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https://codeberg.org/mclemens/ubitxv6.git
synced 2024-06-03 04:20:49 +00:00
Do most of the refactoring required to make menus easy to expand
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parent
f0e0640115
commit
ebaf7c44de
190
setup.cpp
190
setup.cpp
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@ -18,10 +18,6 @@
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* - If the menu item is NOT clicked on, then the menu's prompt is to be displayed
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*/
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void setupExit(){
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menuOn = 0;
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}
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static const unsigned int COLOR_TEXT = DISPLAY_WHITE;
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static const unsigned int COLOR_BACKGROUND = DISPLAY_BLACK;
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static const unsigned int COLOR_TITLE_BACKGROUND = DISPLAY_NAVY;
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@ -190,7 +186,6 @@ void setupCwDelay(){
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SaveSettingsToEeprom();
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active_delay(500);
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setupExit();
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}
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void setupKeyer(){
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@ -243,88 +238,107 @@ void setupKeyer(){
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globalSettings.keyerMode = tmp_mode;
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SaveSettingsToEeprom();
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setupExit();
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}
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struct MenuItem_t {
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const char* const ItemName;
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const void (*OnSelect)();
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};
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void runMenu(const MenuItem_t* const menu_items, const uint16_t num_items);
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#define RUN_MENU(menu) runMenu(menu,sizeof(menu)/sizeof(menu[0]))
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const char MT_CAL [] PROGMEM = "Calibrations";
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const char MI_SET_FREQ [] PROGMEM = "Set Freq...";
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const char MI_SET_BFO [] PROGMEM = "Set BFO...";
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const char MI_TOUCH [] PROGMEM = "Touch Screen...";
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const MenuItem_t calibrationMenu [] PROGMEM {
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{MT_CAL,nullptr},//Title
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{MI_SET_FREQ,setupFreq},
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{MI_SET_BFO,setupBFO},
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{MI_TOUCH,setupTouch},
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};
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void runCalibrationMenu(){RUN_MENU(calibrationMenu);}
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const char MT_CW [] PROGMEM = "CW/Morse Setup";
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const char MI_CW_DELAY [] PROGMEM = "CW Delay...";
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const char MI_CW_KEYER [] PROGMEM = "CW Keyer...";
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const char MI_TOUCH [] PROGMEM = "Touch Screen...";
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const MenuItem_t cwMenu [] PROGMEM {
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{MT_CW,nullptr},//Title
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{MI_CW_DELAY,setupCwDelay},
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{MI_CW_KEYER,setupKeyer},
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};
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void runCwMenu(){RUN_MENU(cwMenu);}
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const char MT_SETTINGS [] PROGMEM = "Settings";
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const MenuItem_t mainMenu [] PROGMEM {
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{MT_SETTINGS,nullptr},//Title
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{MT_CAL,runCalibrationMenu},
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{MT_CW,runCwMenu},
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};
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const char MI_EXIT [] PROGMEM = "Exit";
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const MenuItem_t exitMenu PROGMEM = {MI_EXIT,nullptr};
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enum MenuIds {
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MENU_SET_FREQ,
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MENU_SET_BFO,
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MENU_CW_DELAY,
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MENU_CW_KEYER,
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MENU_TOUCH,
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MENU_EXIT,
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MENU_TOTAL
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};
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const char* const menuItems [MENU_TOTAL] PROGMEM {
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MI_SET_FREQ,
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MI_SET_BFO,
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MI_CW_DELAY,
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MI_CW_KEYER,
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MI_TOUCH,
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MI_EXIT
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};
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void drawSetupMenu(){
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void drawMenu(const MenuItem_t* const items, const uint16_t num_items)
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{
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displayClear(COLOR_BACKGROUND);
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strcpy_P(b,(const char*)F("Setup"));
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MenuItem_t mi = {"",nullptr};
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memcpy_P(&mi,&items[0],sizeof(mi));
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strcpy_P(b,mi.ItemName);
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displayText(b, LAYOUT_TITLE_X, LAYOUT_TITLE_Y, LAYOUT_TITLE_WIDTH, LAYOUT_TITLE_HEIGHT, COLOR_TEXT, COLOR_TITLE_BACKGROUND, COLOR_ACTIVE_BORDER);
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for(unsigned int i = 0; i < MENU_TOTAL; ++i){
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strcpy_P(b,(const char*)pgm_read_word(&(menuItems[i])));
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displayText(b, LAYOUT_ITEM_X, LAYOUT_ITEM_Y + i*LAYOUT_ITEM_PITCH_Y, LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_TEXT, COLOR_BACKGROUND, COLOR_INACTIVE_BORDER);
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for(unsigned int i = 1; i < num_items; ++i){
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memcpy_P(&mi,&items[i],sizeof(mi));
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strcpy_P(b,mi.ItemName);
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displayText(b, LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (i-1)*LAYOUT_ITEM_PITCH_Y, LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_TEXT, COLOR_BACKGROUND, COLOR_INACTIVE_BORDER);
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}
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memcpy_P(&mi,&exitMenu,sizeof(mi));
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strcpy_P(b,mi.ItemName);
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displayText(b, LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (num_items-1)*LAYOUT_ITEM_PITCH_Y, LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_TEXT, COLOR_BACKGROUND, COLOR_INACTIVE_BORDER);
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}
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void movePuck(int i){
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static int prevPuck = 1;//Start value at 1 so that on init, when we get called with 0, we'll update
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void movePuck(unsigned int old_index, unsigned int new_index)
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{
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//Don't update if we're already on the right selection
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if(prevPuck == i){
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if(old_index == new_index){
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return;
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}
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//Clear old
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displayRect(LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (prevPuck*LAYOUT_ITEM_PITCH_Y), LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_INACTIVE_BORDER);
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else if(((unsigned int)-1) != old_index){
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//Clear old
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displayRect(LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (old_index*LAYOUT_ITEM_PITCH_Y), LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_INACTIVE_BORDER);
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}
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//Draw new
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displayRect(LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (i*LAYOUT_ITEM_PITCH_Y), LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_ACTIVE_BORDER);
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prevPuck = i;
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displayRect(LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (new_index*LAYOUT_ITEM_PITCH_Y), LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_ACTIVE_BORDER);
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}
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void doSetup2(){
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void runMenu(const MenuItem_t* const menu_items, const uint16_t num_items)
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{
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static const unsigned int COUNTS_PER_ITEM = 10;
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int select=0, i, btnState;
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const unsigned int MAX_KNOB_VALUE = num_items*COUNTS_PER_ITEM - 1;
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int knob_sum = 0;
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unsigned int old_index = 0;
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drawSetupMenu();
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movePuck(select);
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drawMenu(menu_items,num_items);
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movePuck(1,0);//Force draw of puck
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//wait for the button to be raised up
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while(btnDown())
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while(btnDown()){
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active_delay(50);
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}
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active_delay(50); //debounce
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menuOn = 2;
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while (menuOn){
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i = enc_read();
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while (true){
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knob_sum += enc_read();
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if(knob_sum < 0){
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knob_sum = 0;
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}
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else if(MAX_KNOB_VALUE < knob_sum){
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knob_sum = MAX_KNOB_VALUE;
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}
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if (i > 0){
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if (select + i < MENU_TOTAL*COUNTS_PER_ITEM)
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select += i;
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movePuck(select/COUNTS_PER_ITEM);
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}
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if (i < 0 && select + i >= 0){
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select += i; //caught ya, i is already -ve here, so you add it
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movePuck(select/COUNTS_PER_ITEM);
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}
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uint16_t index = knob_sum/COUNTS_PER_ITEM;
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movePuck(old_index,index);
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old_index = index;
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if (!btnDown()){
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active_delay(50);
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@ -335,50 +349,28 @@ void doSetup2(){
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while(btnDown()){
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active_delay(50);
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}
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active_delay(300);
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active_delay(50);//debounce
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switch(select/COUNTS_PER_ITEM){
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case MENU_SET_FREQ:
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{
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setupFreq();
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break;
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}
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case MENU_SET_BFO:
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{
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setupBFO();
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break;
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}
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case MENU_CW_DELAY:
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{
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setupCwDelay();
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break;
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}
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case MENU_CW_KEYER:
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{
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setupKeyer();
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break;
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}
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case MENU_TOUCH:
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{
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setupTouch();
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break;
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}
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case MENU_EXIT:
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default:
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{
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menuOn = 0;
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break;
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}
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}//switch
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//redraw
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drawSetupMenu();
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if(num_items-1 > index){
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MenuItem_t mi = {"",nullptr};
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memcpy_P(&mi,&menu_items[index+1],sizeof(mi));//The 0th element in the array is the title, so offset by 1
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mi.OnSelect();
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drawMenu(menu_items,num_items);//Need to re-render, since whatever ran just now is assumed to have drawn something
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old_index = -1;//Force redraw
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}
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else{
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break;
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}
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}
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//debounce the button
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while(btnDown())
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while(btnDown()){
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active_delay(50);
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active_delay(50);
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}
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active_delay(50);//debounce
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}
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checkCAT();
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void doSetup2(){
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RUN_MENU(mainMenu);
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guiUpdate();
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}
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