds(text,x1,y1,&x1_out,&y1_out,&width_out,&height_out,w);
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if(TextJustification_e::Center == justification){
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x1 += (w - ( (int32_t)width_out + (x1_out-x1)))/2;
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}
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else if(TextJustification_e::Right == justification){
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x1 += w - ((int32_t)width_out + (x1_out-x1));
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}
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else{
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x1 += 2;//Give a little bit of padding from the border
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}
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y1 += (ubitx_font->yAdvance + h - ( (int32_t)height_out))/2;
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displayRawText(text,x1,y1,w,color,background);
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}
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void setupTouch(){
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int x1, y1, x2, y2, x3, y3, x4, y4;
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Point ts_point;
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displayClear(DISPLAY_BLACK);
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strncpy_P(b,(const char*)F("Click on the cross"),sizeof(b));
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displayText(b, 20,100, 200, 50, DISPLAY_WHITE, DISPLAY_BLACK, DISPLAY_BLACK);
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// TOP-LEFT
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displayHline(10,20,20,DISPLAY_WHITE);
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displayVline(20,10,20, DISPLAY_WHITE);
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while(!readTouch(&ts_point))
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delay(100);
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while(readTouch(&ts_point))
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delay(100);
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x1 = ts_point.x;
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y1 = ts_point.y;
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//rubout the previous one
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displayHline(10,20,20,DISPLAY_BLACK);
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displayVline(20,10,20, DISPLAY_BLACK);
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delay(1000);
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//TOP RIGHT
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displayHline(290,20,20,DISPLAY_WHITE);
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displayVline(300,10,20, DISPLAY_WHITE);
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while(!readTouch(&ts_point))
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delay(100);
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while(readTouch(&ts_point))
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delay(100);
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x2 = ts_point.x;
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y2 = ts_point.y;
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displayHline(290,20,20,DISPLAY_BLACK);
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displayVline(300,10,20, DISPLAY_BLACK);
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delay(1000);
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//BOTTOM LEFT
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displayHline(10,220,20,DISPLAY_WHITE);
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displayVline(20,210,20, DISPLAY_WHITE);
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while(!readTouch(&ts_point))
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delay(100);
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x3 = ts_point.x;
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y3 = ts_point.y;
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while(readTouch(&ts_point))
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delay(100);
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displayHline(10,220,20,DISPLAY_BLACK);
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displayVline(20,210,20, DISPLAY_BLACK);
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delay(1000);
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//BOTTOM RIGHT
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displayHline(290,220,20,DISPLAY_WHITE);
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displayVline(300,210,20, DISPLAY_WHITE);
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while(!readTouch(&ts_point))
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delay(100);
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x4 = ts_point.x;
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y4 = ts_point.y;
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displayHline(290,220,20,DISPLAY_BLACK);
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displayVline(300,210,20, DISPLAY_BLACK);
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// we average two readings and divide them by half and store them as scaled integers 10 times their actual, fractional value
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//the x points are located at 20 and 300 on x axis, hence, the delta x is 280, we take 28 instead, to preserve fractional value,
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//there are two readings (x1,x2) and (x3, x4). Hence, we have to divide by 28 * 2 = 56
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globalSettings.touchSlopeX = ((x4 - x3) + (x2 - x1))/56;
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//the y points are located at 20 and 220 on the y axis, hence, the delta is 200. we take it as 20 instead, to preserve the fraction value
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//there are two readings (y1, y2) and (y3, y4). Hence we have to divide by 20 * 2 = 40
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globalSettings.touchSlopeY = ((y3 - y1) + (y4 - y2))/40;
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//x1, y1 is at 20 pixels
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globalSettings.touchOffsetX = x1 + -((20 * globalSettings.touchSlopeX)/10);
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globalSettings.touchOffsetY = y1 + -((20 * globalSettings.touchSlopeY)/10);
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/*
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Serial.print(x1);Serial.print(':');Serial.println(y1);
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Serial.print(x2);Serial.print(':');Serial.println(y2);
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Serial.print(x3);Serial.print(':');Serial.println(y3);
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Serial.print(x4);Serial.print(':');Serial.println(y4);
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//for debugging
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Serial.print(globalSettings.touchSlopeX); Serial.print(' ');
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Serial.print(globalSettings.touchSlopeY); Serial.print(' ');
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Serial.print(globalSettings.touchOffsetX); Serial.print(' ');
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Serial.println(globalSettings.touchOffsetY); Serial.println(' ');
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*/
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SaveSettingsToEeprom();
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displayClear(DISPLAY_BLACK);
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}
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