Save 406 bytes by refactoring the touch calibration routine

This commit is contained in:
Reed Nightingale 2020-02-15 17:07:18 -08:00
parent 6481812b4f
commit f7229ebaf2

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@ -94,87 +94,59 @@ void displayText(const char *const text, int x1, int y1, int w, int h, int color
displayRawText(text,x1,y1,w,color,background);
}
void drawCross(int16_t x_center,int16_t y_center,uint16_t color)
{
constexpr uint8_t HALF_SIZE = 10;
displayHline(x_center-HALF_SIZE,y_center,2*HALF_SIZE,color);
displayVline(x_center,y_center-HALF_SIZE,2*HALF_SIZE,color);
}
void setupTouch(){
int x1, y1, x2, y2, x3, y3, x4, y4;
Point ts_point;
constexpr int16_t CROSS_CORNER_OFFSET = 20;
constexpr Point CROSS_CORNER_POINTS [] = {
{CROSS_CORNER_OFFSET,CROSS_CORNER_OFFSET},//Top left
{PDQ_ILI9341::ILI9341_TFTHEIGHT-CROSS_CORNER_OFFSET,CROSS_CORNER_OFFSET},//Top right
{CROSS_CORNER_OFFSET, PDQ_ILI9341::ILI9341_TFTWIDTH-CROSS_CORNER_OFFSET},//Bottom left
{PDQ_ILI9341::ILI9341_TFTHEIGHT-CROSS_CORNER_OFFSET,PDQ_ILI9341::ILI9341_TFTWIDTH-CROSS_CORNER_OFFSET}//Bottom right
};
displayClear(DISPLAY_BLACK);
strncpy_P(b,(const char*)F("Click on the cross"),sizeof(b));
displayText(b, 20,100, 200, 50, DISPLAY_WHITE, DISPLAY_BLACK, DISPLAY_BLACK);
// TOP-LEFT
displayHline(10,20,20,DISPLAY_WHITE);
displayVline(20,10,20, DISPLAY_WHITE);
Point cal_points[sizeof(CROSS_CORNER_POINTS)/sizeof(CROSS_CORNER_POINTS[0])];
while(!readTouch(&ts_point))
delay(100);
while(readTouch(&ts_point))
delay(100);
x1 = ts_point.x;
y1 = ts_point.y;
for(uint8_t i = 0; i < sizeof(CROSS_CORNER_POINTS)/sizeof(CROSS_CORNER_POINTS[0]); ++i){
drawCross(CROSS_CORNER_POINTS[i].x,CROSS_CORNER_POINTS[i].y,DISPLAY_WHITE);
while(!readTouch(&cal_points[i])){
delay(100);
}
while(readTouch(&cal_points[i])){
delay(100);
}
drawCross(CROSS_CORNER_POINTS[i].x,CROSS_CORNER_POINTS[i].y,DISPLAY_BLACK);
delay(1000);//Ensure that nobody is pressing the screen before we do the next point
}
//rubout the previous one
displayHline(10,20,20,DISPLAY_BLACK);
displayVline(20,10,20, DISPLAY_BLACK);
//We can get nicer scaling if we allow more resolution on the divisor
constexpr int32_t SCALE_SENSITIVITY_MULTIPLIER = 10;
delay(1000);
//TOP RIGHT
displayHline(290,20,20,DISPLAY_WHITE);
displayVline(300,10,20, DISPLAY_WHITE);
const int16_t diff_x_top = cal_points[1].x - cal_points[0].x;
const int16_t diff_x_bottom = cal_points[3].x - cal_points[2].x;
constexpr int32_t diff_x_target = CROSS_CORNER_POINTS[1].x - CROSS_CORNER_POINTS[0].x;
while(!readTouch(&ts_point))
delay(100);
while(readTouch(&ts_point))
delay(100);
x2 = ts_point.x;
y2 = ts_point.y;
//Average the measured differences
globalSettings.touchSlopeX = SCALE_SENSITIVITY_MULTIPLIER*(diff_x_top + diff_x_bottom) / (2*diff_x_target);
displayHline(290,20,20,DISPLAY_BLACK);
displayVline(300,10,20, DISPLAY_BLACK);
const int16_t diff_y_left = cal_points[2].y - cal_points[0].y;
const int16_t diff_y_right = cal_points[3].y - cal_points[1].y;
constexpr int32_t diff_y_target = CROSS_CORNER_POINTS[2].y - CROSS_CORNER_POINTS[0].y;
delay(1000);
//Average the measured differences
globalSettings.touchSlopeY = SCALE_SENSITIVITY_MULTIPLIER*(diff_y_left + diff_y_right) / (2*diff_y_target);
//BOTTOM LEFT
displayHline(10,220,20,DISPLAY_WHITE);
displayVline(20,210,20, DISPLAY_WHITE);
while(!readTouch(&ts_point))
delay(100);
x3 = ts_point.x;
y3 = ts_point.y;
while(readTouch(&ts_point))
delay(100);
displayHline(10,220,20,DISPLAY_BLACK);
displayVline(20,210,20, DISPLAY_BLACK);
delay(1000);
//BOTTOM RIGHT
displayHline(290,220,20,DISPLAY_WHITE);
displayVline(300,210,20, DISPLAY_WHITE);
while(!readTouch(&ts_point))
delay(100);
x4 = ts_point.x;
y4 = ts_point.y;
displayHline(290,220,20,DISPLAY_BLACK);
displayVline(300,210,20, DISPLAY_BLACK);
// we average two readings and divide them by half and store them as scaled integers 10 times their actual, fractional value
//the x points are located at 20 and 300 on x axis, hence, the delta x is 280, we take 28 instead, to preserve fractional value,
//there are two readings (x1,x2) and (x3, x4). Hence, we have to divide by 28 * 2 = 56
globalSettings.touchSlopeX = ((x4 - x3) + (x2 - x1))/56;
//the y points are located at 20 and 220 on the y axis, hence, the delta is 200. we take it as 20 instead, to preserve the fraction value
//there are two readings (y1, y2) and (y3, y4). Hence we have to divide by 20 * 2 = 40
globalSettings.touchSlopeY = ((y3 - y1) + (y4 - y2))/40;
//x1, y1 is at 20 pixels
globalSettings.touchOffsetX = x1 + -((20 * globalSettings.touchSlopeX)/10);
globalSettings.touchOffsetY = y1 + -((20 * globalSettings.touchSlopeY)/10);
globalSettings.touchOffsetX = cal_points[0].x - ((CROSS_CORNER_OFFSET * globalSettings.touchSlopeX)/SCALE_SENSITIVITY_MULTIPLIER);
globalSettings.touchOffsetY = cal_points[0].y - ((CROSS_CORNER_OFFSET * globalSettings.touchSlopeY)/SCALE_SENSITIVITY_MULTIPLIER);
/*
Serial.print(x1);Serial.print(':');Serial.println(y1);