ubitxv6/button_grid.cpp

91 lines
2.4 KiB
C++

#include "button_grid.h"
#include <Arduino.h>
#include <avr/pgmspace.h>
#include "color_theme.h"
#include "nano_gui.h"
#include "scratch_space.h"
void drawButton(const ButtonGrid_t *const button_grid_P,
const Button *const button_P)
{
uint16_t tc = COLOR_INACTIVE_TEXT;
uint16_t bgc = COLOR_INACTIVE_BACKGROUND;
const uint16_t bdc = COLOR_INACTIVE_BORDER;
Button button;
memcpy_P(&button,button_P,sizeof(button));
switch(button.status())
{
case ButtonStatus_e::Stateless://Fallthrough intended
case ButtonStatus_e::Inactive://Fallthrough intended
default:
{
//Colors are initialized for this, so we're done
break;
}
case ButtonStatus_e::Active:
{
tc = COLOR_ACTIVE_TEXT;
bgc = COLOR_ACTIVE_BACKGROUND;
break;
}
}
if(nullptr != button.text){
strncpy_P(b,button.text,sizeof(b));
}
else if(nullptr != button.text_override){
button.text_override(b,sizeof(b));
}
else{
//Something's messed up
//Serial.println(F("No text for button!"));
return;
}
ButtonGrid_t button_grid;
memcpy_P(&button_grid,button_grid_P,sizeof(button_grid));
uint8_t button_col = 0;
uint8_t button_row = 0;
bool found_it = false;
for(button_col = 0; button_col < button_grid.num_button_cols && !found_it; ++button_col){
for(button_row = 0; button_row < button_grid.num_button_rows && !found_it; ++button_row){
Button* bp;
memcpy_P(&bp,&(button_grid.buttons_P[button_row*button_grid.num_button_cols + button_col]),sizeof(bp));
if(bp == button_P){
found_it = true;
break;
}
}
if(found_it){
break;
}
}
Serial.print(button_col);Serial.print(",");Serial.print(button_row);Serial.print(" ");Serial.println(b);
displayText(b,
button_col * button_grid.button_pitch_x + button_grid.top_left_x,
button_row * button_grid.button_pitch_y + button_grid.top_left_y,
button_grid.button_width,
button_grid.button_height,
tc, bgc, bdc);
}
void drawButtonGrid(const ButtonGrid_t *const button_grid_P)
{
ButtonGrid_t button_grid;
memcpy_P(&button_grid,button_grid_P,sizeof(button_grid));
Button* bp;
for(uint8_t i = 0; i < button_grid.num_button_rows * button_grid.num_button_cols; ++i){
memcpy_P(&bp, &(button_grid.buttons_P[i]), sizeof(bp));
if(nullptr == bp){
continue;
}
drawButton(button_grid_P,bp);
}
}