Add actual menu running functions

This commit is contained in:
Reed Nightingale 2020-02-14 19:05:12 -08:00
parent 2f964b3ffb
commit f47c45194e

View File

@ -4,6 +4,7 @@
#include <avr/pgmspace.h>
#include "color_theme.h"
#include "menu_utils.h"
#include "nano_gui.h"
void initNumpad(void);
@ -19,6 +20,8 @@ Menu_t numpad_menu = {
Menu_t *const numpadMenu = &numpad_menu;
int16_t numpadMenuSelectedItemRaw = 0;//Allow negative only for easier checks on wrap around
void drawNumpad(void)
{
displayFillrect(0,47,320,200,COLOR_BACKGROUND);
@ -35,6 +38,10 @@ void initNumpad(void)
{
numpadMenuFrequency = 0;
drawNumpad();
initSelector(&numpadMenuSelectedItemRaw,
numpadMenuButtons,
NUMPAD_MENU_NUM_BUTTONS,
MorsePlaybackType_e::PlayChar);
}
MenuReturn_e runNumpad(const ButtonPress_e tuner_button,
@ -42,7 +49,34 @@ MenuReturn_e runNumpad(const ButtonPress_e tuner_button,
const Point touch_point,
const int16_t knob)
{
(void)tuner_button;(void)touch_button;(void)touch_point;(void)knob;//TODO
if(ButtonPress_e::NotPressed != tuner_button){
//We treat long and short presses the same, so no need to have a switch
uint8_t menu_index = numpadMenuSelectedItemRaw/MENU_KNOB_COUNTS_PER_ITEM;
Button button;
Button* bp;
memcpy_P(&bp,&(numpadMenuButtons[menu_index]),sizeof(bp));
memcpy_P(&button,bp,sizeof(button));
button.on_select();
}//tuner_button
else if(ButtonPress_e::NotPressed != touch_button){
//We treat long and short presses the same, so no need to have a switch
Button button;
if(findPressedButton(numpadMenuButtons,NUMPAD_MENU_NUM_BUTTONS,&button,touch_point)){
button.on_select();
}
else{
//Touch detected, but not on our buttons, so ignore
}
}//touch_button
else{//Neither button input type found, so handle the knob
adjustSelector(&numpadMenuSelectedItemRaw,
knob,
numpadMenuButtons,
NUMPAD_MENU_NUM_BUTTONS,
MorsePlaybackType_e::PlayChar);
}
if(NUMPAD_MENU_EXIT_FREQ == numpadMenuFrequency){
return MenuReturn_e::ExitedRedraw;